• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:14
CEST 07:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1005.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Server Blocker Stellar Fest 2 Replay Pack SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Bot on ladder Rollback Netcode in Brood War BW General Discussion Sagi.gg Launcher Released BGH Auto Balance -> http://bghmmr.eu/
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7956 users

[D] Starcraft Playing Cycle

Forum Index > StarCraft 2 Strategy
Post a Reply
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 06:34:54
January 03 2011 05:58 GMT
#1
Stracraft 2 Playing Cycles
rev: 003

Introduction
I didnt know to put this as [G] or [D], i like [D] most because i would like some feedback

When i lose i always try to find out why. I often come with answers like "I didnt scout for those banshees" or "I had excess minerals on the bank that could have been spent on units".

So i started wondering, ¿What are all the aspects of the game that one must focus to win?
In an effort to identify those aspects, i came up with a little "system" or "model" if you will of the "Starcraft Playing Cycle".

Actually, its not really a cycle but more of a "parallel proceses" that ocurrs during the game. A cycle is something that must be repeated in the same order, but this is not the case when we play starcraft.

We might first scout and then macro up our production, or micro our current army to attack the enemy and then evaluate if its vaulable to expand.
I called it cycle because its just a simpler way to put the title, while keeping it accurate. So far i only thought of one.

I identified 2 types of aspects that form a competitive game of starcraft:

Active aspects
It is an aspect that requires an action from the user. Examples of actions: building stuff, moving units, sniping, kiting, etc...
Passive aspects
It is an aspect that doesnt requier an action from the user. This are "thought procesess" and will indirectly influence the active aspects of the game and thus perform actions.

The MMESS system
This is the first "cycle" i thought of when i started thinking about the aspects that make a competitive game of starcraft.
Note: I will be using "cycle" as a synonym of "model" or "proess". "cycle" seems less technical and its why i am using it

Its called MMESS because every letter represents an aspect of the game. It goes as follows:
Note: These are my own definitions
Macro
Micro
Economy
Strategy(or Tactics)
Scouting

Macro
Macro is an active aspect. In a nutshell, it is the managing of your production buildings. It consists of:
-Keep your production buildings producing the units you want
-Keep building supply so you are never supply capped.
-The build of more production buildings as the income allows

In production buildings i also include CCs, Hs and Ns.

Micro
Pretty self explainatory. Active aspect. It is the individual managment of your units to maximize the outcome of the battles. This includes (but not limited to)
-Kiting
-Sniping
-Flanking
-"Concaving" (couldnt find a better name lol)
-Focus fire
-Etc...

Economy
Passive aspect. It is the general evaluation of the game in terms of economy. This will affect all the other active aspects. Questions that one makes in this aspects could be
¿Should i expand?
¿Can i expand?
¿Does my current income make X viable?

Strategy
Passive aspect. It is the game plan (short term and long term) that you will follow for your game. Skilled people can have a very long term plan that covers many situations (kinda like a chess player, who can see many moves ahead). Or if you are like me, you will have a short term plan and then freestyle the game haha.
I can say that i can plan ahead 4-5ish minutes into the game. Thats not much.

The game plan can be as abastract or as specific as you like. It could be "Go for early agression" or be "Go for 5marine-1hellion pressure". It depends on your style of play.

Game plan could include:
-How and when to attack
-Transitions
-etc...

I would like to quote the words of Day9 when he said
"A build order is the optimization of an idea". This fits with my definition of "strategy". The optimization of a game plan would produce a perfect build order.

Of course, no game plan is written in stone. As the game progresses, one must re-evaluate the game plan and modify it to the game's situation.

Scouting
Active aspect. In my opinion, the most important aspect of the game. Scouting influences every decision you make, and thus every aspect of the game covered here. There are many methods of scouting, that could make a whole topic on itself. Scouting includes, but not limited to:
-Checking for enemy expansions
-Seeing the enemy's unit composition
-Checking for the enemy's army positioning
-Controlling xel-naga towers
-Scouting the front of his base for the incoming push
-Spreading flying units

Notes
-I am not too sure about the distinction of strategy and economy.
Do you find it logical?

Feedback
Have you come up with your own playing "cycles" or styles?
Do you find MMESS accurate?
What do you think of the disctintion of "passive" and "active" aspects?
Thoughts,comments?

Thanks for watching.
Uraotoko
Profile Joined December 2010
Chile15 Posts
January 03 2011 06:02 GMT
#2
Reserved for later use
goldenwitch
Profile Joined August 2010
United States338 Posts
January 03 2011 06:24 GMT
#3
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 07:08:47
January 03 2011 06:28 GMT
#4
On January 03 2011 15:24 goldenwitch wrote:
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.


Well, to me scouting is the holding of xelnaga towers, moving workers to check the expansions, spreading overlords, sacrificing an overlord to watch the opponents tech tree, landing a changeling, etc...
it feels very active to me. Im not sure to combine scouting and micro, since they have so different objectives. To me, micro is the managment of units to maximize the outcome of a given battle. Scouting does not fit in that description.

BTW. To me, scouting feels mechanical. I dont think its a matter of "when to scout" but, "how to keep scouting you opponent efficiently". I guess you could say its a mix from active and passive aspect. My style of scouting is "scouting whenever possible".
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 210
ProTech57
StarCraft: Brood War
Rain 2771
GuemChi 1612
Larva 115
ZergMaN 44
Snow 27
ajuk12(nOOB) 17
Bale 16
Icarus 8
Dewaltoss 5
Dota 2
NeuroSwarm212
League of Legends
JimRising 685
Other Games
summit1g6069
Coldzera 805
WinterStarcraft481
C9.Mang0281
PiGStarcraft246
Livibee177
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH268
• CranKy Ducklings SOOP35
• practicex 18
• Nickrosys15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2119
League of Legends
• Rush1220
• Stunt393
Other Games
• Shiphtur750
Upcoming Events
Online Event
5h 46m
Korean StarCraft League
21h 46m
Afreeca Starleague
1d
Rush vs Soulkey
CranKy Ducklings
1d 4h
AI Arena Tournament
1d 10h
BSL Open Qualifier
1d 13h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.