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ESV TV/Twitch TV Korean Weekly - Page 179

Forum Index > StarCraft 2 Tournaments
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KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:44 GMT
#3561
On November 09 2011 12:43 KristofferAG wrote:
Show nested quote +
On November 09 2011 12:41 KristofferAG wrote:
On November 09 2011 12:40 KristofferAG wrote:
On November 09 2011 12:39 KristofferAG wrote:
On November 09 2011 12:38 KristofferAG wrote:
On November 09 2011 12:37 KristofferAG wrote:
On November 09 2011 12:35 KristofferAG wrote:
On November 09 2011 12:34 KristofferAG wrote:
On November 09 2011 12:33 KristofferAG wrote:
On November 09 2011 12:32 KristofferAG wrote:
[quote]
12.00
Good engagement in the middle for TaeJa, as he takes out multiple mutas due to nice drop micro.
Third coming in for Life as TaeJa finishes up +1 infantry attack and combat shields. Armory and more barracks added on.

13.30
Life going for a roach warren and +1 ranged attack and roach speed. Siege tech finishing up from TaeJa, and he starts +2 infantry attack. Life taking another hidden base.

14.30
TaeJa also getting upgrades for the tanks, as bling speed is finishing up for Life. Neither player looking to push out any time soon.

17.30
Muta harass does nice damage to TaeJa's worker line, as TaeJa's walloff works against him.

Huge engagement with great control by TaeJa, excellent splits and manages to do massive amounts of damage to Life's army in spit eof getting caught off guard and unsieged. All of TaeJa's army goes down.

18.30
Another small push from Life, but easily fended off with thor and marines. However, Hive coming in from Lair as he takes another, fifth base. TaeJa's fourth finishing up, moves out as he takes it.

20.00
Another huge engagement in the middle of the map, TaeJa once again getting caught off guard. Nice fungals hold the marines in place as the banelings finishes them off. TaeJa loses entire army and is forced to lift off his fourth.

22.00
Ultralisks being made by Life. Zergling runby into TaeJa's base doing tons of damage against the worker line.

23.00
Once again Life pushing in, some nice fungals, but TaeJa holds his position in the middle of the map. Further upgrades coming in for Life (+1 melee),

24.30
TaeJa doing some drops, and fending off yet another ultra/infestor attack from Life, Life attacking into TaeJa's main.

27.30
Base race situation as TaeJa moves into Life's base. TaeJa not lifting off any buildings, losing all of his production facilities. TaeJa manages to hold the attack on his main while doing massamounts of damage. Ultras + fungals and banelings fend off TaeJa's attack

29.00
TaeJa just now scouts Life's hidden bottom left base, takes it out as life's forces arrive. Some amazing fungals on TaeJa's marines, but Life has lost all of his mining bases and is forced to GG out! TaeJa takes the lead 1-0!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:47 GMT
#3562
Wow. Can't believe that just happened.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Caesarion
Profile Joined April 2011
Australia8332 Posts
Last Edited: 2011-11-09 03:49:29
November 09 2011 03:48 GMT
#3563
What an intense game! Life getting an early lead with the speedling runby, capitalising on it by being constantly aggressive and expanding behind it. TaeJa managed to stay in the game long enough that his double ups began to kick in. Superior decision making and great micro won it for him in the end.

I would love to see TaeJa make the transition to ghosts in the lategame though. They are so strong against hive tech units.

Oh, and huge props to Superouman. I'm really loving this map now.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:50 GMT
#3564
Yes, ghosts would be nice, but I'm not sure he'd be able to make the transition during that game, considering just how much pressure he was under, pretty much constantly. I'm just honestly surprised at how the engagements went down. I really think broodlords would have been better in that situation, especially considering he had multiple infestors.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2011-11-09 03:54:59
November 09 2011 03:53 GMT
#3565
0.00
Map is Calm Before the Storm.
(T)Slayers.Taeja spawning in top right.
(Z)ZeNEX.Life spawning in bottom left.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:54 GMT
#3566
On November 09 2011 12:53 KristofferAG wrote:
0.00
Map is Calm Before the Storm.
(T)Slayers.Taeja spawning in top right.
(Z)ZeNEX.Life spawning in bottom left.

2.00
Life goes for a 15 hatch into gas, as TaeJa goes for command center first.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:55 GMT
#3567
On November 09 2011 12:54 KristofferAG wrote:
Show nested quote +
On November 09 2011 12:53 KristofferAG wrote:
0.00
Map is Calm Before the Storm.
(T)Slayers.Taeja spawning in top right.
(Z)ZeNEX.Life spawning in bottom left.

2.00
Life goes for a 15 hatch into gas, as TaeJa goes for command center first.

4.00
TaeJa still not getting gas before two rax and double orbital. Speed started for Life.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:56 GMT
#3568
On November 09 2011 12:55 KristofferAG wrote:
Show nested quote +
On November 09 2011 12:54 KristofferAG wrote:
On November 09 2011 12:53 KristofferAG wrote:
0.00
Map is Calm Before the Storm.
(T)Slayers.Taeja spawning in top right.
(Z)ZeNEX.Life spawning in bottom left.

2.00
Life goes for a 15 hatch into gas, as TaeJa goes for command center first.

4.00
TaeJa still not getting gas before two rax and double orbital. Speed started for Life.

4.30
TaeJa getting a very early third, before Life gets his.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:56 GMT
#3569
On November 09 2011 12:56 KristofferAG wrote:
Show nested quote +
On November 09 2011 12:55 KristofferAG wrote:
On November 09 2011 12:54 KristofferAG wrote:
On November 09 2011 12:53 KristofferAG wrote:
0.00
Map is Calm Before the Storm.
(T)Slayers.Taeja spawning in top right.
(Z)ZeNEX.Life spawning in bottom left.

2.00
Life goes for a 15 hatch into gas, as TaeJa goes for command center first.

4.00
TaeJa still not getting gas before two rax and double orbital. Speed started for Life.

4.30
TaeJa getting a very early third, before Life gets his.

6.00
TaeJa gettin his gasses and adding on a rax. Life taking his third base.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:57 GMT
#3570
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 03:59 GMT
#3571
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:00 GMT
#3572
On November 09 2011 12:59 KristofferAG wrote:
Show nested quote +
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:01 GMT
#3573
On November 09 2011 13:00 KristofferAG wrote:
Show nested quote +
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Caesarion
Profile Joined April 2011
Australia8332 Posts
Last Edited: 2011-11-09 04:03:25
November 09 2011 04:01 GMT
#3574
On November 09 2011 12:50 KristofferAG wrote:
Yes, ghosts would be nice, but I'm not sure he'd be able to make the transition during that game, considering just how much pressure he was under, pretty much constantly. I'm just honestly surprised at how the engagements went down. I really think broodlords would have been better in that situation, especially considering he had multiple infestors.


Yes, I definitely think that broodlords would have worked better than ultras. Especially on that map, considering the many chokes and narrow passageways which broodlords can circumvent while ultras can't find the surface area to engage.

I'm speaking mostly in general about TaeJa's TvZ style. He doesn't seem to make the lategame transition to ghosts often in the games I've watched. He stays on his upgraded marine/tank composition and he does make them work most of the time. So, I guess he knows what he's doing.

Considering his ghost control in TvP, TaeJa with 20 ghosts would be sexy as hell though.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:02 GMT
#3575
On November 09 2011 13:01 KristofferAG wrote:
Show nested quote +
On November 09 2011 13:00 KristofferAG wrote:
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.

13.30
Huge engagement, fungals hold the marines in place as massive amounts of blings roll over the entire worker line and all the marines of TaeJa. Amazingly Taeja holds thanks to tanks and marines on the high ground.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:03 GMT
#3576
On November 09 2011 13:02 KristofferAG wrote:
Show nested quote +
On November 09 2011 13:01 KristofferAG wrote:
On November 09 2011 13:00 KristofferAG wrote:
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.

13.30
Huge engagement, fungals hold the marines in place as massive amounts of blings roll over the entire worker line and all the marines of TaeJa. Amazingly Taeja holds thanks to tanks and marines on the high ground.

14.00
Life pushes again as he gets his spire and hive tech. however, Taeja holds and loses few marines to the attack. 3/3 halfway done for TaeJa, as is 2 attack for mech. Ghost academy and starport coming in.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:05 GMT
#3577
On November 09 2011 13:03 KristofferAG wrote:
Show nested quote +
On November 09 2011 13:02 KristofferAG wrote:
On November 09 2011 13:01 KristofferAG wrote:
On November 09 2011 13:00 KristofferAG wrote:
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.

13.30
Huge engagement, fungals hold the marines in place as massive amounts of blings roll over the entire worker line and all the marines of TaeJa. Amazingly Taeja holds thanks to tanks and marines on the high ground.

14.00
Life pushes again as he gets his spire and hive tech. however, Taeja holds and loses few marines to the attack. 3/3 halfway done for TaeJa, as is 2 attack for mech. Ghost academy and starport coming in.

16.00
Greater Spire morphing, 3/3 researching for Life. TaeJa getting another CC Another huge engagement, great split by TaeJa but fungals hold them in place enough for the banelings to take out every single marine. Some medivacs also go down to infested terran. Broodlords on the way, , as is+3 melee and adrenal glands. Viking production started.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:06 GMT
#3578
On November 09 2011 13:05 KristofferAG wrote:
Show nested quote +
On November 09 2011 13:03 KristofferAG wrote:
On November 09 2011 13:02 KristofferAG wrote:
On November 09 2011 13:01 KristofferAG wrote:
On November 09 2011 13:00 KristofferAG wrote:
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.

13.30
Huge engagement, fungals hold the marines in place as massive amounts of blings roll over the entire worker line and all the marines of TaeJa. Amazingly Taeja holds thanks to tanks and marines on the high ground.

14.00
Life pushes again as he gets his spire and hive tech. however, Taeja holds and loses few marines to the attack. 3/3 halfway done for TaeJa, as is 2 attack for mech. Ghost academy and starport coming in.

16.00
Greater Spire morphing, 3/3 researching for Life. TaeJa getting another CC Another huge engagement, great split by TaeJa but fungals hold them in place enough for the banelings to take out every single marine. Some medivacs also go down to infested terran. Broodlords on the way, , as is+3 melee and adrenal glands. Viking production started.

18.00
Moebius Reactor starting for TaeJa, as he gets his fifth with a planetary fortress. Slowly mocing up to Life's fifth baase.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:07 GMT
#3579
On November 09 2011 13:06 KristofferAG wrote:
Show nested quote +
On November 09 2011 13:05 KristofferAG wrote:
On November 09 2011 13:03 KristofferAG wrote:
On November 09 2011 13:02 KristofferAG wrote:
On November 09 2011 13:01 KristofferAG wrote:
On November 09 2011 13:00 KristofferAG wrote:
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.

13.30
Huge engagement, fungals hold the marines in place as massive amounts of blings roll over the entire worker line and all the marines of TaeJa. Amazingly Taeja holds thanks to tanks and marines on the high ground.

14.00
Life pushes again as he gets his spire and hive tech. however, Taeja holds and loses few marines to the attack. 3/3 halfway done for TaeJa, as is 2 attack for mech. Ghost academy and starport coming in.

16.00
Greater Spire morphing, 3/3 researching for Life. TaeJa getting another CC Another huge engagement, great split by TaeJa but fungals hold them in place enough for the banelings to take out every single marine. Some medivacs also go down to infested terran. Broodlords on the way, , as is+3 melee and adrenal glands. Viking production started.

18.00
Moebius Reactor starting for TaeJa, as he gets his fifth with a planetary fortress. Slowly mocing up to Life's fifth baase.

20.00
AMAZING ENGAGEMENT FOR TAEJA. In spite of fungal, banelings and broodlords, TaeJa manages to stay alive with most of his marines and all of the vikings alive. All broodlords are taken down, TaeJa takes a huge lead in supply, and Life loses his fifth.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 09 2011 04:08 GMT
#3580
On November 09 2011 13:07 KristofferAG wrote:
Show nested quote +
On November 09 2011 13:06 KristofferAG wrote:
On November 09 2011 13:05 KristofferAG wrote:
On November 09 2011 13:03 KristofferAG wrote:
On November 09 2011 13:02 KristofferAG wrote:
On November 09 2011 13:01 KristofferAG wrote:
On November 09 2011 13:00 KristofferAG wrote:
On November 09 2011 12:59 KristofferAG wrote:
On November 09 2011 12:57 KristofferAG wrote:
7.00
TaeJa's third orbital finishes up, getting double engineering bays. 1/1 also starting for life. Stim and +1 attack for TaeJa.

9.00
taeJa takes his third bas. 1/1 almost finished for life, stim and 1/1 almost finished for TaeJa. Bling speed almost done for Life as well. Infestation pit finishes up, Armory up for taeJa.

10.00
2/2 starts for Taeja, as well as +1 for mech and combat shields.
Life getting pathogen glands, macro hatch and 2/2 upgrades.

11.30
Life takes his fourth base, as siege tech starts for TaeJa. Many banelings being morphed for Life.

13.30
Huge engagement, fungals hold the marines in place as massive amounts of blings roll over the entire worker line and all the marines of TaeJa. Amazingly Taeja holds thanks to tanks and marines on the high ground.

14.00
Life pushes again as he gets his spire and hive tech. however, Taeja holds and loses few marines to the attack. 3/3 halfway done for TaeJa, as is 2 attack for mech. Ghost academy and starport coming in.

16.00
Greater Spire morphing, 3/3 researching for Life. TaeJa getting another CC Another huge engagement, great split by TaeJa but fungals hold them in place enough for the banelings to take out every single marine. Some medivacs also go down to infested terran. Broodlords on the way, , as is+3 melee and adrenal glands. Viking production started.

18.00
Moebius Reactor starting for TaeJa, as he gets his fifth with a planetary fortress. Slowly mocing up to Life's fifth baase.

20.00
AMAZING ENGAGEMENT FOR TAEJA. In spite of fungal, banelings and broodlords, TaeJa manages to stay alive with most of his marines and all of the vikings alive. All broodlords are taken down, TaeJa takes a huge lead in supply, and Life loses his fifth.

21.17
Another engagement in the middle where Life's last infestors go down, as do his first ultras. Life immediately gg's out after doing minimal damage to TaeJa's army.

TaeJa takes the set 2-0.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
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