![[image loading]](http://img406.imageshack.us/img406/4707/nexusbasting.gif)
He's Chrono Basting his Nexus! Thanks, as always. =)
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RatherGood
Canada147 Posts
![]() He's Chrono Basting his Nexus! Thanks, as always. =) | ||
itmeJP
United States1101 Posts
On April 25 2010 16:58 RatherGood wrote: ![]() He's Chrono Basting his Nexus! Thanks, as always. =) Hahahahahhahahahahah | ||
HungryBear
United States37 Posts
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Number41
United States130 Posts
![]() Very nice games. ![]() | ||
Dr.Frost
United States389 Posts
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SC2Phoenix
Canada2814 Posts
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SmoKim
Denmark10305 Posts
CauthonLuck seems unstoppable, impressive play | ||
Squallcloud
France466 Posts
+ Show Spoiler + CauthonLuck's play is so solid, no fancy trick just solid build + macro but can't help to wonder if TLO gave up too soon those last games. | ||
frumplejoon
United States129 Posts
might as well rename it to cauthonluck's beta hill! and TLO's pause before leaving was cute, let's see if idra picks up on it ^^; | ||
itmeJP
United States1101 Posts
GameBattles.com, MLG's online league website, has launched its http://gamebattles.com/pc/starcraft-ii-wings-of-liberty/Starcraft 2 division. We plan to have it end in a bracket tournament with the top players on it. Expect full rules and details soon. | ||
-orb-
United States5770 Posts
On April 26 2010 02:48 Squallcloud wrote: Wow good games, casting and observing! + Show Spoiler + CauthonLuck's play is so solid, no fancy trick just solid build + macro but can't help to wonder if TLO gave up too soon those last games. Maybe in the last series but versus me if you don't call what he did fancy tricks rather than solid builds I'd really like to see your idea of a fancy trick lol + Show Spoiler + Can't believe he 4-0'd TLO as well, makes me feel not as bad about getting 4-0'd lol | ||
-orb-
United States5770 Posts
On April 14 2010 02:59 Lz wrote: Show nested quote + On April 12 2010 14:53 -orb- wrote: Great commentary, thanks for having me guys. One thing I did want to point out though was that day9 mentioned that immortals were really the only units that are really the "building killers," but 3 marauders are actually going to kill a nexus quicker than 1 immortal for similar cost (300/75 vs 250/100). Then when you factor in stim (which they will always use when killing a building) it's even more ridiculous. According to http://sc2calc.net/: A marauder without stim vs an armored unit (i.e. a building) does 17.76 DPS. An immortal vs an armored unit does 44.95 DPS. Thus 3 marauders are doing 53.28 DPS, AKA more than the immortal. Then with stim a marauder is doing 26.64 DPS. Thus just 2 marauders with stim are going to kill a nexus faster than an immortal would at much better cost effectiveness. Then with how fast marauders move with stim they can get back out of there extremely quickly + Show Spoiler + like Cauthon did at my natural in game 3 + Show Spoiler + If you watch the video and look at the time stamp he literally kills the nexus in less than 3 seconds, which in my opinion is just ridiculous. You could never kill a nexus that fast in brood war. ye but can you crono boost a marauder to build in 20 seconds?! i think not ^___^ Lol i didn't see this post til now but I don't think you understand how chrono boost works. Even pre-nerf to immortals with full constant chronoing you could only get out immortals 2-3 seconds faster than you can get out marauders (except that since they cost so much more and the production buildings cost so much more you're only building 1 at a time whereas terran is building multiple marauders at a time). Now post-nerf even with full constant chronos it takes 7 seconds longer to make an immortal than it takes to build a marauder. Plus it takes 3 chronos to keep it constantly chrono'd and while protoss would be using its macro mechanic to make immortals slower anyways than marauders, terran would be making mules and still making marauders faster than the immortals. | ||
RivalryRedux
United States173 Posts
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frumplejoon
United States129 Posts
On April 26 2010 10:19 itmeJP wrote: Still a pretty basic page and still fleshing out a lot of stuff buttttttttttttttttt I figure we can go ahead and show everyone: GameBattles.com, MLG's online league website, has launched its http://gamebattles.com/pc/starcraft-ii-wings-of-liberty/Starcraft 2 division. We plan to have it end in a bracket tournament with the top players on it. Expect full rules and details soon. looks nice, it's awesome that an organization like MLG is picking up SC2. Next step, SC2 pro circuit? ^^; | ||
Grape
145 Posts
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Erucious
Norway393 Posts
First of all, i'd like to say i love the show. Really was sad that there wasn't one last week but so happy to see the double header or this week. Something that is irking me a bit though, and ill try to write it with as few words as possible. Video Quality: The quality of the games, and commentary is really great. Though i feel that the video quality is something that could improve a lot. Personally when I render the videos, i render them into 10mbit VBR files and end up as 720p on youtube with a very high quality (Here is a sample). It would be 1080p but my "old" 20" screens dont support 1920x1080. I can give you some tips, or help you out in setting something up to make the rendering better quality. Production Value: I really like the intro's and outro's, as well as the map show up at the beginning of the match, but the production value feels flimsy when I keep hearing you two talk just before the "Intro music" starts. Feels a bit "basement editing" if you know what I mean. I dont know who is doing the rendering/editing, but as i said, i'd love to give a helping hand. | ||
Synwave
United States2803 Posts
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BladeRunner
United States407 Posts
I just have one request JP.. Can you please stop referring to drones/probs/scvs as Peons? I'm willing to deal with supply being called Food but for some reason the word Farms & Peons being used in StarCraft really annoys the crap out of me haha. | ||
Esli
United States36 Posts
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Plaaguu
United States406 Posts
+ Show Spoiler + It's unreal how well cauthonluck is doing in these series, especially the 4-0 of TLO | ||
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