• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:36
CEST 22:36
KST 05:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
LANified! 37: Groundswell, BYOC LAN, Nov 28-30 202 SC4ALL $6,000 Open LAN in Philadelphia RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1390 users

[M] (3)Direlict Mnemosyne

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-04-01 11:33:48
March 15 2011 08:22 GMT
#1
[image loading]
Insert generic map note here!
Version 0.3

Hello everyone again! Taking over the feedback I've recieved for my varius maps on this site, I've come up with this 3 player map, Direlict Mnemosny. And tbh, probably my best map yet to date (And fastest made so far! I was shocked, really, due to it being Xel'naga theme set... so many doodads.)

Map details:
Direlict Mnemosny is a 176x152 playable map. (Mind the space)
Xel'naga towers are there no of. Seem they took them with them those pesky Xel'naga ones!
There are 12 naturals (incl. main). First natural contains 7 blocks of crystal, the nearby got 7 and the furthest got 8. Zero gold expansions.

Update Log
~0.3
A few map details changed here and there. Fixed missplaced doodads. (bye bye floating wall plate}
Relocated backdoor rocks to the nearby ramp that leads down to possible 3rd natural
]~0.2
Increased main base build area abit
Changed natural layout. Build area has been increased. Ramp has been relocated closer to the ramp accessing middle area and finally a Xel'naga Caverns lookalike back entrance with destrutable rocks has been added.
Increased the amount of mineral fields to 7 up from 6 on the nearby natural expansion.
Various new environment details has been made.
Removed Xel'naga towers.


Screenshots:
+ Show Spoiler +
Note: The editor for some reason didn't render the pretty flashy circles on the ground, but they are still There.
HQ Overviews:
+ Show Spoiler +
[image loading]

1500x1500 http://imgur.com/94NhK
3000x3000 http://imgur.com/4rhyy

Top-right Main:
+ Show Spoiler +
[image loading]

Natural:
+ Show Spoiler +
[image loading]

Nearest possible 3rd:
+ Show Spoiler +
[image loading]

Furthest possible 3rd:
+ Show Spoiler +
[image loading]

Middle area:
+ Show Spoiler +
[image loading]

The two other parts of the map:
+ Show Spoiler +
[image loading]

[image loading]


Analyzer:
+ Show Spoiler +
Note: Huge diagonal rock at south was used so analyzer would know the path is blocked. Does for some reason not pick up vertical rocks.
Summary:
+ Show Spoiler +
[image loading]

Main to Main:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

Nat to Nat:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Released on: EU

Old versions
+ Show Spoiler +
version 0.2
+ Show Spoiler +
Map details:
Direlict Mnemosny is a 176x152 playable map. (Mind the space)
Xel'naga towers are there no of. Seem they took them with them those pesky Xel'naga ones!
There are 12 naturals (incl. main). First natural contains 7 blocks of crystal, the nearby got 7 and the furthest got 8. Zero gold expansions.


Screenshots:
+ Show Spoiler +
HQ Overviews:
+ Show Spoiler +
[image loading]
1500x1500 http://imgur.com/RNfhY
3000x3000

Top-right Main:
+ Show Spoiler +
[image loading]

Natural:
+ Show Spoiler +
[image loading]

Nearest possible 3rd:
+ Show Spoiler +
[image loading]

Furthest possible 3rd:
+ Show Spoiler +
[image loading]

Middle area:
+ Show Spoiler +
[image loading]

The two other parts of the map:
+ Show Spoiler +
[image loading]
[image loading]



Analyzer:
+ Show Spoiler +
Note: Huge diagonal rock at south was used so analyzer would know the path is blocked. Does for some reason not pick up vertical rocks.
Summary:
+ Show Spoiler +
[image loading]

Main to Main:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Nat to Nat:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

version 0.1
+ Show Spoiler +
Map details:
Direlict Mnemosny is a 160x144 playable map. (Mind the space)
Destructable objects are blocking paths to nearby naturals. Destroying either of these gives an easier access to said areas but also unlock new paths for opponents to reach you with.
There are 12 naturals (incl. main). First natural contains 7 blocks of crystal, the nearby got 6 and the furthest got 8. Zero gold expansions.


Screenshots:
+ Show Spoiler +
HQ Overviews:
+ Show Spoiler +
[image loading]
1500x1500
http://i.imgur.com/t1q3B.jpg
3000x3000 http://i.imgur.com/t2JFa.jpg

Top-right Main:
+ Show Spoiler +
[image loading]

Natural:
+ Show Spoiler +
[image loading]

Nearest possible 3rd:
+ Show Spoiler +
[image loading]

Furthest possible 3rd:
+ Show Spoiler +
[image loading]

Middle area:
+ Show Spoiler +
[image loading]

Album link for the remainig of the map.


Analyzer:
+ Show Spoiler +
Note: Huge diagonal rock at south was used so analyzer would know the path is blocked. Does for some reason not pick up vertical rocks.
Summary:
+ Show Spoiler +
[image loading]

Main to Main:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Nat to Nat:
+ Show Spoiler +
[url=http://imgur.com/zL4vf][image loading]
[url=http://imgur.com/9nJQx][image loading][/url]
[url=http://imgur.com/jMCAE][image loading][/url]

Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 12:52:31
March 15 2011 11:24 GMT
#2
BasementCat
Profile Blog Joined May 2010
Canada155 Posts
March 15 2011 12:02 GMT
#3
I like it a lot, one thing is that each base is really hard to get into if it is well defended.

Each base only has one ramp and the destructible rocks only attach one expo to another. The natural and 3rd can be defended from the main.

My suggestion, make a backdoor entrance to the main and add something to the third base to make it risky to take (like a high ground ledge for dropping, a really wide ramp, or something more creative)
=:|| xiCCupTV and BasementTV Caster ||:= · · · · · · · · · · · · · · · · · · · · · · · · · · · · · [ twitter.com/BasementTV ]
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-03-15 17:24:29
March 15 2011 17:19 GMT
#4
@adso
Tricky to get somewhat right, totally. What you mean with abit on the dark side exactly?

@BasementCat
Been trying abit out in the editor for regarding what you've said and I've come up with this
[image loading]
As you can see, i've blantely ripped off Xel'naga caverns' back door style to it but removed the ramp to the nat below and thus also increased the size of the first natural. Probably gonna add some few more resources to it, making it atractive to get.
I also increased the ramp size to the 3rd nat, making it easier to move up.
Also removed the xel'naga towers in the process. (one for middle dosn't really work due to not having fair sightlines for all 3 sides.)

any thoughts?
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 15 2011 17:58 GMT
#5
Looks like a pretty good map. Things I don't like a lot is the XNT placement and the main size, 18CC's is not a lot. Good work.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 15 2011 18:08 GMT
#6
I agree on the Xel'naga tower issue. Probably gonna end up removing all of them (or Along with the changes there might be planned as I discribed above)

Regarding main size, it's around the same as on Xel'naga Caverns (20.0 CC), thus I also want the player to expand out of his main. Tho, probably gonna see if i can increase it abit (to around the same as Xel'naga caverns)
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 15 2011 18:47 GMT
#7
Basically what FTR said.
Also, the name is atrocious :/. No one will ever pronounce it properly
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 15 2011 19:43 GMT
#8
I like the back hallway, but it makes it much easier for the clockwise spawner to pressure their opponent. Not sure how to fix this. Maybe move the ramp further back along the arc (like behind the minerals of the low base) and put some rocks on it?

What if you put another ramp facing the low ground base? In the above picture, it would be just to the left of the siege tanks, going horizontally.

Visuals are quite spiffy. And I like the name. ;D
Comprehensive strategic intention: DNE
Johanaz
Profile Joined September 2010
Denmark363 Posts
March 16 2011 14:37 GMT
#9
On March 16 2011 03:47 iGrok wrote:
Basically what FTR said.
Also, the name is atrocious :/. No one will ever pronounce it properly


de-re-lict ne-mos-nee
TPW Map Maker - theplanetaryworkshop.com
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-03-18 13:26:53
March 18 2011 13:21 GMT
#10
Updated the map to 0.2, update log can be found on main post.
Please give me your thoughts on these new changes I've made to the map.
Been busy the last few days so couldn't update the map as fast as I would like to.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-03-18 13:51:32
March 18 2011 13:37 GMT
#11
I feel the mains are really small, pretty much everything is in siegerange apart from the main building. Could just be my eyes deceiving me tho

Also, I think the rocks guarding the 'Tasteless secret hallway' -clone shouldnt be there. Why not have that area open from the start? Makes for some nice hiding attacks comming from all bases.
KCCO!
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 18 2011 13:45 GMT
#12
Brilliant map, but I agree with this:

On March 15 2011 21:02 BasementCat wrote:
I like it a lot, one thing is that each base is really hard to get into if it is well defended.


Right now it seems turtling on 4 base is really easy and that sucks for ZvT. Maybe make the lowground base more open?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ferisii
Profile Joined February 2011
Denmark199 Posts
April 01 2011 08:29 GMT
#13
Wuuuush. Ninja update to 0.3. update log located at main post.
Late update I know, but have been busy with various stuff.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 12:53:35
April 01 2011 09:23 GMT
#14
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 02 2011 20:09 GMT
#15
I liked the rocks on the narrow sneaky route in version 0.2 better. However, I agree that the ramp to lefthand 3rd needs rocks also so that either 3rd requires you to break rocks for the quick route. If you kept the rocks on the sneaky route, that would be too many Drocks, so overall I guess I have to be satisfied with version 0.3, but it nags me. If I spawn anticlockwise I will constantly be worried that they could send a harass or big attack through the sneaky route, while I have to travel much farther and double back in order to do this, making it much less of a spontaneous threat. I'm not sure there's any way to completely fix this, but I am reluctantly okay with the "imbalance" of it. Adds spice.

Another thing is that the mains seem too small for no reason still. You have available space in the anticlockwise direction, why not add another 5-10 CCs there? Nevertheless, the natural has a fair amount of open space for building, so it's not crippling, but I really think you should adjust it.

That said, I really am liking this, and the aesthetic style is quite appealing. The only thing there I could see improve is making the center a little less "endless rock", but it's probably okay in game.

I await the final submission to motm expectantly.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Next event in 13h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 164
UpATreeSC 142
JuggernautJason90
ProTech81
StarCraft: Brood War
Calm 2554
Rain 1363
Shuttle 561
Bisu 531
Mini 298
EffOrt 216
Dewaltoss 163
BeSt 138
Soulkey 123
firebathero 109
[ Show more ]
LaStScan 104
ggaemo 75
sSak 58
Mong 17
NaDa 15
ZZZero.O 8
Dota 2
The International98425
Gorgc9865
PGG 43
Counter-Strike
pashabiceps556
Stewie2K422
flusha132
Heroes of the Storm
Liquid`Hasu437
Other Games
Grubby3252
summit1g2943
fl0m699
SortOf197
C9.Mang0162
PPMD40
ViBE6
Organizations
Other Games
gamesdonequick1681
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta11
• Reevou 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki15
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1474
• Ler66
League of Legends
• Doublelift2395
Other Games
• imaqtpie1078
• Scarra597
• Shiphtur195
Upcoming Events
RSL Revival
13h 24m
Classic vs TriGGeR
ByuN vs Maru
Online Event
15h 24m
Kung Fu Cup
15h 24m
BSL Team Wars
22h 24m
RSL Revival
1d 13h
Maestros of the Game
1d 17h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 19h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 21h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.