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[D] Triple-hotkey trick in HotS

Forum Index > StarCraft 2 Strategy
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 11 2013 18:00 GMT
#1
[image loading]


In Heart of the Swarm they're rearranged many buttons for Zerg players, who are using GRID hotkey scheme, and it required to adopt to new layout. Well, one of bad things was a merged Burrow/Cancel commands into one.

I've rebinded Burrow to F1 and always used Cancel command as Escape, sometimes required that hotkey as "B"

Haven't tested it in WOL, but it works well in HOTS, just go to \Documents\StarCraft II Beta\Accounts\<numbers>\Hotkeys\ and open your custom hotkey-file with Notepad. Then find your hotkey command and with , add a new hotkey. Here on the picture above I now can Cancel buildings with Escape and burrow units with F1 or B.

How it looks in hotkeys file

[image loading]


It may help you, because there is no option "Allow hotkey conflicts" for Grid-users. This is a solution: just use 3+ hotkeys on one command.

Also you can bind more hotkeys to one command, just use , and you can add more hotkeys for specific command.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-05-11 18:15:30
May 11 2013 18:14 GMT
#2
Reposted, I see.

I'm not too optimistic about its lasting success, though. TheCore toyed with something similar at some point (Ctrl+_ for unit commands), but it was promptly patched out.
eneyeseekay
Profile Joined March 2013
239 Posts
May 11 2013 18:39 GMT
#3
What have you found to be the most useful instance(s) of this?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 11 2013 18:45 GMT
#4
On May 12 2013 03:39 eneyeseekay wrote:
What have you found to be the most useful instance(s) of this?

Burrow-cancel commands.

Cancel commands are always on Esc for me.
And burrow can be useful on other hotkey, for example F1, just intuitive.
thayneq
Profile Joined March 2013
96 Posts
May 12 2013 02:07 GMT
#5
I don't follow... why not just make cancel ESC and burrow F1? Why even bother with a secondary, or even tertiary bind?

TheCore does have a few places where this could be useful, so I'll have to think about it.
thayneq
Profile Joined March 2013
96 Posts
May 12 2013 02:08 GMT
#6
and what do you mean by "burrow cancel" commands? Is there some micro trick with using these two that I'm not aware of?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 12 2013 02:50 GMT
#7
On May 12 2013 11:08 thayneq wrote:
and what do you mean by "burrow cancel" commands? Is there some micro trick with using these two that I'm not aware of?

In the Grid scheme burrow and cancel commands are on same hotkey.

I don't follow... why not just make cancel ESC and burrow F1? Why even bother with a secondary, or even tertiary bind?

Sometimes it's more comfort to press B rather than top F-ESC buttons. But yeah, it's not a good example, but you can use it in your own purposes.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-13 21:44:15
May 13 2013 21:43 GMT
#8
B is an inconvenient key in Grid I will admit. For a while I bound B on Grid to Esc. Hitting Esc with my middle/ring finger felt easier than jumping all the way to Esc every time, but it did make for some weird-feeling play, so I scrapped it. F1 is definitely an improvement though.
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