On July 04 2013 00:41 austinmcc wrote:On July 03 2013 09:01 BloodyC0bbler wrote:
Austins power was so fucking pro town that he blended in so well with terrible townies -_-
I ended up hating the first part of my role. Every time I've made a PTP role, I'm thinking of something fun from a town side of things, not really one that's great for everyone.
I figured someone would get the role, send out messages, give away something pro-town (with the option for roleblocker if mafia got it), and then over the course of 2-3 days amass a bunch of info about who chose what, be able to release it and maybe do something good.
In mafia's hands, especially with only 3 of us and getting outed early, it was "Force yourself to give town powers." I send out PMs, have to claim the PMs eventually, and then it becomes horribly obvious that I've been gifting powers to mafia if I ever do. I can't even fake anything, because I'd have to fakeclaim both a fake target of my role-gifting AND lie about someone choosing that person AND have that person on the list anyway, because the second person-chooser would know if they weren't.
I could have maybe given us a vig somewhere, but it would have come out later. Stupid role just couldn't be NOT pro town, the best I could do was give vet or hope people mediced the targets I thought they would.
Also, as far as roles are concerned, I loved the idea of a choose your own adventure role, almost made one as well, but...I don't think I like how they work in actuality. At least for the other faction, knowing that gonzaw knew crossfire's role, could lead him to all the good choices and none of the mediocre, and could talk in code with crossfire. The choose your adventure role becomes a quasi-mason AND is toughish to balance because instead of having all these choices, crossfire can be told what choices to make each time for the best outcome.