boxerfred - Much much much improved game, as others have said, you did good getting yourself townread fairly easily, now just brush up a tad on the scumhunting. On the up, you knew more or less whom to sheep. You had general scum hunting characteristics down. Watch the self-meta, it can be a turnoff to some (particularly D3), and I know it can be frustrating when you run into newer players or players who aren't familiar with you. Just be aware people have their own standards for scumhunting and try and be a tad patient. D1 voting patterns made it hard for people to understand your motives and if I recalled right, to some people it didn't look like you cared about the lynch. So if you are constantly going back and forth, give other townies an insight into why.
darthfoley - Day 1 play was excellent even if on the wrong side of the vote. Your biggest issue was your play after day 1 and had scum played their cards better you might have been a very viable mislynch in the late game, as scum can start out strong and fall off hard. Even when you are in a situation where there is an auto-lynch, or as is the case in this game, a series of auto-lynches, it is still important to interact with the top towns as it is likely it could be your last day to work with them before you're really on your own. At the same time it is important to offer your thoughts (or at least a reaffirmation if you truly have nothing to add) to the thread, as it's possible you might see something in someone that others may not.
disformation - Well done. Not only you were easily readable as town, but you've finally found a scumhunting method that works for you, VCA and post-day 1 motives. You also did a good job on figuring out whom to sheep when you weren't 100% sure, I think Palmar's said this but that is an underrated skill as town that I think is very important. The next step is simply to combine different scumhunting methods in terms of figuring out who was most likely mafia. If you take some of the things you did day 4 like for Moosy, figuring out thoughts going nowhere and applied it to day 1-2, all the better. You had some tinfoil too early (e.g. at one point you had a Rels/marvellosity/Mage/+1 scumteam which is just insane tbh) and tinfoil is generally ferretted out by an exhaustive multi-day VCA or NK wifom/pure lategame. It's generally not an effective use of time to consider tinfoil early on, but otherwise very solid play in the late game and taking charge when the early-game leaders were gone.
MoosyDoosy - Objectively your biggest issue (aside from the afk day 4) as mafia was getting by on tone reads, you fooled some people but both ritoky and NM correctly addressed scepticism on your general behaviour day 1 and it was the main reason for Mage continuing to probe you after day 1 to make sure you were actually town, particularly when he tried to draw comparisons with two other games where you eventually advanced the game as town. Even after he died, disformation and LS both followed up on you not following up on your thoughts and ultimately your continued lurkiness led to Chezinu checking you day 4. That said you probably should have taken out the DT as soon as he claimed, I think had you been more active I think the wifom play might have been more viable but with activity day 3 and later it was only a matter of time until you were getting checked.
NocturneMage - Scumhunting was 10/10 this game, and your tracker play was beaten to death in the qt, so I'll just touch up on the main issue for you this game - presentation of your posts. Like JAT said, keep your posts concise. If you want to reach out to the masses that want to see backup/quotes, then do what you did best day 2 - use a numbered format with spoilers for the quotes. Use BBCode to your advantage. When boxerfred asked you day 2 to case VA, you did in a way he was able to read easily. When you cannot interact with your top scumreads, stick to the same methods - why are the interactions between X and Y scummy and take on the same format. Your meta case on Palmar day 1 read okay, your mini-case on Koshi day 1 was better, but your meta case on Moosy was very difficult for me to follow and rayn pointed out he couldn't understand it at all. Use the "why someone is mafia" as the bullet point and then use meta or quotes as your spoilers, that really is the way to go for readability I think. Overall, nail down the presentation/formatting of your cases and you'll find yourself more effectively able to lead a town.
Zyrre - My understanding is that it's your second game on TL, don't get too down on getting lynched too early, especially in a game with more than 13 players, which can be generally pretty difficult for inexperienced players. Overall, for you, what it came down to was inactivity, and relatively speaking, for a 17-player game, the expectations will be higher. One or two players (Noon/Mage) had an inkling you were town based on the fact your reads had a chance of being suboptimal based on the time crunch, but when your opposing wagon is someone that town can trust they can get more information from or even worse for you - a blue role - you will almost certainly get lynched. For a newer player to the site, your first objective is to make yourself readable/unlynchable as town. If you are pressed for time, make sure you give a comprehensive (taking into account ALL activity by that player) read on either 1) your top scumreads or 2) the players most hotly discussed in thread/closer to end of day. This way townies won't think you are distorting the facts or have something to hide. Going forward, as you are new to TL, I would recommend a newbie game, to get used to the pace and to understand how others might scumhunt. There were a few things in your list post that also highlighted things that didn't necessarily make others mafia, and coaching might help you understand a few of these things better.