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Vote Count
Xatalos (2): Artanis[Xp], Plutarch
NOT VOTING: Coagulation, Grackaroni, JarJarDrinks, LSB, Xatalos, xigxag, Blazinghand, raynpelikoneet, sidesprang, Alakaslam
Currently Xatalos is set to be lynched.
Let me know if I missed anyone!
Deadline is in
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I'm aware of Coag's ban. Will wait for Sentinel before doing anything permanent.
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Vote Count
Xatalos (4): Artanis[Xp], Plutarch, LSB, JarJarDrinks
xigxag (3): Alakaslam, Blazinghand, Xatalos
NOT VOTING: Grackaroni, xigxag, raynpelikoneet, sidesprang
Currently Xatalos is set to be lynched.
Let me know if I missed anyone!
Deadline is in
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Quick reminder: send any actions to both Sentinel and myself.
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Vote Count
Grackaroni (5): raynpelikoneet, JarJarDrinks, LSB, sidesprang, Alakaslam
Blazinghand (2): Grackaroni, Blazinghand
NOT VOTING: Nobody
Currently Grackaroni is set to be lynched.
Let me know if I missed anyone!
Deadline is in
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I didn't expect to wake up to this.
GG town, especially sidesprang and the doctors (protecting the scum kill every night you're alive is no mean feat). To rayn as well, he nearly pulled this one out.
I may have some comments later.
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Some thoughts on the game:
On modkills
We were fortunate this game that the modkills didn't ruin the game. No power roles or mafia were lost, and since town were almost certainly going to mislynch Vayne anyway (and then two townies would be shot by SK and mafia) the only thing town ended up losing was time to talk. The modkills obviously affected the game since mafia and SK probably wouldn't have chosen to shoot Coag and xigxag, but it could have been a lot worse.
I'd like to think that even if Vayne, Coag and xigxag had all been town PRs or something we'd still have gone through with it and sacrificed the integrity of this game to make the point about unacceptable behaviour clear. (Not that we had much choice with Coag and xigxag, but even if we had.)
+ Show Spoiler [Coag modkill] +On the day he was modkilled, Coag had actually satisfied activity requirements (IIRC he had a vote on xigxag or something) and he would have been un-banned by around the start of the next day. However, since the slot had already been replaced once and Coag hadn't done much to make the slot more readable it wasn't really fair to expect town to deal with a further 48 hours of complete inactivity on top of that.
A few comments
Disclaimer: As you probably know I was on vacation until day 1 and never really went back to read it. As such I don't intend to comment on whatever happened then.
Day two was... weird. I was convinced the day, and further the game, was going to end poorly for town until the last hour or so. Funnily enough the SK was the primary force behind the purpletrator lynch, though aided and abetted by (over?)enthusiastic bussing.
From the fact that he was nearly lynched over purpletrator I felt that Vayne should have been pretty clearly town - however, I can understand between frusturation and policy why he was to be lynched day 3. Modkilling him put scum well and truly on the spot to perform, and they mostly folded here instead.
After that point the thread kind of died understandably. Grack lynch was obvious and there was nothing much to discuss until d4, at which point the Rayn check ended the game. Since town knew there was a cop in the setup and had a mislynch to spare there was literally no way for Rayn to win at that point.
Sentinel was cheering for Rayn to win, I didn't have strong feelings one way or the other.
I don't think the nightactions have been made public yet, so here they are:
Night 1: Rayn shoots bumatlarge purpletrator shoots plutarch kush protects plutarch holyflare protects plutarch Artanis uses Psionic Storm on xigxag (it missed) Xatalos roleblocks LSB Sidesprang checks LSB Corazon shoots Holyflare
Night 2: Rayn shoots kushm4sta Grackaroni shoots Blazinghand kush protects Blazinghand Xatalos roleblocks Alakaslam Sidesprang checks Alakaslam
Night 3: Rayn shoots Artanis Grack shoots Plutarch Sidesprang checks Artanis
Night 4: Rayn shoots Blazinghand Sidesprang checks Rayn
If you have any questions you'd like me to answer or any feedback on my contribution to this game, feel free.
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