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DHS2011 - Day 1 - Page 64

Forum Index > StarCraft 2 Tournaments
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Prev 1 62 63 64 65 66 582 Next
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 18 2011 11:06 GMT
#1261
On June 18 2011 20:05 youngminii wrote:
Show nested quote +
On June 18 2011 20:04 youngminii wrote:
Game 1 Start
Naniwa V Tyler
Current score: 0-0
Map: Metalopolis
Tyler at 2 o'clock
Naniwa at 1 o'clock

4:00
Tyler going for double gas, Naniwa still on one, Naniwa's warp gate is also a little faster.

5:30
Naniwa's 4 gates finish just as warp gate finishes, pushes out the map with 3 Stalkers. Tyler only has 3 gates, 2 Sentries, 2 Stalkers and a Zealot.
lalala
Makotoo
Profile Joined August 2010
Finland159 Posts
June 18 2011 11:06 GMT
#1262
So I heard mutalisks counter almost same amount of thors
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
June 18 2011 11:07 GMT
#1263
On June 18 2011 20:06 Drazerk wrote:
Show nested quote +
On June 18 2011 20:05 Drazerk wrote:
On June 18 2011 20:04 Drazerk wrote:
On June 18 2011 20:03 Drazerk wrote:
On June 18 2011 20:02 Drazerk wrote:
On June 18 2011 20:02 Drazerk wrote:
On June 18 2011 20:01 Drazerk wrote:
On June 18 2011 20:00 Drazerk wrote:
On June 18 2011 19:59 Drazerk wrote:
On June 18 2011 19:58 Drazerk wrote:
[quote]

4:00

Double gas on the way for Brat_Ok


6:00

two Factories on the way for Brat_Ok

Speed on the way for Morrow


7:00

Hellions are out for Brat_Ok

Lair and baneling nest for Morrow


8:00

Thor on the way for Brat_Ok along with Blue flame

Baneling speed and spire for morrow


9:00

Third base on the way for Morrow

Brat_Ok getting +1 Mech armour


10:20

Macro hatch on the way for morrow

Brat_ok pushing onto the creep


11:30

Brat_Ok lose a huge amount of Hellions to banelings while the lings / mutas pick off the thors


12:20

Expansion on the way for Brat_Ok still has some hellions around the map

Evo chamber and overlord speed for morrow


13:40

83 drones for Morrow

Brat_Ok loses his Hellions

Third base being morphed into a planetary fortress

Fourth base going up for Morrow


16:00

6 thors with +2 armour pushing down the map


16:20

Morrow loses a lot of banelings but manages to take down the thors with mutas then focusing on the hellions

Fourth base now up and is researching Pathogen gland
crabz
Profile Joined May 2011
227 Posts
June 18 2011 11:07 GMT
#1264
thors are just horrible
Pipeline
Profile Joined August 2010
Sweden1673 Posts
June 18 2011 11:07 GMT
#1265
A few marines instead of Helions and Morrow would have been dead by now
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 18 2011 11:07 GMT
#1266
On June 18 2011 20:06 youngminii wrote:
Show nested quote +
On June 18 2011 20:05 youngminii wrote:
On June 18 2011 20:04 youngminii wrote:
Game 1 Start
Naniwa V Tyler
Current score: 0-0
Map: Metalopolis
Tyler at 2 o'clock
Naniwa at 1 o'clock

4:00
Tyler going for double gas, Naniwa still on one, Naniwa's warp gate is also a little faster.

5:30
Naniwa's 4 gates finish just as warp gate finishes, pushes out the map with 3 Stalkers. Tyler only has 3 gates, 2 Sentries, 2 Stalkers and a Zealot.

6:30
Naniwa trying to attack up Tyler's ramp with a Pylon warping in Zealots straight up the ramp. Tyler reacting well with great Force Fields.
lalala
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 18 2011 11:07 GMT
#1267
This is just fail...gimme Koreans plz.
Angra
Profile Blog Joined May 2009
United States2652 Posts
June 18 2011 11:07 GMT
#1268
On June 18 2011 20:06 Baituri wrote:
Show nested quote +
On June 18 2011 20:05 BBV wrote:
did Nony also lose to jimpo?

No, Tyler did...


wat
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
June 18 2011 11:07 GMT
#1269
Interesting to see Brat_Ok do this style. I gave up on Thor-centric TvZ ages ago because it was so difficult to pull off.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
anatem
Profile Joined September 2010
Romania1369 Posts
Last Edited: 2011-06-18 11:08:52
June 18 2011 11:07 GMT
#1270
appollo : "all bratok has is a lot of thors no idea how to execute mech at the top level"

edit: nevermind, lol@morrow.
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Elurie
Profile Blog Joined May 2011
4716 Posts
June 18 2011 11:07 GMT
#1271
Day9's mic is a tad louder than Apollo's. Or maybe he's just hyper excited.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
June 18 2011 11:08 GMT
#1272
On June 18 2011 20:07 Drazerk wrote:
Show nested quote +
On June 18 2011 20:06 Drazerk wrote:
On June 18 2011 20:05 Drazerk wrote:
On June 18 2011 20:04 Drazerk wrote:
On June 18 2011 20:03 Drazerk wrote:
On June 18 2011 20:02 Drazerk wrote:
On June 18 2011 20:02 Drazerk wrote:
On June 18 2011 20:01 Drazerk wrote:
On June 18 2011 20:00 Drazerk wrote:
On June 18 2011 19:59 Drazerk wrote:
[quote]

6:00

two Factories on the way for Brat_Ok

Speed on the way for Morrow


7:00

Hellions are out for Brat_Ok

Lair and baneling nest for Morrow


8:00

Thor on the way for Brat_Ok along with Blue flame

Baneling speed and spire for morrow


9:00

Third base on the way for Morrow

Brat_Ok getting +1 Mech armour


10:20

Macro hatch on the way for morrow

Brat_ok pushing onto the creep


11:30

Brat_Ok lose a huge amount of Hellions to banelings while the lings / mutas pick off the thors


12:20

Expansion on the way for Brat_Ok still has some hellions around the map

Evo chamber and overlord speed for morrow


13:40

83 drones for Morrow

Brat_Ok loses his Hellions

Third base being morphed into a planetary fortress

Fourth base going up for Morrow


16:00

6 thors with +2 armour pushing down the map


16:20

Morrow loses a lot of banelings but manages to take down the thors with mutas then focusing on the hellions

Fourth base now up and is researching Pathogen gland


17:30

Brat_ok going into the natural of Morrow losing a few thors

Fifth base on the way for morrow

a lot of lings in production
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-06-18 11:08:16
June 18 2011 11:08 GMT
#1273
On June 18 2011 20:07 youngminii wrote:
Show nested quote +
On June 18 2011 20:06 youngminii wrote:
On June 18 2011 20:05 youngminii wrote:
On June 18 2011 20:04 youngminii wrote:
Game 1 Start
Naniwa V Tyler
Current score: 0-0
Map: Metalopolis
Tyler at 2 o'clock
Naniwa at 1 o'clock

4:00
Tyler going for double gas, Naniwa still on one, Naniwa's warp gate is also a little faster.

5:30
Naniwa's 4 gates finish just as warp gate finishes, pushes out the map with 3 Stalkers. Tyler only has 3 gates, 2 Sentries, 2 Stalkers and a Zealot.

6:30
Naniwa trying to attack up Tyler's ramp with a Pylon warping in Zealots straight up the ramp. Tyler reacting well with great Force Fields.

7:30
Tyler's Sentries run out of energy and Naniwa moves everything up but Tyler now has more units thanks to the previous FFs splitting his units. Naniwa continuing pressure with more warp-ins.
lalala
Scribble
Profile Blog Joined March 2011
2077 Posts
June 18 2011 11:08 GMT
#1274
On June 18 2011 20:00 haxard wrote:
Show nested quote +
On June 18 2011 19:59 Scribble wrote:
On June 18 2011 19:51 whiteLotus wrote:
how the hell do you beat this composition lol


Micro and ghosts. AoE is incredibly powerful in SC2, and the way casting works now makes it that much more effective. How do you deal with that aside from not allowing them to cast AoEs? Spread your shit out as best you can.

It's not something we've seen taken to extremes yet because people are still convinced that just because you can group everything into a few control groups and make deathballs that it's the best decision. Godly spreading that counters AoE is going to be the next big evolution for SC2.


its hard to get close to the infestors when there is a wall of broodlords and spines though lol


Just makes spreading more important. (=

The way I see it, the best solution to this (and other AoE related problems) is to have superior micro. SC2 doesn't require the same degree of raw APM as BW right now, right? So we have to assume that players are capable of playing faster and more efficiently than what they are doing right now. Top BW players can make each action count while playing at 300-400 APM, Right now, SC2 players are playing slower because their is a perception that the skill ceiling is lower. From my perspective, the only thing stopping people from spreading in such a way that absolutely minimizes the effect of AoE is their own skill; they aren't yet playing fast enough where it would be impossible for them to dedicate anymore of their actions to this task.
Designakrobat
Profile Joined April 2011
Germany558 Posts
June 18 2011 11:08 GMT
#1275
why didn't morrow transition into roach/infestor when scouting mech? wtf
"Immortal/Roach is pretty good against Stalkers" -IdrA
Logros
Profile Joined September 2010
Netherlands9913 Posts
June 18 2011 11:08 GMT
#1276
Wouldn't mass roaches just roll over this?
DaCruise
Profile Joined July 2010
Denmark2457 Posts
June 18 2011 11:08 GMT
#1277
WoW,, nightend takes out Socke 2-1,,such a tense game.
whiteLotus
Profile Blog Joined July 2009
1833 Posts
June 18 2011 11:08 GMT
#1278
OMG BRATOK Y U SO GOOD, LOVE THIS
The bird of Hermes is my name, eating my wings to make me tame
Bagi
Profile Joined August 2010
Germany6799 Posts
June 18 2011 11:08 GMT
#1279
Bratok you're awesome.
clusen
Profile Joined May 2010
Germany8702 Posts
June 18 2011 11:08 GMT
#1280
On June 18 2011 20:07 Yaotzin wrote:
This is just fail...gimme Koreans plz.

Did you see GSL-finals? :p
Prev 1 62 63 64 65 66 582 Next
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