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[Day1] IEM New York - Live report thread. - Page 57

Forum Index > StarCraft 2 Tournaments
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proxY_
Profile Joined July 2010
United States1561 Posts
Last Edited: 2010-10-08 18:47:34
October 08 2010 18:47 GMT
#1121
The short rush distance on steppes is really a bit ridiculous, I think we're going to start seeing that map become less and less popular, it was probably the most removed match on the protoss side in pvt in the gsl, probably in tvz too as I think fruitdealer removed it everytime against t.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 08 2010 18:47 GMT
#1122
early pressure is nice / tantalizing on that map as a P but if they get ANY medivacs out if you aren't on storm or collo you best have a god damn huge army some how cause you are dead.

huk did a nice job but the early pressure set him back in tech just as much as it limited drewbie's unit count. Was an exciting game though Nice drops by drewbie
damon2400
Profile Joined April 2009
United States172 Posts
October 08 2010 18:47 GMT
#1123
Close positions on Metalopolis, Huck on right Drewbie at South.
nufcrulz
Profile Joined February 2010
Singapore934 Posts
October 08 2010 18:47 GMT
#1124
thats bull, unbelievable how this game rewards those kind of all in 1 base plays
oZii
Profile Blog Joined May 2010
United States1198 Posts
October 08 2010 18:47 GMT
#1125
is this best of 2 or 3? if its 2 then huk hasn't been in this position in a long time
Gudeldar
Profile Joined August 2010
United States1200 Posts
October 08 2010 18:47 GMT
#1126
As a Protoss player watching games like that just makes me rage, MMM is just so cost effective against the more expensive gateway units.
Juste
Profile Joined August 2010
Canada36 Posts
October 08 2010 18:47 GMT
#1127
Ive seen HuK lose so many games because he didn't get the colossus range ability and they ended up getting sniped.
eohs
Profile Blog Joined May 2010
United States677 Posts
October 08 2010 18:47 GMT
#1128
On October 09 2010 03:47 damon2400 wrote:
Close positions on Metalopolis, Huck on right Drewbie at South.



ITS HUK BABE NOT HUCK :d
WELCOME TO THE PARTY
pyro19
Profile Joined August 2010
6575 Posts
October 08 2010 18:48 GMT
#1129
Day9 : "The most important part for huk is Position........ooohhhh worst Spawns for huk"
Thy Shall Die Alone...or emm..something like that.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 08 2010 18:48 GMT
#1130
Drewbie opening 10 depot 12 rax, huk harassing again.

Huk gonna push with zealots again.
whatsgrackalackin420
pennpal
Profile Joined August 2010
12 Posts
October 08 2010 18:48 GMT
#1131
Pretty sure Huk lost it by misclicking a lot of probes after Drewbie's retreating army. One second we saw the natural's probes running towards the fight--next time the announcers pan back we see two probes mining and the others gone
teser
Profile Joined July 2010
United States156 Posts
October 08 2010 18:48 GMT
#1132
how long has this been going? it almost sounds like day9's voice is already starting to go.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 08 2010 18:49 GMT
#1133
On October 09 2010 03:47 oZii wrote:
is this best of 2 or 3? if its 2 then huk hasn't been in this position in a long time


Best of 2 doesn't make any sense.

It's best of 3, if huk loses it's over.
whatsgrackalackin420
ThePowerHour
Profile Blog Joined July 2010
United States834 Posts
October 08 2010 18:50 GMT
#1134
Juste has it right. Huk needs to get that range ability when he gets his colossi, since without it marauders have the same range. I would have liked to see him get immortals instead, given his lead. At that range, and with Drewbie on one base and hard-pressed to get ghosts, Huk could have built one colossus to fake and then pumped out immortals.
karpo
Profile Joined October 2010
Sweden1998 Posts
October 08 2010 18:50 GMT
#1135
On October 09 2010 03:48 teser wrote:
how long has this been going? it almost sounds like day9's voice is already starting to go.


Yeah i guess hes going all out cause Gunrun really can't keep up with the action.
proxY_
Profile Joined July 2010
United States1561 Posts
October 08 2010 18:50 GMT
#1136
Huk still won his first series so I think he'll be fine even if he drops these games as i think they're still in group with 4 players per group (tell me if that's wrong).
damon2400
Profile Joined April 2009
United States172 Posts
October 08 2010 18:50 GMT
#1137
On October 09 2010 03:47 EzoGooD wrote:
Show nested quote +
On October 09 2010 03:47 damon2400 wrote:
Close positions on Metalopolis, Huck on right Drewbie at South.



ITS HUK BABE NOT HUCK :d


MAH BAD, my brain doesnt let me mispell

Huk taking damage on worker,

Late gas from Huk, had 2 gas now, 2 gate core.

Drewbie on 2 rax, one reactor one tech lab.
oZii
Profile Blog Joined May 2010
United States1198 Posts
October 08 2010 18:51 GMT
#1138
On October 09 2010 03:49 kojinshugi wrote:
Show nested quote +
On October 09 2010 03:47 oZii wrote:
is this best of 2 or 3? if its 2 then huk hasn't been in this position in a long time


Best of 2 doesn't make any sense.

It's best of 3, if huk loses it's over.


Yea meant 3 or 5 thanks for clarification. I am just not a fan of colossus unless there is phoenix support.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 08 2010 18:51 GMT
#1139
On October 09 2010 03:47 {88}iNcontroL wrote:
early pressure is nice / tantalizing on that map as a P but if they get ANY medivacs out if you aren't on storm or collo you best have a god damn huge army some how cause you are dead.

huk did a nice job but the early pressure set him back in tech just as much as it limited drewbie's unit count. Was an exciting game though Nice drops by drewbie


Don't you think immortals instead of no-range collosi would have been a better choice for such a low econ game?
"trash micro but win - its marine" MC commentary during HSC 4
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 08 2010 18:51 GMT
#1140
Huk going Colossus again, Drewbie pushing with around 15-20 food of MM. Stim not up yet, about half done.

Retreating now.
whatsgrackalackin420
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