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Star Wars: The Mafia Awaken - Page 4

Forum Index > TL Mafia
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Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-02-16 14:49:04
February 16 2016 14:38 GMT
#3287
I had some rough notes typed up for some of the new-ish players (<10 games played) that were in this game, constructive criticism for next time, any issues extensively discussed in obs qt, I've largely left that out.

boxerfred - Much much much improved game, as others have said, you did good getting yourself townread fairly easily, now just brush up a tad on the scumhunting. On the up, you knew more or less whom to sheep. You had general scum hunting characteristics down. Watch the self-meta, it can be a turnoff to some (particularly D3), and I know it can be frustrating when you run into newer players or players who aren't familiar with you. Just be aware people have their own standards for scumhunting and try and be a tad patient. D1 voting patterns made it hard for people to understand your motives and if I recalled right, to some people it didn't look like you cared about the lynch. So if you are constantly going back and forth, give other townies an insight into why.

darthfoley - Day 1 play was excellent even if on the wrong side of the vote. Your biggest issue was your play after day 1 and had scum played their cards better you might have been a very viable mislynch in the late game, as scum can start out strong and fall off hard. Even when you are in a situation where there is an auto-lynch, or as is the case in this game, a series of auto-lynches, it is still important to interact with the top towns as it is likely it could be your last day to work with them before you're really on your own. At the same time it is important to offer your thoughts (or at least a reaffirmation if you truly have nothing to add) to the thread, as it's possible you might see something in someone that others may not.

disformation - Well done. Not only you were easily readable as town, but you've finally found a scumhunting method that works for you, VCA and post-day 1 motives. You also did a good job on figuring out whom to sheep when you weren't 100% sure, I think Palmar's said this but that is an underrated skill as town that I think is very important. The next step is simply to combine different scumhunting methods in terms of figuring out who was most likely mafia. If you take some of the things you did day 4 like for Moosy, figuring out thoughts going nowhere and applied it to day 1-2, all the better. You had some tinfoil too early (e.g. at one point you had a Rels/marvellosity/Mage/+1 scumteam which is just insane tbh) and tinfoil is generally ferretted out by an exhaustive multi-day VCA or NK wifom/pure lategame. It's generally not an effective use of time to consider tinfoil early on, but otherwise very solid play in the late game and taking charge when the early-game leaders were gone.

MoosyDoosy - Objectively your biggest issue (aside from the afk day 4) as mafia was getting by on tone reads, you fooled some people but both ritoky and NM correctly addressed scepticism on your general behaviour day 1 and it was the main reason for Mage continuing to probe you after day 1 to make sure you were actually town, particularly when he tried to draw comparisons with two other games where you eventually advanced the game as town. Even after he died, disformation and LS both followed up on you not following up on your thoughts and ultimately your continued lurkiness led to Chezinu checking you day 4. That said you probably should have taken out the DT as soon as he claimed, I think had you been more active I think the wifom play might have been more viable but with activity day 3 and later it was only a matter of time until you were getting checked.

NocturneMage - Scumhunting was 10/10 this game, and your tracker play was beaten to death in the qt, so I'll just touch up on the main issue for you this game - presentation of your posts. Like JAT said, keep your posts concise. If you want to reach out to the masses that want to see backup/quotes, then do what you did best day 2 - use a numbered format with spoilers for the quotes. Use BBCode to your advantage. When boxerfred asked you day 2 to case VA, you did in a way he was able to read easily. When you cannot interact with your top scumreads, stick to the same methods - why are the interactions between X and Y scummy and take on the same format. Your meta case on Palmar day 1 read okay, your mini-case on Koshi day 1 was better, but your meta case on Moosy was very difficult for me to follow and rayn pointed out he couldn't understand it at all. Use the "why someone is mafia" as the bullet point and then use meta or quotes as your spoilers, that really is the way to go for readability I think. Overall, nail down the presentation/formatting of your cases and you'll find yourself more effectively able to lead a town.

Zyrre - My understanding is that it's your second game on TL, don't get too down on getting lynched too early, especially in a game with more than 13 players, which can be generally pretty difficult for inexperienced players. Overall, for you, what it came down to was inactivity, and relatively speaking, for a 17-player game, the expectations will be higher. One or two players (Noon/Mage) had an inkling you were town based on the fact your reads had a chance of being suboptimal based on the time crunch, but when your opposing wagon is someone that town can trust they can get more information from or even worse for you - a blue role - you will almost certainly get lynched. For a newer player to the site, your first objective is to make yourself readable/unlynchable as town. If you are pressed for time, make sure you give a comprehensive (taking into account ALL activity by that player) read on either 1) your top scumreads or 2) the players most hotly discussed in thread/closer to end of day. This way townies won't think you are distorting the facts or have something to hide. Going forward, as you are new to TL, I would recommend a newbie game, to get used to the pace and to understand how others might scumhunt. There were a few things in your list post that also highlighted things that didn't necessarily make others mafia, and coaching might help you understand a few of these things better.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-02-16 15:21:45
February 16 2016 14:47 GMT
#3290
On February 16 2016 23:39 nooniansoong wrote:
this was one of the top 5 worst games I've ever played.


If there's a specific player or cycle you want to address, this might be the time to do it (constructively) so that certain players won't repeat mistakes or things that might have irritated you.

(edit: if your lack of enjoyment was not directed at a player, and rather the auto-lynch situation, then ignore what I said, I was unable to tell because of your second post saying it wasn't a hosting issue)
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-02-16 15:11:56
February 16 2016 15:07 GMT
#3294
On February 17 2016 00:00 raynpelikoneet wrote:
Are you serious HtS?
Nothing happened after N1 except for NM casing VA. Literally nothing else happened in this game after N1...


Are you referring to the nomination or to my long wall post of advice?

If it's the former, IDK. I think I've pointed specifics with respect to how town narrowed it down after the first 1-2 autolynches. There was still a decent amount of doubt over Chezinu/boxerfred/LS/Moosy that the remainder still had to work with and did. Even if we were townreading them easily, they weren't townreading each other so.

If it's the latter, I understand what you are saying here, most of my long post is based off of day 1 play, where it was not particularly with boxerfred, disformation and darthfoley, particularly with darthfoley falling off (you scumread him for that reason yourself???) it could have hurt them if conditions were different or if scumteam were playing better. It's never too early to correct potential mistakes that could have hurt town. Just saying.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
February 16 2016 15:13 GMT
#3296
On February 17 2016 00:11 raynpelikoneet wrote:
Ahh no.. i was referring to kush's post, i think that was what he was meaning.
On the nomination, I personally don't think murdering an almost afk mafia team is some spectacular play but that's something almost noone agrees with me on and i don't really care.


Alright, I see what you mean. I wasn't trying to be mean, I just didn't understand where he was coming from, if he didn't have an issue with the hosts, I just made the (misinformed?) assumption it was a criticism of the players in the game for whatever reason.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-02-16 15:45:32
February 16 2016 15:44 GMT
#3297
On February 17 2016 00:01 LightningStrike wrote:
Anything tips for me HTS? I never actually had to replace into a slot before honestly.


Took a look at your filter. 6 pages for 3 autolynches isn't bad at all, and save for a few self-meta posts (disclaimer: I am being nitpicky) overall, your probing, PoEing, etc should have had you pretty easily read as town as others might have been slacking off. Onegu with zero activity and an isolated vote left you in a bad position (it is what it is) so even with other players not being as familiar with you, you still managed to put your thoughts out there and get yourself townread.

You were unaware miller though, had you been checked, your case might have been harder and I could have seen the players who didn't know you as well go for a percentage play lynch. But this is beyond your control, I think overall you did just fine and enough people were aware of the possibility of a miller they would have weighted your play.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
Last Edited: 2016-02-16 16:27:07
February 16 2016 16:25 GMT
#3307
One more issue I forgot to mention - this is primarily aimed at other people here who host or co-host. As I'm sure most players noticed, the day 1 flip took unusually long. This was explained in the obs QT as to why, but just a heads up - what happened is that right when I announced the lynch in thread, and before I posted the flip, it was noticed that Shapelog and I were getting two different vote counts before the timestamp/clock showed xx:00 on his school's computer and my comp at home was showing xx:59.

With JAT/Palmar switching, we know that switch changed the outcome of the vote. To ensure the right votes are counted where it's extremely close, BH, who also recently found out this issue, had advised us to use the quote function for when a vote is cast, to determine the true TL server time, which is the time to use if a vote should be on time, and not the timestamp, which is the time on your computer clock.

I know there were a few other games that had the issue where the TL timer might have been a minute or whatever off from the clock time on the computer, but now we know the issue.

So going forward, just something I feel hosts (if they aren't already aware) should keep an eye out for if you are counting together with a cohost and you are dealing with last-second vote shennanies.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
February 17 2016 17:12 GMT
#3315
On February 17 2016 05:09 NocturneMage wrote:
Also random question, has anyone heard from Moosy? Did he seriously just afk and not tell anyone? Or did something actually happen to him? Hopefully not another situation like Eversince in Fullmetal.


Can't speak for anyone else but I know I haven't.
The phoenix must burn to emerge. - Janet Fitch
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