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[M](2) Blades Edge

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-08-28 13:55:37
August 05 2014 14:16 GMT
#1
[image loading]





Overview

Officially uploaded to [SEA] [NA] [EU] [KR]

[image loading]

Officially uploaded to [SEA] [NA] [EU] [KR]



Map Details

                  Name DF Blades Edge
                  Version 1.0 (05/08/2014)
                  Bounds 138x132
                  Bases 12 Normal Yield



Eye Candy

+ Show Spoiler [Click for images (image heavy)] +


[image loading]

[image loading]

[image loading]

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+ Show Spoiler +
sorry for badmap
Retired Mapmaker™
algue
Profile Joined July 2011
France1436 Posts
August 05 2014 14:58 GMT
#2
Good map, much appreciated. This month's MotM will be a good one !
The only thing I would change is the destructible rocks placement. The 1 and 5 o'clock rocks would me more interesting if they were collapsable rocks. The two other rocks near the middle would be funnier if they were actually placed on the two middle ramps.
rly ?
Agh
Profile Blog Joined July 2010
United States1042 Posts
August 06 2014 01:00 GMT
#3
I really dislike the low ground potential 3rd/4th bases. Seems to be a popular trend in maps now (Frost had one for example)

I don't mind it when the base is tucked away and it is a pretty heavy committal to get to it (Horrible example but Xel'naga Caverns actually did that aspect right, despite it being a terrible map otherwise).

With the current map layout that base is already a big risk to take, but with highground overlooking it nobody will ever take it.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 06 2014 05:36 GMT
#4
On August 06 2014 10:00 Agh wrote:
I really dislike the low ground potential 3rd/4th bases. Seems to be a popular trend in maps now (Frost had one for example)

I don't mind it when the base is tucked away and it is a pretty heavy committal to get to it (Horrible example but Xel'naga Caverns actually did that aspect right, despite it being a terrible map otherwise).

With the current map layout that base is already a big risk to take, but with highground overlooking it nobody will ever take it.

Lol, no one in their right mind would try to take those bases as a 3rd or even 4th. They're late game bases, I think the extreme vulnerability is ok.
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 07 2014 01:13 GMT
#5
As a standard map this has to be one of my favorites. The way the terrain flows is simply gorgeous, the center expansions are bizarre, and the pathing is so non-linear that gameplay might not be as straightforward as it seems. Great badmap.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-08 01:30:11
August 08 2014 00:11 GMT
#6
On August 07 2014 10:13 NewSunshine wrote:Great badmap.

This, idk why you call it a bad map etc, to me it looks quite nice, the army positioning looks awkward/interesting, and that's something i would like to see, also that lowground center is pure sex ♥.♥
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 08 2014 00:56 GMT
#7
It's ok, you don't have to know ^^
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-08 01:32:46
August 08 2014 01:32 GMT
#8
On August 08 2014 09:56 NewSunshine wrote:
It's ok, you don't have to know ^^

;_; So mean sunshine ;_;, i report u!

but srsly, etc publish plox!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 08 2014 02:26 GMT
#9
Wow!! This is really pretty
10%
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 08 2014 02:32 GMT
#10
I can literally tell whose map it is just from the map haha
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 08 2014 04:22 GMT
#11
On August 08 2014 11:32 Semmo wrote:
I can literally tell whose map it is just from the map haha

idk if I should say this, but it almost looks like LS made it. Except if LS made it, it would look this awesome and have a mind-blowing layout at the same time, too.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2014-08-28 13:58:16
August 28 2014 13:56 GMT
#12
Officially uploaded to [SEA] [NA] [EU] [KR]


Uploaded a while back but forgot to make it public. Sorry for the delay.

On August 08 2014 11:26 sTYleZerG-eX wrote:
Wow!! This is really pretty


Thanks! Just noticed your signatur.. I remember that song. Used to love it!

On August 08 2014 13:22 NewSunshine wrote:
Show nested quote +
On August 08 2014 11:32 Semmo wrote:
I can literally tell whose map it is just from the map haha

idk if I should say this, but it almost looks like LS made it. Except if LS made it, it would look this awesome and have a mind-blowing layout at the same time, too.


Oh you can say that if you want, I don't mind! :D LS the best!
Retired Mapmaker™
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