• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:28
CEST 04:28
KST 11:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June3Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Dubai Escorts [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser [BSL22] Non-Korean Championship from 13 to 28 June The Korean Terminology Thread Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6332 users

[M] (4) Eureka

Forum Index > SC2 Maps & Custom Games
Post a Reply
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-11-13 16:56:03
May 12 2013 19:21 GMT
#1
[image loading]

Eureka (3.4)
Created by Quidios

Specifications
  • 4 Spawning Points
  • 160x160 Bounds
  • 16 Bases (8m 2g)
  • 4 Collapsible Rock Towers
  • 4 2x4 Destructible Rocks
  • 4 small droppable high grounds in the center
  • 49 in game seconds natural to natural cross positions
  • 39 in game seconds natural to natural close positions

Gallery Updated 130929

Idea / Concept

I wanted to create a true 4 player map with a familiar base layout but with a different take on pathing and focus points. Usually 4 player maps have paths leading straight to the center and along the edges of the map. The focus points are often in those areas with terrain to emphasize it. Eureka's focus is between those areas. You could say the map consists of 3 parts. The outer frame with all the bases, the constricted center and the middle surrounding it with the major paths. Controlling these middle spaces is emphasized by favourable terrain for the attacker. The center of the map is de-emphasized by pathing and terrain and being able to avoid it. The middle paths are open, adequate for maxed-out engagements, but there are also nooks and crannies for early-game situations, supported by line-of-sight blockers.

The scenery is set on the planet Mar Sara at a Xel'Naga excavation site at night. As the operation seems to be coming close to discovering what it's searching for, Zerg have been awoken in the gorges below.

Published on EU, NA, KR and SEA*
*as "Eureka by Quidios"
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 12 2013 19:30 GMT
#2
Finally non-day desert map. Looks epic
Gfire
Profile Joined March 2011
United States1699 Posts
May 12 2013 19:57 GMT
#3
You have a little bit of an imbalance with the thirds. To defend one of them, you have to defend two entrances, but for the other one, you have to cover three. Maybe you could utilize some rocks and whatnot to improve it somewhat.

That's the only real issue here. I think it's kinda simple, but nice.
all's fair in love and melodies
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 13 2013 12:29 GMT
#4
It looks quite decent.
Really Blizz, really? - Darnell
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-06-03 05:02:25
May 15 2013 21:02 GMT
#5
On May 13 2013 04:30 Existor wrote:
Finally non-day desert map. Looks epic

On May 13 2013 21:29 Zax19 wrote:
It looks quite decent.

Thank you! I have been working on it for a long time, I hope it shows

On May 13 2013 04:57 Gfire wrote:
You have a little bit of an imbalance with the thirds. To defend one of them, you have to defend two entrances, but for the other one, you have to cover three. Maybe you could utilize some rocks and whatnot to improve it somewhat.

That's the only real issue here. I think it's kinda simple, but nice.

Thank you for pointing this out, I hadn't really thought about it clear-cut like that and you have a good point. But I think other elements factors in aswell, such as size and location of the chokes, how fast the attacker can bounce between one choke and another, and terrain. Also I think in some matchups and situations it can be reasonable to take the clockwise base as a forward third. I actually had a rock on the smaller ramp to the counter clockwise third, but I came the conclusion that it would be too easy to take it as a forward third in clockwise spawns, and taking it as a fourth in the other direction would be too much of a hassle. However, I have another idea to help with the issue you pointed out. Please tell me your opinion on it. (removed pic)

On the point of being simple, I agree that it gives a simple impression, but it's different from the other true 4p maps that are out there and it has features to supplement it and make it interesting in it's own way.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 15 2013 21:38 GMT
#6
Yep, I’m trying to go through various scenarios in my head but it’s probably ok to have slight differences due to positioning, barring that people might simply veto the map because of the relative randomness. About the additional rocks, usually maps have rocks somewhere to slow down the third, this way it defends the natural for counter clockwise third and it limits fast clockwise third by zerg. Although I’m not sure if the rocks don’t give advantage to a clockwise third for protoss against zerg.
Really Blizz, really? - Darnell
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 16 2013 04:47 GMT
#7
The lighting on this map is sick. Love the tileset - but ONCE again:

The XNG feels useless - as if it was just put there out of respect for "tradition." I would really love to see it removed. The map doesn't need it at all - it's one of those things that is either (if I underestimated the range and it actually covers the circular pathway) a herp/derp catchall to proper scouting and map control, or completely unnecessary. Would also like to see the center ramps mirrored on all four sides.

Other than that the visuals are quite refreshing.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Shiger
Profile Joined March 2008
Sweden118 Posts
May 19 2013 21:06 GMT
#8
On May 16 2013 13:47 Qwyn wrote:
The lighting on this map is sick. Love the tileset - but ONCE again:

The XNG feels useless - as if it was just put there out of respect for "tradition." I would really love to see it removed. The map doesn't need it at all - it's one of those things that is either (if I underestimated the range and it actually covers the circular pathway) a herp/derp catchall to proper scouting and map control, or completely unnecessary. Would also like to see the center ramps mirrored on all four sides.

Other than that the visuals are quite refreshing.

Thanks! It's actually just the Mar Sara Night Test lighting, it just works really well with the textures.

I agree that features such as Xel'Naga Towers should be implemented with good thought out reasons depending on the map.
It does cover the rock archs exactly and my reason for it was because of the high grounds and pathing. But I've been thinking and I've made an alternative center which I think might work better without a Xel'Naga Tower, as you suggested. Please post your opinions and vote in the polls.

[image loading]

Poll: Best Alternative?

New Center (4)
 
80%

Old Center (1)
 
20%

Other (explain) (0)
 
0%

5 total votes

Your vote: Best Alternative?

(Vote): Old Center
(Vote): New Center
(Vote): Other (explain)


Poll: Remove Xel'Naga Tower?

Yes (3)
 
60%

No (2)
 
40%

Other (explain) (0)
 
0%

5 total votes

Your vote: Remove Xel'Naga Tower?

(Vote): Yes
(Vote): No
(Vote): Other (explain)






Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-06-28 20:41:45
May 25 2013 17:26 GMT
#9
New version published! Here are the new changes:
  • Reworked the center by adding paths and removing the Xel'Naga Tower
    Flanks and counterattacks are now more potent. Also the line-of-sight blockers are always useful.
  • Made the ramps at the 8/11/2/5 bases wider
    Expanding pattern circumstances are more fair.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Shiger
Profile Joined March 2008
Sweden118 Posts
September 29 2013 16:41 GMT
#10
Version 3.3 published!
  • Improved the lighting by making it darker and less bloom effect
    Less straining on your eyes and refreshing night feel
  • Added Destructible Debris to the ramps of the clockwise thirds
  • Narrowed the chokes between the naturals and the counter clockwise thirds
    Helps Protoss midgame
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 29 2013 16:55 GMT
#11
Yay, finally desert map with night!
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #31 / LATAM #7
CranKy Ducklings68
Liquipedia
PSISTORM Gaming Misc
23:00
FSL s11 TeamLeague: PTB vs POG
Liquipedia
The PiG Daily
21:25
Best Games of SC
Maru vs herO
Reynor vs Classic
Maru vs Classic
Reynor vs Maru
PiGStarcraft697
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft697
RuFF_SC2 153
StarCraft: Brood War
Sea 1462
NaDa 53
Noble 17
Terrorterran 12
Icarus 4
Dota 2
NeuroSwarm196
LuMiX0
League of Legends
Doublelift4174
JimRising 521
Other Games
summit1g13444
C9.Mang0526
monkeys_forever238
ViBE161
Organizations
Other Games
gamesdonequick1021
BasetradeTV130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP80
• davetesta24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt214
Upcoming Events
CranKy Ducklings
7h 32m
uThermal 2v2 Circuit
12h 32m
BSL22 NKC (BSL vs China)
16h 32m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 7h
uThermal 2v2 Circuit
1d 12h
BSL22 NKC (BSL vs China)
1d 16h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.