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Map imbalance, what aspects favor what races? - Page 2

Forum Index > StarCraft 2 Strategy
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Keap
Profile Joined July 2010
United States214 Posts
August 10 2010 16:28 GMT
#21
As toss I feel i can play pretty much any map. Sure maps like desert oasis or blistering sands require tweaked strategies but I'm usually ok with them. Oh and wide open naturals are a pain, so early pressure and map control are a must in those.
chair
Profile Joined August 2010
United States58 Posts
August 10 2010 16:48 GMT
#22
Zerg: Open maps, long rush distances, less high ground, close expansions.

Terran: Lots of high ground overlooking chokes, cramped bases, island expansions, small engagement areas.

Protoss: Strategic chokes, closed expansions, exploitable terrain for blink/collosus.


As a toss player, one of my favorite maps is Kulas. The lack of high ground to the main makes harassment much, much easier. The highground areas are spread such that it's easy to abuse with colossus without getting in the way. The natural is nice and safe.
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