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[M] (2) Vicinity

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2014-08-03 08:42:13
August 02 2014 17:56 GMT
#1
Vicinity
Created by Scorp

Published: [NA/EU]

[image loading]


Bounds: 134x126
Bases: 10x 8m2g, 2x 6m1g
XNT: 2
Choke-choke: 36s
Tileset: + Show Spoiler +
Daelaam Ark Panels Light
Daelaam Ark Hex Grid Medium
Daelaam Ark Hex Grid Large
Phaethon Sand Light
Phaethon Dunes
Custom
Custom

Note: No imports were made. Several terrain textures are altered.


Aesthetics
+ Show Spoiler [Show Images] +
[image loading]
[image loading]
[image loading]
[image loading]


Feedback is, as always, welcome and well appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
hvylobster
Profile Joined November 2010
United States23 Posts
August 02 2014 19:19 GMT
#2
As a zerg player in sc2, I like the semi-safe 6m1g natural; a defensible location for a 3rd hatch is always a nice production boost, especially if it can generate income.

Protoss would enjoy a location for a 3rd defended by their normal wall-in with a small extension of a pylon,gateway, cannon, and sentry to wall off any frisky lings, while Terrans get an obvious place to land their 3rd CC (and all of their mules) by defending a location that should be watched for blink-all-ins anyway.

The northwest and southeast "runaround" area of the map feel a little barren. . . I assume since the map isn't published this is intentional. Looks great as it is so far; I'm not good enough to give further balance assumptions though.
teh
lefix
Profile Joined February 2011
Germany1082 Posts
August 02 2014 19:35 GMT
#3
Pretty agressive map, lots of people would probably dislike it, but the map pool is really lacking such a map for variety
Map of the Month | The Planetary Workshop | SC2Melee.net
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 02 2014 20:08 GMT
#4
Pretty map. God this month there have been a lot of great maps. Such a good time to be a mapmaker.
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 02 2014 20:08 GMT
#5
Very simple map but I like it.
Moderatorshe/her
TL+ Member
Pino
Profile Joined June 2013
1032 Posts
August 02 2014 20:40 GMT
#6
I like it a lot, but i have to ask, did you consider making the middle high ground instead of low?
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
August 03 2014 08:40 GMT
#7
On August 03 2014 05:08 IeZaeL wrote:
Pretty map. God this month there have been a lot of great maps. Such a good time to be a mapmaker.

I agree. Seeing the forums flooded with great maps is really motivating.

On August 03 2014 05:40 Pino wrote:
I like it a lot, but i have to ask, did you consider making the middle high ground instead of low?

I did consider that, and actually started off with it being high ground, but ultimately decided to lower it due to being a, in my opinion, too strong position to hold.

On a different note, Vicinity is now published on NA/EU. Aesthetic shots found in the original post were also updated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 03 2014 08:51 GMT
#8
On August 03 2014 17:40 ScorpSCII wrote:
Show nested quote +
On August 03 2014 05:08 IeZaeL wrote:
Pretty map. God this month there have been a lot of great maps. Such a good time to be a mapmaker.

I agree. Seeing the forums flooded with great maps is really motivating.

Show nested quote +
On August 03 2014 05:40 Pino wrote:
I like it a lot, but i have to ask, did you consider making the middle high ground instead of low?

I did consider that, and actually started off with it being high ground, but ultimately decided to lower it due to being a, in my opinion, too strong position to hold.

On a different note, Vicinity is now published on NA/EU. Aesthetic shots found in the original post were also updated.


It's probably due to the revival of MotM, that's certainly motivated me to finish maps the past couple of months, otherwise I just make wips and don't publish anything...
vibeo gane,
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