Normal Mini Mafia IV - Page 16
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Promethelax
Canada7089 Posts
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Promethelax
Canada7089 Posts
Toad and I were talking about how town favoured the mafia scum set-ups seem to TL players. Do you think that is because level of town play is higher on TL or scum lower? As someone who never played on mafiascum I'm curious how their towns and scum teams rate against ours. Do set-ups need to be balanced for the forum they are on or is there some magic balance which will be good no matter the players? | ||
Promethelax
Canada7089 Posts
I haven't seen medics>JKs in a game in forever. Kind of like how I never see innocent children on TL(except once, when sloosh was IC. Maybe iGrok's good clean old fashioned mini mafia?). I like JK much better because, as you say, follow the cop is broken (and very boring). I also like that scum can fake claim miller, as marv did here. Much more interesting than IC which is just a wasted kp. Bugs aren't you running the upcoming 16p mini? I like your move away from c9++, too many randoms (myself included) understand the set-up fully and try to break it instead of trying to find scum. I personally plan to never use c9++ ever again simply because it is too easy to solve. I like the semi-open nature and wide range of possibilities but I think I'll tailor make my own set-ups to avoid the dangers of a c9 savvy town beating the set-up instead of the scum team. | ||
Promethelax
Canada7089 Posts
On February 05 2013 06:51 wherebugsgo wrote: yeah I am running the upcoming mini. However I've never run into a setup-breaking problem when I run c9++ because I never publicized the RNG I use :p I gave it to marv I believe but he only used it once (and I changed it since then too) The last C9++ I ran, the town tried to break the setup and failed horribly IIRC. They wasted tons of time and lost. I remember... | ||
Promethelax
Canada7089 Posts
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Promethelax
Canada7089 Posts
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