• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:39
CEST 06:39
KST 13:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!35Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)106
StarCraft 2
General
3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Looking for NASL Season 1 VODs
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Klaucher discontinued / in-game color settings BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8431 users

[M] (4) Eureka

Forum Index > SC2 Maps & Custom Games
Post a Reply
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-11-13 16:56:03
May 12 2013 19:21 GMT
#1
[image loading]

Eureka (3.4)
Created by Quidios

Specifications
  • 4 Spawning Points
  • 160x160 Bounds
  • 16 Bases (8m 2g)
  • 4 Collapsible Rock Towers
  • 4 2x4 Destructible Rocks
  • 4 small droppable high grounds in the center
  • 49 in game seconds natural to natural cross positions
  • 39 in game seconds natural to natural close positions

Gallery Updated 130929

Idea / Concept

I wanted to create a true 4 player map with a familiar base layout but with a different take on pathing and focus points. Usually 4 player maps have paths leading straight to the center and along the edges of the map. The focus points are often in those areas with terrain to emphasize it. Eureka's focus is between those areas. You could say the map consists of 3 parts. The outer frame with all the bases, the constricted center and the middle surrounding it with the major paths. Controlling these middle spaces is emphasized by favourable terrain for the attacker. The center of the map is de-emphasized by pathing and terrain and being able to avoid it. The middle paths are open, adequate for maxed-out engagements, but there are also nooks and crannies for early-game situations, supported by line-of-sight blockers.

The scenery is set on the planet Mar Sara at a Xel'Naga excavation site at night. As the operation seems to be coming close to discovering what it's searching for, Zerg have been awoken in the gorges below.

Published on EU, NA, KR and SEA*
*as "Eureka by Quidios"
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 12 2013 19:30 GMT
#2
Finally non-day desert map. Looks epic
Gfire
Profile Joined March 2011
United States1699 Posts
May 12 2013 19:57 GMT
#3
You have a little bit of an imbalance with the thirds. To defend one of them, you have to defend two entrances, but for the other one, you have to cover three. Maybe you could utilize some rocks and whatnot to improve it somewhat.

That's the only real issue here. I think it's kinda simple, but nice.
all's fair in love and melodies
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 13 2013 12:29 GMT
#4
It looks quite decent.
Really Blizz, really? - Darnell
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-06-03 05:02:25
May 15 2013 21:02 GMT
#5
On May 13 2013 04:30 Existor wrote:
Finally non-day desert map. Looks epic

On May 13 2013 21:29 Zax19 wrote:
It looks quite decent.

Thank you! I have been working on it for a long time, I hope it shows

On May 13 2013 04:57 Gfire wrote:
You have a little bit of an imbalance with the thirds. To defend one of them, you have to defend two entrances, but for the other one, you have to cover three. Maybe you could utilize some rocks and whatnot to improve it somewhat.

That's the only real issue here. I think it's kinda simple, but nice.

Thank you for pointing this out, I hadn't really thought about it clear-cut like that and you have a good point. But I think other elements factors in aswell, such as size and location of the chokes, how fast the attacker can bounce between one choke and another, and terrain. Also I think in some matchups and situations it can be reasonable to take the clockwise base as a forward third. I actually had a rock on the smaller ramp to the counter clockwise third, but I came the conclusion that it would be too easy to take it as a forward third in clockwise spawns, and taking it as a fourth in the other direction would be too much of a hassle. However, I have another idea to help with the issue you pointed out. Please tell me your opinion on it. (removed pic)

On the point of being simple, I agree that it gives a simple impression, but it's different from the other true 4p maps that are out there and it has features to supplement it and make it interesting in it's own way.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 15 2013 21:38 GMT
#6
Yep, I’m trying to go through various scenarios in my head but it’s probably ok to have slight differences due to positioning, barring that people might simply veto the map because of the relative randomness. About the additional rocks, usually maps have rocks somewhere to slow down the third, this way it defends the natural for counter clockwise third and it limits fast clockwise third by zerg. Although I’m not sure if the rocks don’t give advantage to a clockwise third for protoss against zerg.
Really Blizz, really? - Darnell
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
May 16 2013 04:47 GMT
#7
The lighting on this map is sick. Love the tileset - but ONCE again:

The XNG feels useless - as if it was just put there out of respect for "tradition." I would really love to see it removed. The map doesn't need it at all - it's one of those things that is either (if I underestimated the range and it actually covers the circular pathway) a herp/derp catchall to proper scouting and map control, or completely unnecessary. Would also like to see the center ramps mirrored on all four sides.

Other than that the visuals are quite refreshing.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Shiger
Profile Joined March 2008
Sweden118 Posts
May 19 2013 21:06 GMT
#8
On May 16 2013 13:47 Qwyn wrote:
The lighting on this map is sick. Love the tileset - but ONCE again:

The XNG feels useless - as if it was just put there out of respect for "tradition." I would really love to see it removed. The map doesn't need it at all - it's one of those things that is either (if I underestimated the range and it actually covers the circular pathway) a herp/derp catchall to proper scouting and map control, or completely unnecessary. Would also like to see the center ramps mirrored on all four sides.

Other than that the visuals are quite refreshing.

Thanks! It's actually just the Mar Sara Night Test lighting, it just works really well with the textures.

I agree that features such as Xel'Naga Towers should be implemented with good thought out reasons depending on the map.
It does cover the rock archs exactly and my reason for it was because of the high grounds and pathing. But I've been thinking and I've made an alternative center which I think might work better without a Xel'Naga Tower, as you suggested. Please post your opinions and vote in the polls.

[image loading]

Poll: Best Alternative?

New Center (4)
 
80%

Old Center (1)
 
20%

Other (explain) (0)
 
0%

5 total votes

Your vote: Best Alternative?

(Vote): Old Center
(Vote): New Center
(Vote): Other (explain)


Poll: Remove Xel'Naga Tower?

Yes (3)
 
60%

No (2)
 
40%

Other (explain) (0)
 
0%

5 total votes

Your vote: Remove Xel'Naga Tower?

(Vote): Yes
(Vote): No
(Vote): Other (explain)






Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Shiger
Profile Joined March 2008
Sweden118 Posts
Last Edited: 2013-06-28 20:41:45
May 25 2013 17:26 GMT
#9
New version published! Here are the new changes:
  • Reworked the center by adding paths and removing the Xel'Naga Tower
    Flanks and counterattacks are now more potent. Also the line-of-sight blockers are always useful.
  • Made the ramps at the 8/11/2/5 bases wider
    Expanding pattern circumstances are more fair.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Shiger
Profile Joined March 2008
Sweden118 Posts
September 29 2013 16:41 GMT
#10
Version 3.3 published!
  • Improved the lighting by making it darker and less bloom effect
    Less straining on your eyes and refreshing night feel
  • Added Destructible Debris to the ramps of the clockwise thirds
  • Narrowed the chokes between the naturals and the counter clockwise thirds
    Helps Protoss midgame
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 29 2013 16:55 GMT
#11
Yay, finally desert map with night!
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #90
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft752
RuFF_SC2 224
Nina 25
StarCraft: Brood War
GuemChi 4329
Leta 188
Mind 54
yabsab 36
ZergMaN 35
Terrorterran 15
Icarus 7
Dota 2
NeuroSwarm189
League of Legends
Trikslyr51
Counter-Strike
summit1g7895
Coldzera 968
Fnx 467
minikerr28
Super Smash Bros
hungrybox429
Mew2King142
Other Games
JimRising 741
C9.Mang0374
ROOTCatZ145
Maynarde142
Hui .122
JuggernautJason64
Organizations
Other Games
gamesdonequick1157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 86
• practicex 31
• OhrlRock 1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki12
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota269
League of Legends
• Lourlo1251
• Stunt1127
• Rush1001
Upcoming Events
Sparkling Tuna Cup
5h 21m
INu's Battles
6h 21m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
19h 21m
The PondCast
1d 5h
Kung Fu Cup
1d 6h
Patches Events
1d 11h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.