[D] Warpgateless PvZ - Page 5
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SteveNick
United States304 Posts
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fezvez
France3021 Posts
I don't like the warpgateless part of this build. I still research it, and get a second cyber core. Carriers are indeed extremely potent. They trade efficiently against hydras with equal upgrades, and corruptors with little upgrades. With no ground army, you still risk being overrun. A big ling/roach/hydra army can simply thrash your third, and the wall of your natural. I mean, the hydra-carrier fight will turn to your advantage. But in the meantime, you lose all your ground units and buildings. The element of surprise if still crucial. Don't defend ling runbys at your third with your carriers for example (if you have a small ground army, that is), only show them when you have to / when you push out. Overall, it's still a thread full of good ideas. Carriers with upgrades are good, people tend to forget it. Thanks for reminding me this! | ||
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Jaded.
United States125 Posts
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woreyour
582 Posts
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FakePseudo
Belgium716 Posts
I didn't read the full thread, so maybe your build is supposed to kill him (or you sometimes) before you even get there, and I will sound a bit stupid tho. | ||
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Jaded.
United States125 Posts
On June 21 2013 17:06 FakePseudo wrote: When you get to mid-late game, there's absolutely no reason not to get Warpgate. As said before, templars are a crucial part of this composition when you gate to the later stage of the game. But more importantly, such a build will give you an insane excess of minerals, and flooding your opponent in zealots (whether it be as a buffer in your main army or as an annoyance with warp prism drop) is the best way to take advantage of it. I didn't read the full thread, so maybe your build is supposed to kill him (or you sometimes) before you even get there, and I will sound a bit stupid tho. The build is designed to hit at 15ish mins with 6 carriers 4 void rays and void ray rally at 3/2/1 upgrades. To do this you do not have the time to get the warpgate research. After the +3 is done I do research it and throw down a twilight council + Shrine for DT harass, Having any real ground army is pointless since the upgrades are so lacking. Also since carriers often rely on deadspace/ cliff control having any amount of templars reduces mobility and can hinder the build. That 150 gas could be spent better getting another voidray or another carrier. | ||
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Batiste
United Kingdom69 Posts
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TheBloodyDwarf
Finland7524 Posts
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Railgan
Switzerland1510 Posts
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ktgster
Canada70 Posts
The key imo is to keep the zerg in the dark as long as possible upon seeing the voidrays come out. The later he sees your third the more time you get to get cannons and more air units. This is why I use the MSC to clear lings around my bases and the voids to clear any overlords. Zerg players get scared when they see void rays, they get defensive. You need to take advantage of this to set up your third before they can possibly punish you. | ||
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