• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:18
CEST 08:18
KST 15:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!38Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BCA KCU TANGERANG Telp:08218200233 Your past clans BW General Discussion ASL22 General Discussion
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8133 users

[D] Starcraft Playing Cycle

Forum Index > StarCraft 2 Strategy
Post a Reply
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 06:34:54
January 03 2011 05:58 GMT
#1
Stracraft 2 Playing Cycles
rev: 003

Introduction
I didnt know to put this as [G] or [D], i like [D] most because i would like some feedback

When i lose i always try to find out why. I often come with answers like "I didnt scout for those banshees" or "I had excess minerals on the bank that could have been spent on units".

So i started wondering, ¿What are all the aspects of the game that one must focus to win?
In an effort to identify those aspects, i came up with a little "system" or "model" if you will of the "Starcraft Playing Cycle".

Actually, its not really a cycle but more of a "parallel proceses" that ocurrs during the game. A cycle is something that must be repeated in the same order, but this is not the case when we play starcraft.

We might first scout and then macro up our production, or micro our current army to attack the enemy and then evaluate if its vaulable to expand.
I called it cycle because its just a simpler way to put the title, while keeping it accurate. So far i only thought of one.

I identified 2 types of aspects that form a competitive game of starcraft:

Active aspects
It is an aspect that requires an action from the user. Examples of actions: building stuff, moving units, sniping, kiting, etc...
Passive aspects
It is an aspect that doesnt requier an action from the user. This are "thought procesess" and will indirectly influence the active aspects of the game and thus perform actions.

The MMESS system
This is the first "cycle" i thought of when i started thinking about the aspects that make a competitive game of starcraft.
Note: I will be using "cycle" as a synonym of "model" or "proess". "cycle" seems less technical and its why i am using it

Its called MMESS because every letter represents an aspect of the game. It goes as follows:
Note: These are my own definitions
Macro
Micro
Economy
Strategy(or Tactics)
Scouting

Macro
Macro is an active aspect. In a nutshell, it is the managing of your production buildings. It consists of:
-Keep your production buildings producing the units you want
-Keep building supply so you are never supply capped.
-The build of more production buildings as the income allows

In production buildings i also include CCs, Hs and Ns.

Micro
Pretty self explainatory. Active aspect. It is the individual managment of your units to maximize the outcome of the battles. This includes (but not limited to)
-Kiting
-Sniping
-Flanking
-"Concaving" (couldnt find a better name lol)
-Focus fire
-Etc...

Economy
Passive aspect. It is the general evaluation of the game in terms of economy. This will affect all the other active aspects. Questions that one makes in this aspects could be
¿Should i expand?
¿Can i expand?
¿Does my current income make X viable?

Strategy
Passive aspect. It is the game plan (short term and long term) that you will follow for your game. Skilled people can have a very long term plan that covers many situations (kinda like a chess player, who can see many moves ahead). Or if you are like me, you will have a short term plan and then freestyle the game haha.
I can say that i can plan ahead 4-5ish minutes into the game. Thats not much.

The game plan can be as abastract or as specific as you like. It could be "Go for early agression" or be "Go for 5marine-1hellion pressure". It depends on your style of play.

Game plan could include:
-How and when to attack
-Transitions
-etc...

I would like to quote the words of Day9 when he said
"A build order is the optimization of an idea". This fits with my definition of "strategy". The optimization of a game plan would produce a perfect build order.

Of course, no game plan is written in stone. As the game progresses, one must re-evaluate the game plan and modify it to the game's situation.

Scouting
Active aspect. In my opinion, the most important aspect of the game. Scouting influences every decision you make, and thus every aspect of the game covered here. There are many methods of scouting, that could make a whole topic on itself. Scouting includes, but not limited to:
-Checking for enemy expansions
-Seeing the enemy's unit composition
-Checking for the enemy's army positioning
-Controlling xel-naga towers
-Scouting the front of his base for the incoming push
-Spreading flying units

Notes
-I am not too sure about the distinction of strategy and economy.
Do you find it logical?

Feedback
Have you come up with your own playing "cycles" or styles?
Do you find MMESS accurate?
What do you think of the disctintion of "passive" and "active" aspects?
Thoughts,comments?

Thanks for watching.
Uraotoko
Profile Joined December 2010
Chile15 Posts
January 03 2011 06:02 GMT
#2
Reserved for later use
goldenwitch
Profile Joined August 2010
United States338 Posts
January 03 2011 06:24 GMT
#3
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 07:08:47
January 03 2011 06:28 GMT
#4
On January 03 2011 15:24 goldenwitch wrote:
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.


Well, to me scouting is the holding of xelnaga towers, moving workers to check the expansions, spreading overlords, sacrificing an overlord to watch the opponents tech tree, landing a changeling, etc...
it feels very active to me. Im not sure to combine scouting and micro, since they have so different objectives. To me, micro is the managment of units to maximize the outcome of a given battle. Scouting does not fit in that description.

BTW. To me, scouting feels mechanical. I dont think its a matter of "when to scout" but, "how to keep scouting you opponent efficiently". I guess you could say its a mix from active and passive aspect. My style of scouting is "scouting whenever possible".
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 145
StarCraft: Brood War
Pusan 182
Bale 42
Dota 2
The International58444
singsing2592
Fuzer 314
NeuroSwarm153
League of Legends
JimRising 639
Counter-Strike
summit1g8717
Other Games
WinterStarcraft555
m0e_tv534
Organizations
Other Games
BasetradeTV270
[ Show 13 non-featured ]
StarCraft 2
• practicex 36
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2258
• lizZardDota265
League of Legends
• Rush1650
Upcoming Events
Sparkling Tuna Cup
3h 42m
PiG Sty Festival
5h 42m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
9h 42m
OSC
17h 42m
Afreeca Starleague
1d 3h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 4h
The Patches Monday
1d 9h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.