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[G] ZvT - Get Curious: A Killer Nydus Timing - Page 2

Forum Index > StarCraft 2 Strategy
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usNEUX
Profile Joined March 2012
United States76 Posts
October 26 2012 22:46 GMT
#21
On October 27 2012 07:12 riotjune wrote:
So you backdoor your opponent using the nydus? More like get bi-curious


Well you'll get called gay or worse probably half the time you use this build so there might be something to this.
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
rikter
Profile Joined November 2010
United States352 Posts
October 29 2012 21:10 GMT
#22
On October 27 2012 06:23 pwncakery wrote:
Show nested quote +
On October 27 2012 05:51 Siwelcela wrote:
On October 27 2012 05:29 orBitual wrote:
can't load buildings into a nydus


can someone confirm or deny this cause I swore I saw this on tlos stream forever ago. But if you can't would still be awesome to bring drones to build them

Confirmed, you cannot bring spines into a nydus.


You dont load spines into nydus, you load drones and use them to make spines once you get some creep.
No one wants a box of shit, even if it is for Christmas.
Henk
Profile Joined March 2012
Netherlands578 Posts
October 29 2012 23:12 GMT
#23
Pretty cool build. It's so easy to lose track of your macro while doing this though, but maybe I just need some more practice. (Only done it vs AI twice now)..
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 30 2012 01:18 GMT
#24
On October 27 2012 07:46 usNEUX wrote:
Show nested quote +
On October 27 2012 07:12 riotjune wrote:
So you backdoor your opponent using the nydus? More like get bi-curious


Well you'll get called gay or worse probably half the time you use this build so there might be something to this.


confirmed, this is what happens hahaha.
besez
Profile Joined June 2010
Sweden54 Posts
November 01 2012 09:52 GMT
#25
So I used this a couple of times on EU ladder (platinum league) and it worked like a charm! Of course my timings were off, and I wasn't able to execute it nearly as perfectly as I would like to... but man is it devastating.

The key to this build (for me) is finding the right place to pop the nydus, and to never stop replenishing the roaches and lings and whatever you can bring. Most of the terran army will be at the natural, or out and about the map, so it's a perfect opportunity to bring down buildings, economy, etc.

Even spreading creep all over that terran base is so satisfying, because even if you fail, he has to scan his own base to get rid of those creep tumors = less MULEs.

Good job on bringing this guide to the masses. Much obliged
haypro fighting
Proxee
Profile Joined September 2011
63 Posts
November 19 2012 08:27 GMT
#26
As soon as I read this guide I went to ladder. I'm diamond on KR, So not the highest level of opponents.

I did this build and I must say it is actually quite fun to use, Getting the creep all over the Terrans natural is amazing! Delays mining from the natural for so long! If you guys aren't using location hotkeys I would recommend doing it. Location hotkeys make taking your 3rd very fast and easy, It actually helps me with this build quite a bit, Less time placing hatcheries more time microing!
Mahtasooma
Profile Joined November 2010
Germany475 Posts
November 19 2012 10:06 GMT
#27
Earlygame Nydus is always sort of allin because a few workers even can kill it off. In addition, you realize whether the opponent is building "scouting" supply depots or not too late in order to pull back of the strat.

In any case, move the spotting overlord in quite some bit. I see soooo many, even pros, to just scratch the edge of the presumably sneaky place to place the nydus, only to find a supply depot or pylon a few yards away.
http://twitch.tv/mahtasooma
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-11-19 12:14:05
November 19 2012 12:10 GMT
#28
On November 19 2012 19:06 Mahtasooma wrote:
Earlygame Nydus is always sort of allin because a few workers even can kill it off. In addition, you realize whether the opponent is building "scouting" supply depots or not too late in order to pull back of the strat.

In any case, move the spotting overlord in quite some bit. I see soooo many, even pros, to just scratch the edge of the presumably sneaky place to place the nydus, only to find a supply depot or pylon a few yards away.


Can't you position overlords for multiple nydus (if necessary) to make it harder for him to kill them all?
As a last resort, if you really can't get a nydus up inside his base, maybe place one outside his base just to reduce queens traveling time significantly?
If queens were fast, this build could work without nydus, I see nydus mainly as a way of teleporting the queens...

Of course the front will be better protected, but it may still do damage.
usNEUX
Profile Joined March 2012
United States76 Posts
November 20 2012 08:33 GMT
#29
Again, you can just pop the nydus near their natural ramp and still be able to break a player going hellion/banshee with an issue. It really isn't worth going for a blatant worm in their base that he will have vision of because you have to remember that each one is costing you 100/100...

Since I first wrote this guide I've started dropping a baneling nest at the same time as my roach warren regardless of what I think the Terran is doing because this is the magic number for bunkers, depots, and killing any SCV pulls instantly.

Also there was a game in the current GSL season in which the Terran player actually just took his second set of queens and, after dropping several creep tumors, just walked them all the way across the map. He then rallied roaches to them and was able to basically do the same thing but without the nydus and fewer queens. A cute trick here is to have your OV near their base drop some creep for your queens to plant more tumors, allowing you to push creep along with your attack.

I'm pretty sure this was on Cloud Kingdom but I've watched so many games recently that I really have no idea which one this was. Trying to track it down now...
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
PAPUXO
Profile Joined August 2012
Chile3 Posts
November 22 2012 10:35 GMT
#30
dignitas.killer vs grubby----game3---BWC----nydussssss
stakiman
Profile Joined May 2010
Bulgaria42 Posts
November 22 2012 11:23 GMT
#31
Thanks so much for this build order! I am going to practice it a lot, because I have a rivalry with a terran friend of mine that really likes lucifron's heavy hellinon/banshe opening, and i need to crush him!

I can provide high level replays of (i hope) perfect execution if anyone's interested.
Be the change you want to see in the world
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 22 2012 13:06 GMT
#32
On November 20 2012 17:33 usNEUX wrote:
Again, you can just pop the nydus near their natural ramp and still be able to break a player going hellion/banshee with an issue. It really isn't worth going for a blatant worm in their base that he will have vision of because you have to remember that each one is costing you 100/100...

Since I first wrote this guide I've started dropping a baneling nest at the same time as my roach warren regardless of what I think the Terran is doing because this is the magic number for bunkers, depots, and killing any SCV pulls instantly.

Also there was a game in the current GSL season in which the Terran player actually just took his second set of queens and, after dropping several creep tumors, just walked them all the way across the map. He then rallied roaches to them and was able to basically do the same thing but without the nydus and fewer queens. A cute trick here is to have your OV near their base drop some creep for your queens to plant more tumors, allowing you to push creep along with your attack.

I'm pretty sure this was on Cloud Kingdom but I've watched so many games recently that I really have no idea which one this was. Trying to track it down now...


leenock vs bogus, in game 1 he did a roach/baneling timing with 2 queens and lair, and spread creep outside his opponents base. It was less of an all-in and more of a contain on the natural.
in game 2 he did the roach/queen nydus.
Manch1ld
Profile Joined November 2010
Canada27 Posts
November 22 2012 13:14 GMT
#33
On November 22 2012 20:23 stakiman wrote:
I can provide high level replays of (i hope) perfect execution if anyone's interested.



Please do.
Dynamaxion
Profile Joined August 2011
United States31 Posts
Last Edited: 2012-11-22 19:13:33
November 22 2012 19:09 GMT
#34
On November 22 2012 22:14 Manch1ld wrote:
Show nested quote +
On November 22 2012 20:23 stakiman wrote:
I can provide high level replays of (i hope) perfect execution if anyone's interested.



Please do.


Concurred.
usNEUX
Profile Joined March 2012
United States76 Posts
Last Edited: 2012-11-22 20:17:44
November 22 2012 19:50 GMT
#35
http://www.gomtv.net/2012gsls5/vod/71000/?set=2&lang=

There's the second game with the nydus (game 1 without). He hits at 9 minutes without banelings, constantly rallying to his nydus, and beats the hellions into 3 rax as innovation pulls all his SCVs.

Game 1 he starts moving his 2 queens across the map around 7:45, probably should have started earlier and then his attack could have hit faster. He attacks the natural with like 9 roaches, 2 queens, and lots of banelings. He gets SO close to taking out the natural CC but barely misses it. Definitely a very powerful timing that isn't even all-in. He doesn't make any additional units after his push and instead expands and gets his tech.

Also another replay http://drop.sc/277848 (that I added to the OP as well) of a game I just played. It's just a fairly well executed example game where my resources didn't skyrocket during my attack.
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
Archen
Profile Joined April 2012
United States79 Posts
November 22 2012 20:20 GMT
#36
As this build does very badly vs a fast siege tech or marauder play, I would recommend doing a 2 base infestor build like Life loves to do instead. You don't really come out behind and it removes the small part of luck involved with the build.
"Your soul will forever be lost in the void of a horse." - Liquid.Nony
usNEUX
Profile Joined March 2012
United States76 Posts
November 22 2012 22:09 GMT
#37
Link to aforementioned Life 2 base infestor game: http://www.gomtv.net/2012gsls5/vod/71003/?set=2&lang=

Would love to see more in the current meta if anyone has any.
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
BigRedDog
Profile Joined May 2012
461 Posts
November 23 2012 10:49 GMT
#38
Thanks for the strat. I will try this on ladder.

It cost more gas and min. But i like to get another worm exit out. If done while in a fight (not after the fight), it will catch the terran off guard!!
Big Red Dog!
SirPsychoMantis
Profile Joined December 2011
United States180 Posts
November 27 2012 22:52 GMT
#39
Has anyone tried this against a HotS widow mine opening? I feel like it could be really strong if you also send a few drones to make spines.
Zerg #1
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
November 28 2012 01:26 GMT
#40
I'd like to see some gas timing scouting information from the terran before 545 (ur 3x extractors) so that you're sure they're not just going bio. I don't see how you can touch bio builds that aren't too greedy with this unless you actually get a nydus inside their base... which should never happen if they are covering all their bases.

To answer somebody elses question about multiple overlords for nydus placement, sure it will help but one nydus network can only build one worm at a time... so they just have to walk from the first nydus that's building to the second in order to prevent them from coming up.
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