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Newbie Mini Mafia LIX - Page 7

Forum Index > TL Mafia
Post a Reply
Prev 1 5 6 7 8 9 58 Next
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:06 GMT
#121
Is this your first game of mafia ever, loaf?
Minimal effort.
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:07 GMT
#122
no just on these forums
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:08 GMT
#123
Ah, so you've played forum mafia before then? May I ask how many times?
Minimal effort.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
October 07 2014 01:08 GMT
#124
Are nights silent or may we talk at night?
the OP doesn't mention it
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:08 GMT
#125
Probably talk at night since it's a newbie set up. But host should confirm.
Minimal effort.
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:13 GMT
#126
since 2013 so i've played for about a year

and been playing live mafia also with friends so theres that too
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:15 GMT
#127
Have you ever played a game before with the set up you thought the game initially had?
Minimal effort.
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:18 GMT
#128
Yup everyone had a role and all we had to do was reveal our roles and i think it ended on day 2.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:18 GMT
#129
What the hell. Would you mind linking to the game?
Minimal effort.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
October 07 2014 01:21 GMT
#130
On October 07 2014 10:18 loafery wrote:
Yup everyone had a role and all we had to do was reveal our roles and i think it ended on day 2.

Exactly why this guy is town. He wanted a free win.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:22 GMT
#131
Death Eaters = Bad Guys;
Dumbledore's Army = They mess up the bad guys moves at the risk of death and can alert the order of phoenix.
Order of Phoenix = They fight the bad guys
Aurors Office = (Aurors are the magical equivalent of detectives), they arrest anyone they find at night time and can spy too.

Warning: the odds might be slightly against the death eaters but do not let this put you off! More on specific character's roles later!
----
The Roles

Death Eaters (8)
Voldemort - Can not be killed except by a Harry & Dumbledore combo, otherwise kills(1) and flees when outnumbered 3+ to 1. If all other death eaters are killed Voldemort flees swearing he will one day have his vengeance. Can not be imprisoned in Azkaban.

Bellatrix Lestrange - Bellatrix's love for pain and suffering makes her go out and torture a fellow wizard once a night. The wizard does not die but is so deeply harmed he can no longer perform night actions.

Lucius Malfoy - Lucius Malfoy is deeply in the Minister of Magic's web of knowing and as such has access to the Auror's Council. The counsel does not know of his true allegiance.

Death eaters go out at night to kill. If they are intercepted before they reach their target they will fight whoever intercepted them. If the death eaters outnumber their opponents part of the group will break away to carry out the mission.

Death eaters have a 50% chance of killing, a 15% chance of immobilizing and a 15% chance of running away.

Order of the Phoenix (5)
Dumbledore - Can not be killed except by Voldemort. Can not be imprisoned in Azkaban. Holds the Elder Wand.

Sirius Black - Can not be imprisoned in Azkaban. Will have the chance to aid Harry Potter, if Harry Potter finds himself outnumbered. Can transform into a dog to avoid detection, but can not attack as a dog. Dog transformation lasts during the day, disabling sirius from voting, but making it impossible to find him for lynch.

Kingsley - Kingsley is an Auror and as such is part of the Auror council. He's a good guy but can not reveal his allegiance with the order of the phoenix to the auror council in case it has been infiltrated by death eaters.

Mr Weasley - Can create moogle artifacts with a 50% chance they will work. (inventor)

Remus Lupin - Has a 25% chance of turning into a werewolf and not helping the order on that night unless he receives the wolfsbane potion.

The Order of the Phoenix can protect(a person), guard (a location) or kill (death eaters) during the night. The Order of the Phoenix can not carry out a kill mission unless they know their target is a death eater.

The Order of the Phoenix has a 25% chance of killing Death eaters, a 25% chance of immobilizing them and a 25% chance of escaping.

The order of the Phoenix has a 5% chance of killing Aurors, a 20% chance of working together, a 25% chance of immobilizing them, and a 25% chance of escaping

Dumbledore's Army (5)
Harry Potter - Can not be killed unless by Voldemort and Dumbledore must already be dead for this to happen. If caught, will not go to azkaban, but the names of those who were with him will be known by the auror's office.

Hermione Granger - When caught in battle, has a 25% chance of saving the whole group

Ron Weasley - Thanks to his deluminator, Ron can turn off all the lights in a location, giving them a 50% chance aurors will not notice them and try to imprison them. The deluminator gives the group 25% more chances of escaping.

Ginny Weasley - Has a 15% chance of successfully casting a bat curse when engaged in battle.

Neville - Is immune to Bellatrix's cruciatus curse and instead has a 10% chance of killing her and a 20% chance of immobilizing her.

Dumbledore's army has a 10% chance of killing death eaters, 20% chance of immobilizing them and a 20% chance of escaping them. If Ron is with the group odds of escaping are increased to 45% thanks to the deluminator.

Dumbledore's army has a 25% chance of immobilizing the Aurors, and a 50% chance of escaping them. If Ron is with the group, they have a 75% chance of escaping.

Aurors (8)
Aurors get to spy on 2 people (role & location) per night.
Aurors will take anybody that they find immobilized to Azkaban.

Aurors can protect (a person), guard (a location) or arrest during the night. The aurors need to know the person's location in order to arrest them.

Aurors have a 10% chance of killing, a 20% chance of working together with Order of the Phoenix or Dumbledore's Army and a 45% chance of immobilizing (anyone), a 10% chance of identifying whoever escapes them and a 10% chance of running away.
------

The way these odds(%) will work will be as simple as possible. A coin flip decides which team goes first. Add all those odds together e.g.

3 death eaters vs 2 aurors
Death eaters have a 50% chance of killing, a 15% chance of immobilizing and a 15% chance of running away.

Aurors have a 10% chance of killing, a 20% chance of working together with Order of the Phoenix or Dumbledore's Army and a 45% chance of immobilizing (anyone) and a 10% chance of identifying whoever escapes them.

Assuming the death eaters win the coin flip:
death eaters: 50*3 + 15*3 + 15*5 = 150 + 45 + 45 = 240
I put 300 into http://www.random.org/;
if it's 1-150, the first move is a kill;
if it's 151 - 195, the first move is an immobilization
if it's 196 - 240, the first move is an escape.

If the aurors didn't suffer any losses, I then add their odds together
10*2 + 45*2 + 10*2 = 20, 90, 20

if it's 1 - 20, the aurors make a kill;
if it's 21 - 110, the aurors stun/immobilize
if it's 111 - 130, they identify the attacker


Groups only get one kill per night. If they've already killed, their odds of killing count towards stunning/immobilizing instead. When stunned you are unable to move until the next night. You will be most unlucky if a death eater or an auror crosses your path. The bigger team always attacks first, if the teams are of equal size it is decided by coin flip.

Rule change:
To make the rule mechanics more similar to the usual WW game, you can now target a specific person. You can choose which path you take, if you don't I'll just take you along the quickest path.
----
Check the map,
Dumbledore's Army must end the night at Hogwarts,
Order of the Phoenix must end the night at Grimmauld Place,
Aurors must end the night in Ministry for Magic,
Death Eaters must end the night in Malfoy Manner
Malfoy & Kingsley can end at either Ministry for Magic or Malfoy Manner/Grimmauld Place respectively.

This means that for every night action you need to send me which path you want to take there, and which path you want to take back.

Red Lines can not be travelled on, Purple Line can only be travelled by the order of the phoenix.
-----------
Mayor
Each day a mayor will be chosen. The mayor and whoever is traveling with him will be immune to Auror intervention.

Death eaters win when Order of Phoenix & Dumbledore's Army are dead.
Everyone else wins when all death eaters are dead.
Kill voldemort or Harry Potter = Epic End Game Scene.
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:23 GMT
#132
well here's the set up we used
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:24 GMT
#133
Haha what the fuck. All right.
Minimal effort.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
October 07 2014 01:28 GMT
#134
That sounds like a setup that spends 20 pages talking about the rules.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:31 GMT
#135
it seems complicated but it really wasnt and lasted i dont' know about 150 posts only
loafery
Profile Joined September 2014
142 Posts
October 07 2014 01:33 GMT
#136
enough about games i've played on other forums

what are we gonna do about this today, I'm apparently confirmed town we got 3 people here and I'm getting positive vibes from you two so I don't think you two guys are scum nothing really suspicious.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
October 07 2014 01:36 GMT
#137
I'm probably off soon, I'm expecting everyone to have said something by the time I wake up. Then I will point out scum and we'll lynch said scum.
Minimal effort.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
October 07 2014 01:37 GMT
#138
I never said confirmed town but you're right, the vibes have been fairly positive.

abuse and dusts still need to make intro posts I think I'm gonna wait 'til everyone gets in here and gives me something to read.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
October 07 2014 01:37 GMT
#139
On October 07 2014 10:36 Superbia wrote:
I'm probably off soon, I'm expecting everyone to have said something by the time I wake up. Then I will point out scum and we'll lynch said scum.

ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Rad
Profile Joined May 2010
United States935 Posts
October 07 2014 02:55 GMT
#140
Wow, lots to see already.

@Superbia and @Fecalfeast - why so quick to jump on loafery being town?

@loafery - a game that elaborate and town just decided to mass role call? So sad Couple questions for you:

How often over the past year have you had games similar to that? Is it the kind of game you're used to or do you play more games with sane rules like this one?

Do you think mafia will be incapable of giving you positive vibes? Is town capable of giving you negative vibes? You've reached the "not scum" conclusion for Superbia and Fecalfeast pretty quickly, why is that?
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