![[image loading]](http://i.imgur.com/V14CYPD.jpg)
Overview
Officially uploaded to [SEA] [NA] [EU] [KR]
![[image loading]](http://i.imgur.com/BEtr5G9.jpg)
Officially uploaded to [SEA] [NA] [EU] [KR]
Map Details
Name DF Blades Edge
Version 1.0 (05/08/2014)
Bounds 138x132
Bases 12 Normal Yield
Eye Candy
+ Show Spoiler +
sorry for badmap
| Forum Index > SC2 Maps & Custom Games |
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eTcetRa
Australia822 Posts
![]() Overview Officially uploaded to [SEA] [NA] [EU] [KR] ![]() Officially uploaded to [SEA] [NA] [EU] [KR] Map Details Name DF Blades Edge Version 1.0 (05/08/2014) Bounds 138x132 Bases 12 Normal Yield Eye Candy + Show Spoiler + sorry for badmap | ||
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algue
France1436 Posts
The only thing I would change is the destructible rocks placement. The 1 and 5 o'clock rocks would me more interesting if they were collapsable rocks. The two other rocks near the middle would be funnier if they were actually placed on the two middle ramps. | ||
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Agh
United States1016 Posts
I don't mind it when the base is tucked away and it is a pretty heavy committal to get to it (Horrible example but Xel'naga Caverns actually did that aspect right, despite it being a terrible map otherwise). With the current map layout that base is already a big risk to take, but with highground overlooking it nobody will ever take it. | ||
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-NegativeZero-
United States2142 Posts
On August 06 2014 10:00 Agh wrote: I really dislike the low ground potential 3rd/4th bases. Seems to be a popular trend in maps now (Frost had one for example) I don't mind it when the base is tucked away and it is a pretty heavy committal to get to it (Horrible example but Xel'naga Caverns actually did that aspect right, despite it being a terrible map otherwise). With the current map layout that base is already a big risk to take, but with highground overlooking it nobody will ever take it. Lol, no one in their right mind would try to take those bases as a 3rd or even 4th. They're late game bases, I think the extreme vulnerability is ok. | ||
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NewSunshine
United States5938 Posts
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Uvantak
Uruguay1381 Posts
On August 07 2014 10:13 NewSunshine wrote:Great badmap. This, idk why you call it a bad map etc, to me it looks quite nice, the army positioning looks awkward/interesting, and that's something i would like to see, also that lowground center is pure sex ♥.♥ | ||
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NewSunshine
United States5938 Posts
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Uvantak
Uruguay1381 Posts
On August 08 2014 09:56 NewSunshine wrote: It's ok, you don't have to know ^^ ;_; So mean sunshine ;_;, i report u! but srsly, etc publish plox! | ||
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sTYleZerG-eX
Mexico473 Posts
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Semmo
Korea (South)627 Posts
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NewSunshine
United States5938 Posts
On August 08 2014 11:32 Semmo wrote: I can literally tell whose map it is just from the map haha idk if I should say this, but it almost looks like LS made it. Except if LS made it, it would look this awesome and have a mind-blowing layout at the same time, too. | ||
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eTcetRa
Australia822 Posts
Officially uploaded to [SEA] [NA] [EU] [KR] Uploaded a while back but forgot to make it public. Sorry for the delay. On August 08 2014 11:26 sTYleZerG-eX wrote: Wow!! This is really pretty Thanks! Just noticed your signatur.. I remember that song. Used to love it! On August 08 2014 13:22 NewSunshine wrote: Show nested quote + On August 08 2014 11:32 Semmo wrote: I can literally tell whose map it is just from the map haha idk if I should say this, but it almost looks like LS made it. Except if LS made it, it would look this awesome and have a mind-blowing layout at the same time, too. Oh you can say that if you want, I don't mind! :D LS the best! | ||
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