[MLG] Raleigh - Day 2 - Page 60
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Stratos_speAr
United States6959 Posts
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Fodder03
Canada142 Posts
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drans
Canada33 Posts
On August 29 2010 03:12 sleepingdog wrote: lol wrong: socke plays vs cauthonluck and sjow vs lastshadow Guess gotfrag brackets were wrong and just got updated, my bad. | ||
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Kishkumen
United States650 Posts
On August 29 2010 03:08 sleepingdog wrote: no, it's terran plays kinda bad and wins: OP!!! IMBA!!! I would never, EVER shout imba at one of the countless games where thestc obliterates his opponents; but CLuck shouldn't have won the 2nd game; huk hat total mapcontrol; then: a) colossi get negated by vikings b) high templar get negated by EMP and then marauders just killed the gateway army, after kinda insta-killing the nexus I don't see what's imbalanced about getting units that do well against your opponent's composition. CLuck definitely didn't play perfectly that game, but neither did HuK. HuK saw a large marauder army and didn't make immortals, which I'm pretty sure Blizzard intended as a counter to marauders. He also burned a lot of storms on small groups of units. I agree CLuck didn't play well, but I wasn't amazed by HuK's play either. | ||
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AmiPolizeiFunk
Germany804 Posts
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Shikyo
Finland33997 Posts
On August 29 2010 03:13 Andr3 wrote: Why is everyone making macro mistakes examples of bad play(queing lots of units, going over 1k with mienrals etc.) I mean why is macro always so important come on, if you watch theSTC his minerals get really high sometimes but he wins games with microing. Cluck didn't do any flashy micro moves but still, when you're nervous you tend to make macro mistakes. Also offtopic: cranberries are you the 1400 rated toss ? ;o If you have 30 marauders vs 50, all the fancy micro doesn't help when you just get steamrolled. | ||
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HighDistortion
United States52 Posts
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Jameser
Sweden951 Posts
On August 29 2010 03:14 AmiPolizeiFunk wrote: Really glad we get to see another Socke game. DEUTSCHLAND REPRESENT! ![]() I always react when germans show national pride no offense lol but yeah socke is an entertaining player! | ||
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Stratos_speAr
United States6959 Posts
On August 29 2010 03:14 Kishkumen wrote: I don't see what's imbalanced about getting units that do well against your opponent's composition. CLuck definitely didn't play perfectly that game, but neither did HuK. HuK saw a large marauder army and didn't make immortals, which I'm pretty sure Blizzard intended as a counter to marauders. He also burned a lot of storms on small groups of units. I agree CLuck didn't play well, but I wasn't amazed by HuK's play either. Too bad that Stimmed Marauders can plow through the amount of Immortals you'll have on 1 Robo, and that's not even taking into account the use of EMP. | ||
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x-Catalyst
United States921 Posts
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stfouri
Finland272 Posts
All the WoW adult-kids bitching about imbalances. Im allready waiting for the next season and its fotm race debate! | ||
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Immersion_
United Kingdom794 Posts
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HwangjaeTerran
Finland5967 Posts
On August 29 2010 03:10 Shikyo wrote: His point is that Terran is so OP that he won even by playing poorly... And I don't understand what you were trying to say with your post, because that's exactly what he was saying. I just wanted to disagree. Like people want to disagree with statistics on the forums all the time lately. And because you can´t queue with warpgates that means protoss has harder time having horrible macro, therefore Protosses have to play very badly to lose to T. It makes sense IMO. | ||
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Crissaegrim
2947 Posts
On August 29 2010 03:09 papaz wrote: This isn't a serious post is it? If it is then LOL. Really these forums lately....Terran wins: OOOOOOPP NEERF Protoss wins: OMG DID YOU SEE THE SKILL OF PROTOSS PLAYER?!! The problem is that I just feel that zerg/protoss users dont win, its just the terran that loses. In other words, terrans seem to have a much larger margin of error. They can make many minor mistakes or a few major mistakes and still take the game. Show me a zerg or toss that can do that. Then again, I guess I'm talking about an improbable situation where both players are at equal skill levels. But admit it, it feels good to see the most nerfed race get some share of the glory. XD | ||
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Shikyo
Finland33997 Posts
On August 29 2010 03:15 HwangjaeTerran wrote: I just wanted to disagree. Like people want to disagree with statistics on the forums all the time lately. And because you can´t queue with warpgates that means protoss has harder time having horrible macro, therefore Protosses have to play very badly to lose to T. It makes sense IMO. What I said is "queuing isn't good macro" is what he was saying, so that's not disagreeing, that's agreeing. | ||
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Dfgj
Singapore5922 Posts
On August 29 2010 03:15 Stratos_speAr wrote: Too bad that Stimmed Marauders can plow through the amount of Immortals you'll have on 1 Robo, and that's not even taking into account the use of EMP. Stimmed marauders plow through any unit P has. He's not suggesting that HuK have an army built out of immortals (I think), but rather that he add them for the high damage in supporting the rest of the gateway composition. | ||
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Shikyo
Finland33997 Posts
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sleepingdog
Austria6145 Posts
I don't see what's imbalanced about getting units that do well against your opponent's composition. if your opponent has no other options, then yes - it should be even (50/50) but it's not CLuck definitely didn't play perfectly that game, but neither did HuK. HuK saw a large marauder army and didn't make immortals, which I'm pretty sure Blizzard intended as a counter to marauders. He also burned a lot of storms on small groups of units. I agree CLuck didn't play well, but I wasn't amazed by HuK's play either. EMP hard-counters immortals because one EMP takes away all the (hardened) shield; then immortals are useless considering their high cost; | ||
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chobopeon
United States7342 Posts
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HwangjaeTerran
Finland5967 Posts
On August 29 2010 03:16 Shikyo wrote: What I said is "queuing isn't good macro" is what he was saying, so that's not disagreeing, that's agreeing. I disagree with what you said. Terran imba -> don´t have to make sense | ||
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