• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out1RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3745 users

[D] ZvT One Base Muta

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-08-23 20:36:05
August 20 2010 00:06 GMT
#1
Hey guys,

At the time of my posting this I have approximately 700 (edit: 902 now) points on ladder as a Zerg player. That puts me inside the top 2k players on SC2 Ranks. Far from the top, but well inside what I consider the upper-mid tier of SC2 players. If nothing else, it means that that vast majority of people who frequent the strategy section here of late, should at least consider what I have to offer.

The amount of QQ in the community over ZvT is overwhelming these days. I'm not about to suggest that Z doesn't need some love (our early game is pathetic) but I also don't feel that this "imbalance" is as terrible as so many people want to make it seem. Additionally, I definitely don't feel that the imbalance is significant enough to be felt at lower tiers of play. In other words, Bronze through Sub 1k Diamond players should still be able to win ZvT.

Since release - or even since Beta - Zerg has been touted as this purely reactive race. Expand, drone up, and react to what you see. Yes, this is a very strong, legitimate way to play Zerg. I don't feel, however, that it's the only way to play Zerg.

Much of the QQ over ZvT these days is, in my opinion, the result of Zerg always allowing the Terran player to have the initiative. If we never act, unless in response to the Terran player, we are, in essence, allowing him to pick our moves for us. Only by changing our play-style, can we reverse this trend, and instead dictate the moves of the Terran player. I believe that using one base muta builds against Terran is one way to give some initiative back to the Zerg player.

The Build:
14 Gas
15 Pool
Do not get speed

When the pool finishes:
Queen

Roach Warren - make sure T sees this, or at least position it so that it will get scanned. This is to deter a big commitment to early marines, or an overcommitment from T to early harass. Incidentally, it will also encourage Marauder use - not the the best anti-air unit.

2nd Gas

2 lings (one larvae worth) - this is to chase off the scout, and to maintain some presence on the map so that you know if T is doing something silly

Hide your 2nd or 3rd overlord somewhere in your base, away from your main creep

As soon as the Queen pops, start your Lair
Continue to drone - We're building zero combat units

Build 1-2 spine crawlers in your mineral line - this is for cute harass plays like reapers or hellions. You can defend with your queen and 1-2 spines. If you feel really nervous, you can also build up to 3 roaches.

As soon as your lair finishes, build your spire underneath your hidden overlord. We're hiding our tech. This is not a foreign concept in strategy games.

Drone to approximately 31-32 supply and stop. Make sure you have ample supply for 5-7 mutas.

When Lair finishes, immediately spawn as many mutas as you can afford.

While harassing, expand, and begin massing roaches. You can also start Hive tech - we're aiming for Broodlords if the game goes that long.

Replays:
http://sc2.replayers.com/replays/view/2342 - vs. Rine/Marauder/Tank push
http://sc2.replayers.com/replays/view/2306 - vs. Early Hellion harass
http://sc2.replayers.com/replays/view/2247 - vs. Early Tank/Marine push
http://sc2.replayers.com/replays/view/2270 - vs. Early Thor
http://sc2.replayers.com/replays/view/2403 - vs. Mass Reaper

This has become my go-to build vs. T on ladder. I encourage all of you guys to try it. It's not as all-in as it may seem, as the mutas come early enough to give you ample map control for expanding, should your harass be warded off.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
August 20 2010 00:09 GMT
#2
1 base muta

Is this build very similar?
I agree that there is some unexplored potential in one base zerg play, and rather than just go for fast expand or all in zerg 1 base, just do a good 1 base start, than go for a expansion when you can.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
August 20 2010 00:14 GMT
#3
this is terrible and gimmicky, u don't even use the warren and no good terran is going to be scared ny this

this is basically a bad muta rush, very all in

you should replace the warren with ling speed so you cam defend reapers or marauderz while you fast tech
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-08-20 14:13:38
August 20 2010 00:15 GMT
#4
This could be a very powerful build if you can pull it off, but it does have some very glaring problems. Mainly the fact that any kind of serious attack from the terran before spire is done can be absolutely devastating. Of course, you can build roaches, especially since you mentioned getting that early roach warren, but you are still quite vulnerable to a heavy marine/marauder push that hits somewhere around 7-7½ minutes(just before your spire pops). I would advise having some kind of contingency plan other than "oh shit, time to build roaches" since even just a few marauders heavily punishes roaching early game.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
MrBitter
Profile Joined January 2008
United States2940 Posts
August 20 2010 00:15 GMT
#5
On August 20 2010 09:09 Pandain wrote:
1 base muta

Is this build very similar?
I agree that there is some unexplored potential in one base zerg play, and rather than just go for fast expand or all in zerg 1 base, just do a good 1 base start, than go for a expansion when you can.


It's similar. If you get your 2nd gas when you start your lair, you will only be able to afford 4-5 mutas, vs. 5-7 mutas.

Furthermore, any Terran player who sees a Zerg base mutating a Lair, with nothing but a Pool and 2 gas is going to instantly assume mutas. By having the Roach Warren in place, we're making the T player guess a little, while also having the option of falling back to a few roaches if T gets aggressive.

Also different is the expansion timing. The build you posted is expoing a little bit earlier.

That said, they are very similar...
monkxly
Profile Blog Joined January 2009
Canada241 Posts
August 20 2010 00:17 GMT
#6
I have tried this build extensively and have decided it is very much a pure defensive build that has underwhelming results.

1) 1 base z vs 1 base t, z is naturally behind in econ due to t's mules
2) Resource per Resource, t's army beats z's.
3) It would be obvious that mutas are coming, since fast lair and no aggression at all means only mutas. Therefore muta's wont do any damage.
4) Once you get map control, you will only try to expand, which you would of had anyways if u didn't 1 base muta.

The only thing that this build provides is a bit more safety vs early game aggression from t.
get a spire
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 20 2010 00:20 GMT
#7
Scanning a 2 gas Zerg with no expansion is just screaming Muta.

I do a similar build to this often but its too easy to scout, by the time you get to the terran base with muta they have turrets and usually the armory just finished.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
MrBitter
Profile Joined January 2008
United States2940 Posts
August 20 2010 00:21 GMT
#8
On August 20 2010 09:14 mOnion wrote:
this is terrible and gimmicky, u don't even use the warren and no good terran is going to be scared ny this

this is basically a bad muta rush, very all in

you should replace the warren with ling speed so you cam defend reapers or marauderz while you fast tech


You transition out of muta, into roach almost immediately. Its also there to fall back on if T sends more hellions/reapers than you're comfortable with early on.

On August 20 2010 09:15 Alsn wrote:
This is a very powerful build if you can pull it off, but it does have some very glaring problems. Mainly the fact that any kind of serious attack from the terran before spire is done can be absolutely devastating. Of course, you can build roaches, especially since you mentioned getting that early roach warren, but you are still quite vulnerable to a heavy marine/marauder push that hits somewhere around 7-7½ minutes(just before your spire pops). I would advise having some kind of contingency plan other than "oh shit, time to build roaches" since even just a few marauders heavily punishes roaching early game.


The first replay in the OP is vs. a marine/marauder push that leaves T base at 7:30. The third one is against a Tank/Marine push that pushes out around the same time.
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-08-20 00:26:50
August 20 2010 00:22 GMT
#9
if the terran goes for the 6-7 reaper all in you insta lose.=( you still have to scout and play reactive and even scrap the strat if you see somthing scary.

imho 1 base muta gets shut down way to ez for it to be viable. i love incorperating mutas into my army but just dont like rushing strait to them for the dmg.

day 9 explains that mutas kinda have a U in thier effectiveness, whereas they are super effective really early one when the opponant hasnt fully prepared then they arnt usefull really and lose thier effect then as mid game goes on they get more and more effective again cuz you can switch so fast.
there are 10 types of people in this world, those who understand binary and those who dont.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 20 2010 00:25 GMT
#10
On August 20 2010 09:22 charlie420247 wrote:
if the terran goes for the 6-7 reaper all in you insta lose.=( you still have to scout and play reactive and even scrap the strat if you see somthing scary.


If you fail to scout any all-in play, its insta-lose.

On August 20 2010 09:20 Phrost wrote:
Scanning a 2 gas Zerg with no expansion is just screaming Muta.

I do a similar build to this often but its too easy to scout, by the time you get to the terran base with muta they have turrets and usually the armory just finished.


I don't disagree with this, but until they spot the spire, its never a sure thing. The timing is such that you have 5-7 mutas in T's base around the time of his first Thor, but only if T is rushing straight to Thor. That's a winnable fight for the Zerg player. (As is demonstrated in one of the replays)
charlie420247
Profile Joined November 2009
United States692 Posts
August 20 2010 00:27 GMT
#11
its actually not true that you insta lose vs any unscouted all in your just spouting bullshit ^^
there are 10 types of people in this world, those who understand binary and those who dont.
charlie420247
Profile Joined November 2009
United States692 Posts
August 20 2010 00:27 GMT
#12
baneling bust is all in and your not gonna lose to it nessesarily if you dont scout it. hahhaha
there are 10 types of people in this world, those who understand binary and those who dont.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 20 2010 00:37 GMT
#13
I find going 1 hatch muta feels pretty weak unless I can buy enough time with the mutas to expand, but usually the Terran player can respond fast enough with lots of marines and possibly vikings or the Thor. Two hatch muta is where it's at.

Although not something you can do 100% of the time, I do agree with you on the fact that mutas are quite dominating when used correctly. A lot of Terran players ever expect mutas anymore as they simply think a thor will quell incoming muta production from the Zerg.
All the pros got dat Ichie.
Zvendetta
Profile Joined July 2010
United States321 Posts
August 20 2010 00:49 GMT
#14
I first have to say that I am most definitely not a high tier player, just someone trying to pick up the game, but in the ladder games I've played I've actually was using this general strategy by accident.

Since most people tend to think zerg is a reactionary race (it may quite well be), what I do in ZvT is sacrifice my FE for early map control. If I rush roaches then this is easily possible, but in this my main strategy the goal is not allowing the terran player to expand whatsoever. Once I successfully contain the terran, then I can expand without as much worry of harassment since I did the first push of the game. From there, I can macro my way to victory. Its most certainly not one base muta, but may be a little less all-in because I have my macro advantage to fall back on.

Question though, while one base rushing mutas in ZvP might not be viable due to 2gates, with this variant work? (early roaches into expand into mutas.)
MrBitter, you say that the whole point of the roach warren is to force the opposing player into countering the roaches (tanks/marauders), then slamming that with mutas, couldn't this very philosophy be applied to protoss play (immortals/colos?)
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
MrBitter
Profile Joined January 2008
United States2940 Posts
August 20 2010 00:49 GMT
#15
One thing I want to stress is that the idea behind this build isn't to pull some cheesey win out of nowhere by killing T with hidden mutas.

Its to force the Terran player to play on your terms. The muta are out fast enough that any early push he has planned is going to have to either come home and defend, or die in the middle of the field to the mutas.

Then he has to deal with harass, while you get to expand and tech switch.

All of a sudden, we're not the ones being forced to play reactively.
MrBitter
Profile Joined January 2008
United States2940 Posts
August 20 2010 00:51 GMT
#16
On August 20 2010 09:49 Zvendetta wrote:Question though, while one base rushing mutas in ZvP might not be viable due to 2gates, with this variant work? (early roaches into expand into mutas.)
MrBitter, you say that the whole point of the roach warren is to force the opposing player into countering the roaches (tanks/marauders), then slamming that with mutas, couldn't this very philosophy be applied to protoss play (immortals/colos?)


Toss is going to counter Roaches with Stalkers, which can be troublesome for muta.

In that same vein, though, I often like showing Roaches to a Toss player, only to turn around and smash his front with 24+ speedlings.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-08-20 14:22:12
August 20 2010 14:21 GMT
#17
On August 20 2010 09:21 MrBitter wrote:
Show nested quote +
On August 20 2010 09:14 mOnion wrote:
this is terrible and gimmicky, u don't even use the warren and no good terran is going to be scared ny this

this is basically a bad muta rush, very all in

you should replace the warren with ling speed so you cam defend reapers or marauderz while you fast tech


You transition out of muta, into roach almost immediately. Its also there to fall back on if T sends more hellions/reapers than you're comfortable with early on.

Show nested quote +
On August 20 2010 09:15 Alsn wrote:
This is a very powerful build if you can pull it off, but it does have some very glaring problems. Mainly the fact that any kind of serious attack from the terran before spire is done can be absolutely devastating. Of course, you can build roaches, especially since you mentioned getting that early roach warren, but you are still quite vulnerable to a heavy marine/marauder push that hits somewhere around 7-7½ minutes(just before your spire pops). I would advise having some kind of contingency plan other than "oh shit, time to build roaches" since even just a few marauders heavily punishes roaching early game.


The first replay in the OP is vs. a marine/marauder push that leaves T base at 7:30. The third one is against a Tank/Marine push that pushes out around the same time.
Watched the replay, and sorry, it proves absolutely nothing. The terran moves out at 7:45 after doing 1 rax 1 fac getting tanks. The timing attack I'm talking about hits your base at somewhere around 7-7½ minutes producing marauders and marines off of 2-3 rax. It's a common response to 1base roach not to mention it easily punishes your early spire if it hits early enough(which it can.

Oh and the terran had 40 apm. I'm usually not one to care about things like that, but no experienced player has 40 apm, it's just not possible.

Like I tried to say in my first post, it's definitely a very powerful option to punish certain FE or quick tech harass builds, but you absolutely have to have some other plan for any kind of early push.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 20 2010 14:33 GMT
#18
i'm going to respectfully disagree with the OP. this is very much all in (in a passive way rather than the all-in offensive attacks that "all in" is normally associated with). you're basically relying on the Terran to do nothing until mutas come out. that is unrealistic in most games. also, you are expecting them to have no anti air. their first t1 unit is anti air. i know you mentioned the roach warren to trick them and all, but i feel this is all way too optimistic thinking. chances are, you will get hit and/or your mutas will face opposition at Terran's base. and then you will get shut down with one attack group going to your main. i have no doubt that your plan will work on some games, but in the majority of games, against a decent Terran player, this will not work.
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
August 20 2010 14:35 GMT
#19
The only push your mutas will kill in the middle of the map is one that has no marines. Like... Zero. If they are pure tank/marauder then yeah, you are going to win, but from what I have seen most terrans see that lair and don't think "Glial Reconstitution roaches!'. They just think "Hmm, either roaches or mutas. May as well make a few marines and marauders and win."
Sunshine.
brad drac
Profile Joined May 2010
Ireland202 Posts
August 20 2010 14:58 GMT
#20
I've been tinkering with a variant of this where I get my lair before queen and I do get some roaches out to defend. With good spotting, you can drop a couple of spines to defend against a heavy bio push. This way you can get the spire out before terran gets thors and a good bit faster than most would expect. If you think this strategy is all in, I don't think you understand what the term means. It does sacrifice a lot of economy for early harassment, but when the mutas pop, it will allow you to grab your expansion as it'll almost certainly pin T back to his base. Getting away with FEs as zerg is increasingly difficult, I think one base builds are a lot safer.

Here's a replay of my first attempt at this: http://sc2.replayers.com/replays/view/2374
I'm not and do not claim to be a very skilled player(supply blocked myself as the spire finished durp), and my opponent really should've reacted better when he scanned my hive, but I'm going to try it a few more times to see if it's actually viable.
Saying what we think gives us a wider conversational range than saying what we know.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
Qualifier #2
PiGStarcraft532
IndyStarCraft 140
TKL 65
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #141
Shameless vs Nicoract
CranKy Ducklings98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 1079
PiGStarcraft532
Classic 238
mouzHeroMarine 206
ByuN (SOOP) 200
herO (SOOP) 186
Maru 169
IndyStarCraft 140
Rogue 98
Cure 93
Trap 66
TKL 65
StarCraft: Brood War
Shuttle 3193
Bisu 1875
Jaedong 1469
EffOrt 1034
firebathero 842
Mini 619
Hyuk 586
Soulkey 474
Stork 464
Light 294
[ Show more ]
Snow 249
soO 178
Killer 111
hero 109
Barracks 106
Pusan 97
Sharp 83
Rush 83
Sea.KH 57
Free 45
Sexy 22
sorry 19
Terrorterran 16
yabsab 14
zelot 10
IntoTheRainbow 9
Icarus 8
Dota 2
Dendi2302
XBOCT1451
Counter-Strike
olofmeister1993
byalli714
x6flipin385
kRYSTAL_8
Super Smash Bros
Mew2King77
Heroes of the Storm
Khaldor83
Other Games
singsing2303
B2W.Neo490
Lowko429
hiko386
crisheroes291
Sick170
Liquid`LucifroN165
Livibee60
KnowMe58
QueenE56
Organizations
StarCraft: Brood War
lovetv 10
[ Show 10 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV253
Upcoming Events
PiGosaur Cup
11h 15m
Replay Cast
20h 15m
Kung Fu Cup
22h 15m
Replay Cast
1d 11h
The PondCast
1d 21h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
5 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.