TL Mafia 4
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On February 25 2009 08:51 Incognito wrote:
Dang I missed it. *sigh*
Wow I've just realized there are a lot of vets who aren't in this game.
There are a few recently registered with low post count players though.
I'm still reading the last 4 or so pages but I figured I'd post this in case it's getting too late.
Will update with thoughts later. Veteran plan is awesome btw
EDIT: I quoted someone elses vote to save time, removed quote tags.
On March 01 2009 07:32 fusionsdf wrote:
Show nested quote +
On March 01 2009 05:20 LTT wrote:
On March 01 2009 05:17 3clipse wrote:
I vote for inertinept (obviously).
And correct me if I'm wrong, but doesn't this idea with Dyno make it awfully easy for the Mafia to get moles in posing as Vets?
No. They cannot pose as vets. Every vet will be confirmed today by using their vote ability The same way we confirmed Dyno, they will confirm themselves to Dyno and start the circle. Any mafia that tries to pretend to be a vet is an instant free lynch.
They can pretend to be medics or detectives though can't they?
This doesn't matter really, it just gives us more info as they're never going to know who other people's roles are. As long as they do what Dyno. is asking them and we keep in mind the ways mafia can play with anything they're faking, once they try and fake some info or can't do what is asked we have a mafia.
On March 01 2009 14:36 d_so wrote:
Show nested quote +
On March 01 2009 14:32 LTT wrote:
On March 01 2009 14:29 d_so wrote:
On March 01 2009 14:21 Monoxide wrote:
each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves
right, that means we have 8 vets.
i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with.
also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet.
imo we should save sanctuary.
It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x
this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are.
i ono man seems wasteful to me
I can't think of a better situation to use sanctuary tbh.
We just established 8 confirmed townies at the cost of them losing their night protection. I can't imagine it would be hard for mafia to kill a few of them just by picking random people to kill at night. This way when our 8 confirmed townies are most vulnerable, they become invincible for a night and mafia don't know who they are and those random hits that would have hit them, are ignored.
All that aside, when is a more beneficial time to use sanctuary? It's not like mafia are going to suddenly target all our medics, or all our Private Eyes in 1 night. This means that any other time we choose to use sanctuary would be a stab in the dark.
What we have chosen is the most methodical choice.