• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:22
CET 21:22
KST 05:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1575 users

[M] (2) Highest Authority - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Antares777
Profile Joined June 2010
United States1971 Posts
September 06 2010 19:41 GMT
#21
Maps where the expansions are placed further away from your enemy are not in the blizzard map pool (except DO but that map is shit) and they should be, so I automatically like this map. It allows zerg to expand without getting contained as easily.
Ohdamn
Profile Joined June 2010
Germany765 Posts
September 06 2010 20:14 GMT
#22
wow absolutely sweet map

played some matches today and really liked it
can't even think about any negative feedback ;D

thumbs up
"If you can chill....chill!"
SuperbeastAU
Profile Joined September 2010
Australia12 Posts
September 08 2010 05:10 GMT
#23
Thanks for all the feedback guys, glad some of you are enjoying it
Also, the map is now published on EU thanks to Ongweldt, so feel free to give it a go!


On September 06 2010 11:16 Ketara wrote:
This map looks neat, it kind of reminds me of a slightly more open 2-player Metalopolis.

Is there a reason why you don't have any brush on the map? Or is there brush that I just don't see.

I agree with the post above that the third looks much less appealing than the high yield, as well.


Hmm, not sure what you mean by no brush? :/ Like I said it's my first map so if I may well have missed something obvious :D

On September 06 2010 13:07 Badred wrote:
Beautiful map. The texturing and doodad work is impeccable.

Edit: I guess my only comment about flow is that there's only one real route through the center to your enemy. This generally means that the majority of the gameplay will be at the natural of one player or the other, with very little maneuvering about the middle. Of course, this is an issue with Scrap station as well until one player or the other takes their third, so I don't think it's a huge deal. In most of my experimentation with map design I've found that maps with multiple routes to the enemy (think Heartbreak Ridge in BW) can produce much more exciting army movement and give players more to worry about (and also give spectators more to watch, for a professional map), compared to maps with a single path through the middle.

Edit #2: Also, I'm not sure how often the shortcut path on this map will be used. Unlike Scrap Station, the shortcut doesn't seem to actually cut down on the ground distance very significantly.


Yeah, I think you are fairly right with both points. Maybe expanding the high ground shortcut a bit into an actual expansion of some sort might counter both those points a bit (although currently there isn't really enough space between bases)

On September 06 2010 13:35 EatThePath wrote:
I am not convinced that the gold is too easy to take. And if its symmetrical, isn't that part of the map features? However, it'd be nice if there was tension between the gold and corner expos as a choice for 3rd. What if the center-facing ramp at the corner was narrower for easy walloff and forcefield? (I hesitate to say add rocks.)

Or perhaps something like this?

+ Show Spoiler +

[image loading]


Have a bottom walkway with a ramp coming up at either pink, or orange with a second narrow ramp. (Maybe an expo below center bottom grass platform, or two like you had is cool too.) This would get some action going on the far side of the map, and it would make the corner harder to surmount, and therefore more attractive to grab prior to gold.

Anyway just some ideas, don't take me too seriously. I really like the map so it was worth drawing up some examples in paint!


Hmm, I like the idea of the rear platform but I think that is just getting a bit too far away from the bases, and currently I don't really have the room on the edge of the map for it! Appreciate the ideas though!



chuky500
Profile Blog Joined March 2010
France473 Posts
September 09 2010 21:41 GMT
#24
The map is very good but you should tweak the area around the middle xel naga tower. It doesn't give vision to anything useful as air units can go around it and it's not a shortcut compared to the lower tower or the shortcut on Scrap station.

A suggestion would be to just have 1 xel naga tower and move it up on the cliff, remove the 2 rocks and put one rock where the top xel naga is, and give access by the ground to the island. Because in lower leagues when terran starts lifting his buildings and turtles in the island it's really annoying especially when you have to build a lot of air just to finish him.
BoomStevo
Profile Joined August 2010
United States332 Posts
September 10 2010 23:23 GMT
#25
I like this map. It's well made, good texture and doodad work. Even though I'm getting sick of the Korhal texture set.

If it were me, and remember this is just me, I'd add destructible rocks to the gold expansions. They appear to be too easy to take as a third base right now, so I'd like it if the player had to invest time/army before taking it.

Also, I'd widen the ramps in the back path to make it a more viable attack route.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Merikh
Profile Blog Joined June 2010
United States918 Posts
September 12 2010 10:57 GMT
#26
Gold should be facing towards the middle imo.

Gold should be: Risky to take, hard to defend imo.
G4MR | I mod day9, djwheat and GLHF's stream
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 540
Railgan 132
IndyStarCraft 130
StarCraft: Brood War
Britney 14714
Calm 2558
Shuttle 592
Larva 227
firebathero 164
Dewaltoss 120
Dota 2
420jenkins378
capcasts52
Counter-Strike
fl0m5137
chrisJcsgo60
kRYSTAL_21
Heroes of the Storm
Liquid`Hasu347
Khaldor149
Other Games
Grubby3885
Beastyqt714
Sick140
RotterdaM136
C9.Mang0116
ArmadaUGS105
QueenE72
Trikslyr60
Mew2King52
ViBE10
Organizations
Other Games
Algost 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 64
• Reevou 12
• Dystopia_ 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 23
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV680
• lizZardDota261
League of Legends
• TFBlade841
Other Games
• imaqtpie963
• Shiphtur267
Upcoming Events
Replay Cast
3h 38m
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 13h
WardiTV 2025
1d 15h
SC Evo League
1d 16h
BSL 21
1d 23h
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
2 days
WardiTV 2025
2 days
OSC
2 days
[ Show More ]
BSL 21
2 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
PiGosaur Monday
5 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
WardiTV 2025
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.