Any single balance remark or non game related argument after page 77 gets an insta 2 week ban. It's mindboggling that I still have to state the obvious.
On March 10 2011 19:03 ChaseR wrote: Storm is SO hard to play against x_x
maybe but once KA is removed Bioballs will simply roll over Toss army that will be worse for entertainement value.
This isn't true exactly, Toss still has colossus and Immortals. There are also lots of timing windows for toss to attack Terran now that Stim has a build time nerf(140 seconds to 170) This will allow toss to actually have some freedom while teching up to their tier 2/3.
So why can't Terran make other units since that's the suggestion everytime KA is brought up?
I don't really understand how some people are so bad at analyzing games. It was 3base toss vs 2 base terran in a small choke. SC was screwed regardless of storm or not. If we removed storm from that situation, it would've been a collosus contain instead. 3 base tosss with collosus vs 2 base terran. Think about it. Storm was merely the method to contain. The economy lead would've allowed protoss to contain with carriers if he wanted.
Yeah, why didn't terran just take a third? Oh yeah, there were infinite storms sitting outside his nat... :/
Templar tech + storm + amulet is an extremely long tech path that gives sC plenty of time to either expand or punish the protoss.
His opening was really bad though so he could never take advantage of it since he didn't damage San's econ AT ALL. He killed like 3 probes with his banshees.
I don't understand why he doesn't just 2 rax FE if he's going to play Bio. Make 1 or 2 bunkers at the bottom of his ramp connecting his main and Natural and make more rax/ medivacs.
Seems like he's used to beating Toss players who allow him to get away with his timing push and can't adjust and change his strategy to beat San.
On March 10 2011 19:07 Hider wrote: Actually sc's control /micro is really really good, and a level above San Zenith I think (who tries to play some kind of Mc micro style but does not really have the neccasary skill to it). But San plays so smart, and terran really have no idea how to play against toss players doing this style. And plz dont just say mech. That is the same thing as saying the nydus network is the solution for zergs problems.
San has good Army Movement & composition strategy. His direct Micro isn't good (he got at least 10 High Temps Emp'd in that last battle without getting storms off), but he's got a really good mid-game right now. His builds have changed to be very defensive to start, so he can play his good game, which is 10 minutes and beyond.
He'll get destroyed by MC in Ro4, but he's been playing really well all season and adjusted to the new maps style faster than close to anyone else, it seems. Then he got a little bit of a weak bracket on this side, but he owned up a hard Group in Ro32, so he deserves a lot of plaudits for that.
After all the warnings, all the heads up from mods, I can't believe some individuals is still insisting on flooding the LR-threads with imba this imba that- talk.
On topic: It's a good day to watch Starcraft. So impressed by san, he is really out playing all of his opponents up to this point. A worthy finalist IMO.
are u ppl crazy how san supposed to lose this game if he had expansion at least 3 min before sC, he got fully saturated 2nd expo, while sC was mining from 1 base. there is no way in hell terran should win this match with or without HT's, he lost max 10 free units, while having double income than his opponent, it just doesen't matter and you can't call this HT's win when sc was clearly outplayed from start to finish
On March 10 2011 19:07 Hider wrote: Actually sc's control /micro is really really good, and a level above San Zenith I think (who tries to play some kind of Mc micro style but does not really have the neccasary skill to it). But San plays so smart, and terran really have no idea how to play against toss players doing this style. And plz dont just say mech. That is the same thing as saying the nydus network is the solution for zergs problems.
ACtualy Sc could just get an SCV, go build 2 factories, add techlabs and get some siege tanks. He was too busy trying to abuse the Ground v Ground ability of Marauders, which I don't blame him fore. Mauraders microed well in a large concave does destroy most ground armies of Protoss
I wish people would quit the balance talk. Game is fine, 90%+ of the time the better player wins on non-retarded maps. ScFou was basically all-in vs. San with his opening harass with his expansion starting so late, wouldn't matter what race San was or what units he makes, he was way way ahead.