• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:19
CEST 20:19
KST 03:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
NBA General Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7874 users

[D] Starcraft Playing Cycle

Forum Index > StarCraft 2 Strategy
Post a Reply
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 06:34:54
January 03 2011 05:58 GMT
#1
Stracraft 2 Playing Cycles
rev: 003

Introduction
I didnt know to put this as [G] or [D], i like [D] most because i would like some feedback

When i lose i always try to find out why. I often come with answers like "I didnt scout for those banshees" or "I had excess minerals on the bank that could have been spent on units".

So i started wondering, ¿What are all the aspects of the game that one must focus to win?
In an effort to identify those aspects, i came up with a little "system" or "model" if you will of the "Starcraft Playing Cycle".

Actually, its not really a cycle but more of a "parallel proceses" that ocurrs during the game. A cycle is something that must be repeated in the same order, but this is not the case when we play starcraft.

We might first scout and then macro up our production, or micro our current army to attack the enemy and then evaluate if its vaulable to expand.
I called it cycle because its just a simpler way to put the title, while keeping it accurate. So far i only thought of one.

I identified 2 types of aspects that form a competitive game of starcraft:

Active aspects
It is an aspect that requires an action from the user. Examples of actions: building stuff, moving units, sniping, kiting, etc...
Passive aspects
It is an aspect that doesnt requier an action from the user. This are "thought procesess" and will indirectly influence the active aspects of the game and thus perform actions.

The MMESS system
This is the first "cycle" i thought of when i started thinking about the aspects that make a competitive game of starcraft.
Note: I will be using "cycle" as a synonym of "model" or "proess". "cycle" seems less technical and its why i am using it

Its called MMESS because every letter represents an aspect of the game. It goes as follows:
Note: These are my own definitions
Macro
Micro
Economy
Strategy(or Tactics)
Scouting

Macro
Macro is an active aspect. In a nutshell, it is the managing of your production buildings. It consists of:
-Keep your production buildings producing the units you want
-Keep building supply so you are never supply capped.
-The build of more production buildings as the income allows

In production buildings i also include CCs, Hs and Ns.

Micro
Pretty self explainatory. Active aspect. It is the individual managment of your units to maximize the outcome of the battles. This includes (but not limited to)
-Kiting
-Sniping
-Flanking
-"Concaving" (couldnt find a better name lol)
-Focus fire
-Etc...

Economy
Passive aspect. It is the general evaluation of the game in terms of economy. This will affect all the other active aspects. Questions that one makes in this aspects could be
¿Should i expand?
¿Can i expand?
¿Does my current income make X viable?

Strategy
Passive aspect. It is the game plan (short term and long term) that you will follow for your game. Skilled people can have a very long term plan that covers many situations (kinda like a chess player, who can see many moves ahead). Or if you are like me, you will have a short term plan and then freestyle the game haha.
I can say that i can plan ahead 4-5ish minutes into the game. Thats not much.

The game plan can be as abastract or as specific as you like. It could be "Go for early agression" or be "Go for 5marine-1hellion pressure". It depends on your style of play.

Game plan could include:
-How and when to attack
-Transitions
-etc...

I would like to quote the words of Day9 when he said
"A build order is the optimization of an idea". This fits with my definition of "strategy". The optimization of a game plan would produce a perfect build order.

Of course, no game plan is written in stone. As the game progresses, one must re-evaluate the game plan and modify it to the game's situation.

Scouting
Active aspect. In my opinion, the most important aspect of the game. Scouting influences every decision you make, and thus every aspect of the game covered here. There are many methods of scouting, that could make a whole topic on itself. Scouting includes, but not limited to:
-Checking for enemy expansions
-Seeing the enemy's unit composition
-Checking for the enemy's army positioning
-Controlling xel-naga towers
-Scouting the front of his base for the incoming push
-Spreading flying units

Notes
-I am not too sure about the distinction of strategy and economy.
Do you find it logical?

Feedback
Have you come up with your own playing "cycles" or styles?
Do you find MMESS accurate?
What do you think of the disctintion of "passive" and "active" aspects?
Thoughts,comments?

Thanks for watching.
Uraotoko
Profile Joined December 2010
Chile15 Posts
January 03 2011 06:02 GMT
#2
Reserved for later use
goldenwitch
Profile Joined August 2010
United States338 Posts
January 03 2011 06:24 GMT
#3
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.
Uraotoko
Profile Joined December 2010
Chile15 Posts
Last Edited: 2011-01-03 07:08:47
January 03 2011 06:28 GMT
#4
On January 03 2011 15:24 goldenwitch wrote:
I think that you could combine scouting, strategy, and economy since they are so interdependent.
Why is scouting active anyway? The physical(mostly) act of scouting is a type of micro is it not? If you mean the ability to know when to scout, that is strategy. I can't see a place for scouting to be separate.


Well, to me scouting is the holding of xelnaga towers, moving workers to check the expansions, spreading overlords, sacrificing an overlord to watch the opponents tech tree, landing a changeling, etc...
it feels very active to me. Im not sure to combine scouting and micro, since they have so different objectives. To me, micro is the managment of units to maximize the outcome of a given battle. Scouting does not fit in that description.

BTW. To me, scouting feels mechanical. I dont think its a matter of "when to scout" but, "how to keep scouting you opponent efficiently". I guess you could say its a mix from active and passive aspect. My style of scouting is "scouting whenever possible".
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:00
Playoffs
Rogue vs SHINLIVE!
RotterdaM1314
ComeBackTV 1098
IntoTheiNu 919
TaKeTV 507
LamboSC2242
IndyStarCraft 186
SteadfastSC185
Rex119
3DClanTV 88
EnkiAlexander 86
CosmosSc2 59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1314
LamboSC2 242
IndyStarCraft 186
SteadfastSC 185
Rex 119
ProTech90
UpATreeSC 78
CosmosSc2 59
elazer 42
StarCraft: Brood War
Sea 1725
firebathero 147
Dewaltoss 63
Hyun 29
IntoTheRainbow 14
Shine 14
NaDa 10
Dota 2
Gorgc8440
qojqva2405
League of Legends
JimRising 238
Counter-Strike
fl0m10795
zeus461
byalli377
x6flipin254
Heroes of the Storm
Liquid`Hasu134
Other Games
Grubby3390
singsing2086
FrodaN1330
B2W.Neo663
C9.Mang0160
mouzStarbuck133
ArmadaUGS108
XaKoH 75
Trikslyr61
Mew2King59
KnowMe52
MindelVK9
OptimusSC21
Organizations
StarCraft 2
angryscii 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 38
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota243
League of Legends
• TFBlade966
Other Games
• imaqtpie595
• WagamamaTV362
• Shiphtur185
Upcoming Events
OSC
4h 11m
Replay Cast
5h 41m
OSC
18h 41m
Maestros of the Game
19h 41m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d 5h
CranKy Ducklings
1d 15h
uThermal 2v2 Circuit
1d 20h
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.