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Active: 7822 users

What do you feel about the decision to remove DMZ? - Page 2

Forum Index > Polls & Liquibet
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Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
May 07 2007 02:17 GMT
#21
On May 07 2007 11:01 KizZBG wrote:
The map sucked major ass IMO.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
May 07 2007 04:54 GMT
#22
Fucking horrendous map. SCV rushes every fucking game, and if you don't SCV rush, you're most likely to lose. I think I saw one game where a terran didn't SCV rush and the team actually managed to win. Horrible. Awful.

Honestly, 4 players' peons in an orgy in one base is fun to watch especially when progamers are doing it, but not every time the map is played, then it just gets bland.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
TranceStorm
Profile Blog Joined May 2007
1616 Posts
May 07 2007 05:44 GMT
#23
On May 07 2007 09:31 Asakura wrote:
No, the map was awesome, because the games were easy to watch (short & simple).

Yeah, I don't like watching long games.
Pressure
Profile Blog Joined October 2006
7326 Posts
May 07 2007 08:10 GMT
#24
LAWL WORKER RUSH
Cambium
Profile Blog Joined June 2004
United States16368 Posts
May 07 2007 08:42 GMT
#25
I think it's a fun map.

I saw two or three matches on that map, although they all started with SCV/6 pool, but they were both relatively long (so I heard) games, with Goliaths and Mutas (Zomg!)
When you want something, all the universe conspires in helping you to achieve it.
Breavman
Profile Joined September 2004
Sweden598 Posts
May 07 2007 08:47 GMT
#26
I think 2v2 is boring to watch compared to 1v1, so I like the action packed games on DMZ that are over fast.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 07 2007 08:53 GMT
#27
Didn't see the games, but the map looks/plays kinda stupid. I wouldn't ban it just because of the rush strats though.
..and then I would, ya know, check em'. (Aka SpoR)
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
May 07 2007 09:59 GMT
#28
whoever the fuck voted the last option should die :<
ㅋㄲㅈㅁ
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
May 07 2007 11:02 GMT
#29
YellOw is too manly to be a crybaby
Hermes | Bisu[Shield] Fighting~!
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
May 07 2007 22:07 GMT
#30
On May 07 2007 20:02 Seraphim wrote:
YellOw is too manly to be a crybaby


you mean reach right?
InRaged
Profile Joined February 2007
1047 Posts
May 08 2007 04:11 GMT
#31
Wow... looks like second place is YellOw's fate. No matter where XDDD

I, btw, just saw Jinho and voted for him ;P
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
May 08 2007 04:23 GMT
#32
I still see games with DMZ still being played. When does it take effect?
mrscheng
Profile Blog Joined April 2007
Sweden658 Posts
Last Edited: 2007-05-08 05:51:55
May 08 2007 05:40 GMT
#33
"Because of the small distance between bases on this map, most 2v2s on DMZ (the map was for 2v2 only) involved both teams using T/Z and proceeding to a tandem SCV/5 pool rush."

never saw a 5poolrush on that map, since that would mean kwan kwang by the scvrushing terrangeee.
SKT Hyuk is my homeboy
pOOwarrior-
Profile Joined January 2007
United States518 Posts
May 08 2007 08:59 GMT
#34
The map change takes full effect next week (starting on monday or whatever weekday they start playing proleague games)
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
May 08 2007 10:17 GMT
#35
The map was pretty shit, but the games were exciting i thought. I think it shoulda been around longer for more games, after all, you gotta please the fans. At least till BoxeR played it, and did soem crazy shit.
We see things they'll never see
anch
Profile Blog Joined June 2006
United States5457 Posts
May 08 2007 12:38 GMT
#36
its kinda not fair how OGN got this like 1 time and other 5 2v2 games are on CoF.
On other hand, KTF owns CoF twice but got DMZ like 4 times.

probably rig to favor some team.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 08 2007 15:54 GMT
#37
all they need to do it seems like is put a mineral patch on each of the ramps that are close to the Dwebs
ModeratorBlame yourself or God
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
May 08 2007 22:31 GMT
#38
Hey I've noticed that in VODs, the air units (muta/overlords) were going UNDER the disruption webs. How is that possible? And does it mean it affects air attacks too? (I'm guessing no, but it was a weird sight to see)
Im not a n00b, I just play like one.
Luhh
Profile Joined October 2003
Sweden2974 Posts
May 09 2007 01:33 GMT
#39
Good riddance!

But for the record Goodfriend and Yellow ARE crybabies..
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
May 09 2007 05:04 GMT
#40
6pool sunk, 6forge cannon, 8rax bunk, yey
It takes a fool to remain sane.
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