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TvZ How to deal with infestor/ling (stephano) - Page 2

Forum Index > StarCraft 2 Strategy
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DoubleDouble
Profile Joined August 2011
United States106 Posts
January 19 2012 11:38 GMT
#21
the best way to deal with this is to drop non stop. even if it means losing a lot of medivacs and marines, deny gas mainly, then tech structures. get ready to deal with the early ultras, but i feel the most important thing about dealing with them so early on is you won't ever have enough marauders or ghosts out in time for it unless you drops really really hurt his gas income. what i found really helps is to make thors like you would against mutas, a couple here and there do really well against infestors and ultras. also the most important thing is to upgrade vehicle weapons. you need quick +3 on them and 3-3 bio. you'll need less marauders to deal with ultras and more room for ghosts. you'll need ghosts because a broodlord tech switch is coming. also, when you see ultras on the map, try to be really proactive with drops and find his spire. if you can snipe the spire you make more marauders than ghosts and slowly start picking dropping with marauders to snipe expo's and tech. i find that pushing extremely slowly with drops everywhere is much more effective than winning an engagement and going for the throat. thats because he only needs to remax lings after a huge engagement and can clean up your remaining army quite well because most your marines will have died from ultras and fungals.

also, if youre going for a reactor hellion vs it, dont go for the 2 base timing push. lings deal with tanks extremely well. just get quicker medivacs and drop instead while taking a 3rd.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
January 19 2012 11:45 GMT
#22
Check out mvp vs stephano on shakuras plateau in blizzard cup. It was utter domination.

Mvp went for 3 rax into blueflame hellion iirc.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2012-01-19 11:48:08
January 19 2012 11:46 GMT
#23
against someone who always play that style just go reactor hellion expo, make 8 hellions to prevent a third and creep spread. take 3 bases, 4 on some maps where its easy to defend, make sure you have turrets to watch for infestor attacks. turtle and make a marine/marauder/tank army with a few medivacs and attack move a minute after their hive finishes.
you can drop if you want but its really not necessary.
with only lings you cant spread creep or take a third vs 8 hellions. vs muta ling bane terran cant do this because if you make that many hellions you cant hold a muta/ling/bane attack after taking your third, but with ling infestor the potential attack comes later and you can secure the third base. with the late third theres then no way zerg can hold that timing attack before their hive tech is up.

if you really wanna bet on them doing ling infestor just do any kind of blue hellion + marine attack, but if they have banes they can defend that and you're behind. no banes and freewin though.
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DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 19 2012 12:38 GMT
#24
Cheers Idra. I'm curious though, with a lot of Z's opening roach to get 3 base up against reactor hellions, it can go in to either infestors or mutas at that point and I'm not sure where to transition from there (as T). Are T's stuck in going blind marine tank or can they fit blue flames in there without going blind stim/BFH all-in ?
Die tomorrow - Live today
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-01-19 12:39:30
January 19 2012 12:38 GMT
#25
I never thought on making up to 8 hellions. It's quite an heavy investissement, it might delay the third CC a bit.
When the zerg see the 8 hellions, what keep them from switching style and go into Mutabane ? The only thing they already commited into is often only the second Evo Chamber i think.

It's nice to see you write again in Startegy forum Idra btw. Pro's insight are great.
" I'm not gonna fight you. I'm gonna kick your ass ! "
beefITek
Profile Joined June 2011
France54 Posts
January 19 2012 13:12 GMT
#26
how to scout efficency this slings upgrades in early game ?

make 8 hellion right but how do u know zerg is not going to fast roaches lings push ?
going to blue flame hellion ok but u have to knowhis tech before u start to get into ur build... i mean, terran have a plan, and his BO is determined quite fast, at 6,7 or 8 minutes maybe, but with the 4 first hellion u cant know if zerg is going mass slings upgrades directly to infest, or lings banelings .. u can catch his tech with a scan around 10 ...

i mean, if u planned to go 4 hellion then switch to tank marines, what element can help u to know that he will not go to lings banes, then maybe mutas, but only fukin slings +1 that will rape ur little marine tank army

blue flame are great against this, but if u didnt plan, from the begin to go straight to them .. its a bit to late i think
for example, the Mvp push against nestea BF hellion and marine, was planned since the beginning of the game, and was not an adaptation of what he saw .. so if u go to this BO, and zerg just go roaches lings at 7 min ? u're dead ..

funny ^^
Poopi
Profile Blog Joined November 2010
France13018 Posts
January 19 2012 13:18 GMT
#27
Wow, so much pro insight in this thread! Thank you that's amazing. Too bad no pro terran posted yet, would have been useful to hear both sides of the MU
WriterMaru
Oliveran
Profile Joined March 2011
Sweden72 Posts
January 19 2012 13:24 GMT
#28
I'll just tell you a general thing that _WRECKS_ infestor/ling:

Turrets at all bases, and _TONS_ of tanks. Get like, instead of six tanks 6*4 = 24) and the rest marines, get like twelve tanks and the rest marines. No lings can run in there. Get marauders as well!
Gee Gee!
jonaa
Profile Joined December 2010
Netherlands151 Posts
January 19 2012 13:29 GMT
#29
i feel like terran is too used to just be able to walk up to zerg then siege up instead of having to actually carefully push across the map. Also mech (hellion tank) is really strong against this tho you really need to pay attention to tech switches.
D:
VoirDire
Profile Joined February 2009
Sweden1923 Posts
January 19 2012 13:51 GMT
#30
On January 19 2012 22:24 Oliveran wrote:
I'll just tell you a general thing that _WRECKS_ infestor/ling:

Turrets at all bases, and _TONS_ of tanks. Get like, instead of six tanks 6*4 = 24) and the rest marines, get like twelve tanks and the rest marines. No lings can run in there. Get marauders as well!

Upgraded lings are the counter to the 2 fac tank style (that's used to counter baneling heavy compositions).

Obviously you can't attack 12 sieged tanks straight on. But with the superior mobility of mass ling, especially compared to tank heavy compositions, you can often flank him unsieged while he's in transition. You can engage a small number of sieged tanks by using infested terrans to absorb the first tank shots.
Thylacine
Profile Joined August 2011
Sweden882 Posts
January 19 2012 13:51 GMT
#31
Oh. MY GOD. IdrA is such a...replier to threads. He shared his great expertise here.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
January 19 2012 14:15 GMT
#32
--- Nuked ---
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
January 19 2012 14:21 GMT
#33
I feel like you can drop a lot. If you drop a lot of places at the same time you will make it very hard for the Zerg to properly defend. The reason why it works so well for Stephano is because he can deal with multiharass very well.

It's also very easy to die to some early marine + blue flame hellion push. I think Stephano lost to MVP in that way on Shakuras.
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ThePlayer33
Profile Joined October 2011
Australia2378 Posts
January 19 2012 14:22 GMT
#34
a more general tweak to your army composition is marauders to tank banes.

banshee harass also work wonders as theres no muta to clean up.
| Idra | YuGiOh | Leenock | Coca |
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2012-01-19 16:01:15
January 19 2012 15:46 GMT
#35
On January 19 2012 20:46 IdrA wrote:
against someone who always play that style just go reactor hellion expo, make 8 hellions to prevent a third and creep spread. take 3 bases, 4 on some maps where its easy to defend, make sure you have turrets to watch for infestor attacks. turtle and make a marine/marauder/tank army with a few medivacs and attack move a minute after their hive finishes.
you can drop if you want but its really not necessary.
with only lings you cant spread creep or take a third vs 8 hellions. vs muta ling bane terran cant do this because if you make that many hellions you cant hold a muta/ling/bane attack after taking your third, but with ling infestor the potential attack comes later and you can secure the third base. with the late third theres then no way zerg can hold that timing attack before their hive tech is up.

if you really wanna bet on them doing ling infestor just do any kind of blue hellion + marine attack, but if they have banes they can defend that and you're behind. no banes and freewin though.

Thanks for that. Only thing that's still missing for me is this one, very important scenario:
I do the typical 6hellion fast third by mvp and my (ladder) opponent goes infestors instead of a spire. I feel like by the time I scout that he's going infestors it's already too late to adjust to that kind of play reasonably well. There won't be a reactor on my factory anymore and I won't have blue flame researched. Due to me investing that much into 6hellions and a second expansion I won't be able to do any pressure for a very long time. Zerg is free to double expand after dealing with my initial hellions and then mass infestors and tech to hive. Double upgraded lings supported by infestors rip through terran armies if it's backed up by a much better economy (which the zerg will have if he scouted what I was doing). Zreg could even go for a 2base all in with a macro hatch and double upgraded lings and a few infestors like nestea did vs mvp on shak in blizzcon.

I'm still lacking the right transition. 8hellions and blue flame only works if I know my opponent, whereas the banshee thing darkforce mentioned is more applicable I think. Really no idea what to do, since I don't have any replays displaying a straight win for terran doing the 6hellion fast 3rd build vs a ling infestor player.

edit: one more thing: could you elaborate a bit more on why 8hellions would not be able to deal with muta ling bane, but 6hellions can? It doesn't look like there's much difference. (not sure if 6hellions can thinking about the 2 base all in nestea did vs mvp on entombed valley in gsl, but let's say they can).
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
Last Edited: 2012-01-19 16:18:24
January 19 2012 16:12 GMT
#36
when you see zergs walling with spines and evo chambers you can just blindly do marine blue flame helion and get an 80 percent chance of him going infestor ling and you basially just win the game at that point. since he cant cost effectively take a 3rd against helions untill fungles and the build is generally a greedy defensive build you can A - sac helions by running past and just roast drones once you are at 8+ helions or B stop creep and take a fast 3rd. i see some terrans go into helion thor and it works well but i pref rine tank myself and a nice marine helion attack later depending on what damage you did or didnt do with the blue flames. another great build vs obvious spine wall offs is simply reaper helion medivac or just medivac marine helion. the marine version can be done off 1 gas its pretty powerful

the earlier prementioned vikings are a big deal actually. it will kill at least a few overlords and pave the way for drops. tough to do banshee and drops so one or the other will do wonders (i lean toward viking drop)
How you win is the only thing that matters
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