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[M] (3) Galactic HQ - Page 2

Forum Index > SC2 Maps & Custom Games
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sYx66
Profile Joined November 2010
Canada10 Posts
October 24 2011 02:54 GMT
#21
I like this map. Do you think it's worth adjusting the Xel'naga tower so it can detect traffic on the right (1 to 5 oclocks)? This would help balance and detect rush better while keeping the asymmetric nature of the ground.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2011 03:03 GMT
#22
3base is very easy to defend.
And did this thread just get a 1.5 month bump?
Moderatorshe/her
TL+ Member
sYx66
Profile Joined November 2010
Canada10 Posts
October 24 2011 15:34 GMT
#23
He posted it on the TL Map Making Contest thread.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2011 16:13 GMT
#24
I know that
Moderatorshe/her
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 25 2011 01:47 GMT
#25
On October 24 2011 11:54 sYx66 wrote:
I like this map. Do you think it's worth adjusting the Xel'naga tower so it can detect traffic on the right (1 to 5 oclocks)? This would help balance and detect rush better while keeping the asymmetric nature of the ground.


Do you mean the upper tower or the lower tower? I can't really move the upper tower to the right because it would start giving vison of the 12:00 main, which would be very bad.

if you mean the lower tower, the reson why it is in that location instead of between the two right spawns is mostly because the distance between the two bottom spawns is the shortest of the three rush distances (and also because that's where the tower is on Metalopoliis). I could add another tower in the right area of the map, but then there would be towers showing everything and that isn't good imo.
This is it... the alpaca lips.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 25 2011 01:52 GMT
#26
I've looked in on this from time to time since you've started it, and I've gotta say you've done a great job with the aesthetical touch ups.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2011-10-25 02:34:27
October 25 2011 02:11 GMT
#27
On October 25 2011 10:52 HypertonicHydroponic wrote:
I've looked in on this from time to time since you've started it, and I've gotta say you've done a great job with the aesthetical touch ups.


ty!

edit: also, new update for OP. Galactic HQ: now with more monorail doodads!
This is it... the alpaca lips.
Noro
Profile Joined March 2011
Canada991 Posts
October 25 2011 03:39 GMT
#28
I really like this map actually. Asymetrical maps ftw. Keep it up =]
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 25 2011 03:52 GMT
#29
I've been following this, and this is among the most original and balanced asymmetrical maps out there. Great job!
FOR GREAT JUSTICE! Bans for the ban gods!
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