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Active: 1983 users

[M]Crater, [M]Spacedump

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-02-24 17:22:31
February 22 2011 22:52 GMT
#1
Hello everyone, long time forum Lurker here finally gotten hold of myself
to post/show stuff I've made over my time with this game.
The 2 maps here has their origin all Way back from the Start of the beta.


[image loading]
Version 0.4
Map details:
Crater is a experimental 2 player map where the highly open
terrain is cut up with Line of sight blockers. (shrubbery)


Map screenshots:
+ Show Spoiler +
Overview
+ Show Spoiler +
[image loading]

Main & Natural
+ Show Spoiler +
[image loading]

3rd & 4th naturals.
+ Show Spoiler +
[image loading]

Middle
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
Summary
+ Show Spoiler +
[image loading]

Distances
+ Show Spoiler +
[image loading]

[image loading]



[image loading]
Version: 0.3
Map details:
Spacedump is long distance map with 3 naturals and 1 simi-island
for players to take. Some cliffs at middle are blocked off due
to "space crap" laying around! oh Yeah...


Map Screenshots:
+ Show Spoiler +
Overview
+ Show Spoiler +
[image loading]

Main & Natural
+ Show Spoiler +
[image loading]

3rd, 4th naturals & Middle
+ Show Spoiler +
[image loading]

buttom Middle
+ Show Spoiler +
[image loading]

top Middle
+ Show Spoiler +
[image loading]

Analyzer pictures:
+ Show Spoiler +
Summary
+ Show Spoiler +
[image loading]

Distances
+ Show Spoiler +
[image loading]

[image loading]



released on: EU

*Edit: fixed image sizes. :3
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 22 2011 23:14 GMT
#2
Now these are my type of maps! love the unique layouts and terrain.
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-02-24 17:48:25
February 24 2011 17:28 GMT
#3
@WniO Thanks.

Updated Spacedump to 0.3
-Removed middle Line of Sight blockers due to them causing fps issue.
-Removed noise machinery at southern base
-Added Air unit blockers at some doodads to prevent hiding possiblities.

Edit: Ah why not... Here's a little sneak peak on what more to come
+ Show Spoiler +
[image loading]

Think "Aiur aftermath" theme
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 24 2011 17:47 GMT
#4
These are pretty cool. I'm very impressed that they were created during beta.

Do you feel like Crater is too big? If it were me I would at least one more set of bases, or reduce the dimensions, or both. But I also like the impression of vastness.
Comprehensive strategic intention: DNE
Ferisii
Profile Joined February 2011
Denmark199 Posts
February 24 2011 19:15 GMT
#5
@EatThePath My stand at the size/distances regarding Crater is okayish.
The general idea about the layout came from Blizzards Blistering Sands map thus
also why there's 6 natural expansions on the map.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Meltage
Profile Joined October 2010
Germany613 Posts
February 24 2011 20:14 GMT
#6
@Ferisii wow.. that image from Aiur Aftermath (figured it might be the title of the map as well) is really cool. I want moar now! Is it an island expo?

sorry for being slightly off topic. I just couldn't help myself
http://mentalbalans.se/aggedesign
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