• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:44
CEST 04:44
KST 11:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors7[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1211 users

Zerg Cycle Revisited - LotV

Forum Index > StarCraft 2 Strategy
Post a Reply
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2017-07-20 06:53:50
July 20 2017 06:42 GMT
#1
The most frequent thing you can read on these forums is “Macro Better”, and for good reason. Your “Macro”, your ability to manage your economy and production will greatly outweigh all the other factors in your game until the highest of levels. So we should “Macro Better”, but stating a problem isn’t the same as stating a solution. We’ve all told ourselves “I shouldn’t miss injections” and “I shouldn’t supply block myself”, but we still do it. The following is my solution to the problem of Zerg macro.

The Problem: Missed injection, supply blocks, unused larvae. All leading to weak macro.

The Solution: Synchronizing all macro actions to larvae spawn cycle.

Larvae spawn is the lion share of Zerg’s production and occurs optimally in 30 second synced cycles over all your hatches. It is the heart beat of the swarm.

The Trick: Non-inject larvae appear every 11 seconds when you have less then three larvae, with the timer pausing when you do. So once your inject larvae pops and are used you will get a new one at a maximum of 11 seconds, if you make that into overlords ( 18 second to morph ) they will pop at the latest at 11+18 = 29, so exactly before your next inject batch pops.

In general you want to always make that first larvae in all your hatches into overlords, unless your are maxed out, highly over supplied or under serious pressure ( thou I would say that getting supply blocked is actually one of the most common ways to lose to all-ins ) that leaves us with 4-5 larvae per hatch per cycle ( it depends on the sync between the inject and natural larvae timings ideally 5-5-4 but due to delays in execution it gets closer to 4 )

The great majority of Zerg units are 2 supply which is a perfect fit for the 8 supply OV we are making ( 4 *2 = 8, Amazing! ). If however you are making pure lings/drones you can pass on every other overlord or even better, add queens. If your macro is perfect you will need to add an additional overlord made from your 2nd natural larvae every few cycles.

Creep is also on a 11 second timer, but a double one, 11 to build a tumor then 11 second cool down. To sync that we have two creep 'sides' and we alternate between them, and we go 0:11 -spread A 0:22 - spread B 0:33 - Spread A 0:44 - Spread B etc... we work that into the 30 second cycle by alternating ABA, and BAB every cycle. Creep spread timings are also a good time to check the mini map as you should be mini-map clicking to get to your creep edge.


Executing the cycle:

- Larvae spawns
1. Make army/drones with ALL your larvae
2. Inject all your hatches
3. Spread creep ( side A / B )
- 11 seconds pass till non-inject larvae pops ( 1 per hatch )
4. Make Overlords ( rally them to scouting locations )
5. Spread creep ( side B / A )
- 22 seconds pass till 2nd non-inject larvae pops ( 1 per hatch )
6. Make units - These 'off-beat' units are a great time to make units you want to place into non main army hotkeys ( infestors/ mutas/ etc... ), rally to special locations, replace killed overlords, add an additional overlord to buffer, sneak a few extra drones in zvz.
7. Spread creep ( side A / B )
- Larvae Spawns

tl;dr

when larvae inject pops, make only army/drones, then inject, then when the next non-inject larvae appear, make those into overlords and spread creep. when the next non-inject larvae appears, make special units and spread creep, rinse, repeat.
SilverHawk1
Profile Joined February 2016
12 Posts
July 20 2017 14:50 GMT
#2
Reminder that macro better also means knowing when to make units.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2017-07-20 14:57:36
July 20 2017 14:55 GMT
#3
On July 20 2017 23:50 SilverHawk1 wrote:
Reminder that macro better also means knowing when to make units.


Obviously, but that is way too specific per game to be included in this guide. But if you want:
You should make drones unless your are saturated, defending an attack, or attacking.
:D
bulya
Profile Joined February 2016
Israel386 Posts
July 20 2017 15:13 GMT
#4
Units or drones is a game plan. Its not a mechanic.

The rule of thumb is early units should be used offensively, or they are the least you need defensively. And if you make too many defensive units then they are better be used aggressively rather then sitting and doing nothing at home.
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: The Finalists
CranKy Ducklings63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 266
RuFF_SC2 204
ProTech166
StarCraft: Brood War
GuemChi 5605
Horang2 646
HiyA 98
ajuk12(nOOB) 11
NaDa 8
Pusan 0
Dota 2
monkeys_forever1075
NeuroSwarm412
League of Legends
JimRising 694
Counter-Strike
Fnx 1964
Super Smash Bros
Mew2King168
Heroes of the Storm
Khaldor171
Other Games
summit1g13625
C9.Mang0627
Artosis508
WinterStarcraft160
Maynarde114
-ZergGirl82
ViBE53
ToD31
Organizations
Other Games
gamesdonequick948
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush270
• Lourlo205
Other Games
• Scarra1295
• imaqtpie1114
Upcoming Events
Replay Cast
6h 16m
Afreeca Starleague
7h 16m
Soma vs hero
Wardi Open
8h 16m
Monday Night Weeklies
13h 16m
Replay Cast
21h 16m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
Leta vs YSC
GSL
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Replay Cast
4 days
Escore
4 days
Replay Cast
4 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.