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Roulette Mini Mafia - Page 8

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layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
June 22 2013 12:59 GMT
#1917
well you did lose your bluesnipe role on day1

why did your team do the cop play on day2?
if you had gotten a mislynch and then done it, it might have worked.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
June 23 2013 02:32 GMT
#1936
If you add a busdriver then take out miller since the cop becomes even less reliable than it already was. Maybe remove cop and miller and add a vig or tracker/watcher. Alternatively you could add sanities since cop is going to claim their checks anyway and it might be funny.

The fact that town can claim all actions at the start of each day is only helpful so long as blue roles go to town. This game was strange in that scum got cop 4 times but if scum get Doctor or roleblocker then they can doublestack and get a lynch on the person that gets roleblocked. At the same time they can get one of their players "almost certainly town" status since very few people will believe that scum would hold KP. Faking a red check is also a strong play but in this case it perhaps didn't work out because it ensured that scum would lose a KP by day3. But if we had mislynched a townie on day1 or even day 2 it could have pretty much won the game since it killed the thread.

I felt like this set-up is mafia favored (but it really comes down to who gets which roles). Since so much discussion is role focused a mafia player can justify pushing mislynches quite easily. As town you cannot trust in the roleclaims either since if mafia have a role they can manipulate the actions. There is also no KP outside of the lynch which means that if mafia getting "the near confirmed town" status through roles is even stronger.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
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