• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:16
CEST 07:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
How to improve monkey type? HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool BW General Discussion First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7110 users

[D] Starcraft Playing Cycle

Forum Index > StarCraft 2 Strategy
Post a Reply
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 06:34:54
January 03 2011 05:58 GMT
#1
Stracraft 2 Playing Cycles
rev: 003

Introduction
I didnt know to put this as [G] or [D], i like [D] most because i would like some feedback

When i lose i always try to find out why. I often come with answers like "I didnt scout for those banshees" or "I had excess minerals on the bank that could have been spent on units".

So i started wondering, ¿What are all the aspects of the game that one must focus to win?
In an effort to identify those aspects, i came up with a little "system" or "model" if you will of the "Starcraft Playing Cycle".

Actually, its not really a cycle but more of a "parallel proceses" that ocurrs during the game. A cycle is something that must be repeated in the same order, but this is not the case when we play starcraft.

We might first scout and then macro up our production, or micro our current army to attack the enemy and then evaluate if its vaulable to expand.
I called it cycle because its just a simpler way to put the title, while keeping it accurate. So far i only thought of one.

I identified 2 types of aspects that form a competitive game of starcraft:

Active aspects
It is an aspect that requires an action from the user. Examples of actions: building stuff, moving units, sniping, kiting, etc...
Passive aspects
It is an aspect that doesnt requier an action from the user. This are "thought procesess" and will indirectly influence the active aspects of the game and thus perform actions.

The MMESS system
This is the first "cycle" i thought of when i started thinking about the aspects that make a competitive game of starcraft.
Note: I will be using "cycle" as a synonym of "model" or "proess". "cycle" seems less technical and its why i am using it

Its called MMESS because every letter represents an aspect of the game. It goes as follows:
Note: These are my own definitions
Macro
Micro
Economy
Strategy(or Tactics)
Scouting

Macro
Macro is an active aspect. In a nutshell, it is the managing of your production buildings. It consists of:
-Keep your production buildings producing the units you want
-Keep building supply so you are never supply capped.
-The build of more production buildings as the income allows

In production buildings i also include CCs, Hs and Ns.

Micro
Pretty self explainatory. Active aspect. It is the individual managment of your units to maximize the outcome of the battles. This includes (but not limited to)
-Kiting
-Sniping
-Flanking
-"Concaving" (couldnt find a better name lol)
-Focus fire
-Etc...

Economy
Passive aspect. It is the general evaluation of the game in terms of economy. This will affect all the other active aspects. Questions that one makes in this aspects could be
¿Should i expand?
¿Can i expand?
¿Does my current income make X viable?

Strategy
Passive aspect. It is the game plan (short term and long term) that you will follow for your game. Skilled people can have a very long term plan that covers many situations (kinda like a chess player, who can see many moves ahead). Or if you are like me, you will have a short term plan and then freestyle the game haha.
I can say that i can plan ahead 4-5ish minutes into the game. Thats not much.

The game plan can be as abastract or as specific as you like. It could be "Go for early agression" or be "Go for 5marine-1hellion pressure". It depends on your style of play.

Game plan could include:
-How and when to attack
-Transitions
-etc...

I would like to quote the words of Day9 when he said
"A build order is the optimization of an idea". This fits with my definition of "strategy". The optimization of a game plan would produce a perfect build order.

Of course, no game plan is written in stone. As the game progresses, one must re-evaluate the game plan and modify it to the game's situation.

Scouting
Active aspect. In my opinion, the most important aspect of the game. Scouting influences every decision you make, and thus every aspect of the game covered here. There are many methods of scouting, that could make a whole topic on itself. Scouting includes, but not limited to:
-Checking for enemy expansions
-Seeing the enemy's unit composition
-Checking for the enemy's army positioning
-Controlling xel-naga towers
-Scouting the front of his base for the incoming push
-Spreading flying units

Notes
-I am not too sure about the distinction of strategy and economy.
Do you find it logical?

Feedback
Have you come up with your own playing "cycles" or styles?
Do you find MMESS accurate?
What do you think of the disctintion of "passive" and "active" aspects?
Thoughts,comments?

Thanks for watching.
Uraotoko
Profile Joined December 2010
Chile15 Posts
January 03 2011 06:02 GMT
#2
Reserved for later use
goldenwitch
Profile Joined August 2010
United States338 Posts
January 03 2011 06:24 GMT
#3
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 07:08:47
January 03 2011 06:28 GMT
#4
On January 03 2011 15:24 goldenwitch wrote:
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.


Well, to me scouting is the holding of xelnaga towers, moving workers to check the expansions, spreading overlords, sacrificing an overlord to watch the opponents tech tree, landing a changeling, etc...
it feels very active to me. Im not sure to combine scouting and micro, since they have so different objectives. To me, micro is the managment of units to maximize the outcome of a given battle. Scouting does not fit in that description.

BTW. To me, scouting feels mechanical. I dont think its a matter of "when to scout" but, "how to keep scouting you opponent efficiently". I guess you could say its a mix from active and passive aspect. My style of scouting is "scouting whenever possible".
Please log in or register to reply.
Live Events Refresh
Next event in 4h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft504
Nina 137
SortOf 67
StarCraft: Brood War
Britney 43622
GuemChi 3198
Rain 3124
Tasteless 146
Aegong 135
Mind 90
Bale 16
Noble 15
Icarus 8
Dota 2
LuMiX1
League of Legends
Doublelift3637
JimRising 869
Counter-Strike
m0e_tv677
Super Smash Bros
Mew2King546
Other Games
summit1g6854
C9.Mang0433
ViBE222
Maynarde131
Organizations
Other Games
gamesdonequick27154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 76
• practicex 17
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1104
• Scarra766
Upcoming Events
The PondCast
4h 44m
Replay Cast
1d 3h
CrankTV Team League
1d 5h
OSC
1d 11h
Replay Cast
1d 18h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
[ Show More ]
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.