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British Empire Mini Mafia

Forum Index > TL Mafia
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Hapahauli
Profile Joined May 2009
United States9305 Posts
January 02 2013 03:11 GMT
#4
/in

This will end well. Hopefully.
+ Show Spoiler +
[image loading]
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 03 2013 23:07 GMT
#34
Pre-emptively:

If the game's starting today, I'll likely be busy for most of the night. Should be around tomorrow though =)
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 00:31 GMT
#38
Hai Gaiz!

Before I'm off to fill out some forms in RL land (fun fun fun), I have a post prepared about the instant-lynch mechanic for the town to stew over.

P.S. I'm town - woo!



Musings on Insta-Lynch

The biggest advantage town has in this setup is time. The days have no time-limit, which is of huge advantage to the town if used properly. Since there is no deadline, there are no situations where town is forced to panic for a last-minute lynch. We can take the time to ensure that all lynch decisions we make are calm and calculated. The last thing we want to do is waste a day because of a quick and emotional mislynch.

So here are a few policies I favor in instant-lynch games:

1) Days should be a minimum of 72 hours. Ideally even longer. While this seems long, it is to town's advantage to drag things out. Give all the players opportunities to think and post. The last thing we want is a fast, emotional lynch, which is especially disastrous in this setup.

2) Before a "hammer" vote is dropped, every player must comment on the leading candidate(s). One potential drawback of an instant-lynch system is that a player can die without everyone in the thread being present. This policy prevents that, and promotes discussion and information about lynch candidates.

3) Policy-Lynch people being stupid with hammer votes. This is a deterrent against scum getting away with fast, emotional mislynches. If you are going to hammer vote, you better be damn sure you have a calm and collected reason for it.

These policies may seem "obvious" and "bland," but they are effective and need a great deal of self-discipline to be effective. I hope you all chose to follow these with me, as I feel that this is the best way to "game" the lynch mechanics towards the town's advantage.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 00:57 GMT
#42
Man I love how this game is so unbelievably distracting from RL priorities =P

Aaaaaanywho:

@ MrZ
On January 04 2013 09:37 MrZentor wrote:
Also, dragging days out will lead to decreased interest in the game by town, increasing inactivity, and generally making things easier for scum.

Days should be 48-72 hours.


I completely disagree. We have time, and we should use it. If you're town, you shouldn't have motivation problems finding scum. If we end up going for like 5 days or something, I'd sympathize with this, but 3-4 days is completely standard in every insta-lynch game I've played (atleast on Day 1).

Forcing ourselves to abide by some arbitrary lynch deadline is pretty much the worst thing you can do.

@ RiseAgain
On January 04 2013 09:45 RiseAgain wrote:
Oh, good someone spewing banalities already. Also, that post is clearly pre-prepared, which makes it worthless for assessing your alignment. Good job?

1.) Why? Letting days go on interminably is a waste. Towns, more often than not, manage to talk themselves out of good lynches and generally get sidetracked, we need to have a plan for eventually reaching a consensus, if we spend a week talking, people will lose interest and focus, there's a reason days last 48 hours usually. I'm fine with running 72 hours, I'm not fine with us stalemating stupidly.

2.) I have a better proposal. Consider the guy taking the hammer vote the same as a day vigi and act on his "shot" accordingly, sometimes (most times) extended discussion is called for. Sometimes heroic shots are called for. Judge on actions.

3.) Policy Lynches are stupid, because town never follows up on them. We can claim we want to policy lynch people hammering stupidly, but you know we won't. There are way too many people who value their opinion over the common good, so time spent discussing policy lynches is... wasted time. Judge people based on their actions, nothing more, nothing less.

4) What your post is doing is detracting from something we should be doing, setup-analysis, this setup has a very clear town slant with the proper play. I already know what it is, three townie points to the first person to propose it, if no one has come up with it in the next... 12-24 hours I'll explain it, after all, we have time.


1) I'm not suggesting a "stalemate." I'm suggesting we make sure that we take enough time to consider a Day 1 lynch since the setup allows us to do so.

2) Such votes aren't "heroics." Such votes are pure stupidity and should be treated as such. I will not have this game devolve into russian roulette just because some idiot decides to play herio.

3) You're welcome to follow it or not. I however will.

4) Well I've co-hosted this setup and have played it as town (and won). There's no fancy plan that I'm aware of, though I look forward to what you propose.

Also Rise, I haven't seen you around these parts, but it seems like you've played mafia before. Can you give us a summary of your game-history (how many you've played, where you've played, etc)?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 01:14 GMT
#44
On January 04 2013 10:10 RiseAgain wrote:
01.) Stalemates are going to happen. I want to hear what you want to do when we are 4-4 on a candidate. Are you going to make someone hammer? What if no one agrees? Should someone hammer something they don't agree on to move on?

2 + 3.) Read any all day vigilante game ever. You won't stop this from happening by threatening to policy lynch, or by pointing out the obvious "its stupid", in fact, arguing over this is a great excuse for mafia to blend in by agreeing with pointless ideas. You can only tell people that you will judge their actions for what they are. That will stop the mafia more than any unenforceable "policy lynch". Either way, this is a waste of breath, you can want a policy lynch as much as you want, but when the harsh reality of "he was almost certainly a stupid town" or even "we aren't sure as to his alignment, but another myslynch puts at lylo" is staring you in the face, I very much doubt we'll lynch the "hero", no matter how stupid his hammer. I'm done arguing this point though, feel free to rebut me and then lets agree to move on to other things, although people who have yet to comment are free to chip in. I want to see if you can independently come up with my setup idea though, it should tell me a lot.


1) Sure they're welcome to hammer. I'm just proposing that they have a calm and rational reason for it. I'm trying to prevent crazy emotional mislynch swings, and not natural occurrences of the game.

2) Well we can agree to disagree. *Handshake*

No comment as to my history. That is for me to know and for the mafia to fear.


No. That's for you to tell me so I can get a read on you. If you're town, your job is to be open and to prove yourself as town. I need to know what you're capable of as town and mafia to get a better read on you.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 01:52 GMT
#53
Talking about blues = not good idea, unless you're mafia and looking for snipes.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 01:57 GMT
#55
Hmmm... where did Mr.Z go? He kinda popped in, offered a useless comment, and popped out. I'd expect some more spam from his town play.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:01 GMT
#56
@ Jay

Any other thoughts on what Rise and I have discussed over the first pages of the thread? Day length, hammer votes, or anything really.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:10 GMT
#59
On January 04 2013 11:08 MrZentor wrote:
Yeah, you have no right to call my comment useless just because you disagree with it.


I c u lurkin.

I rebutted your "comment", care to respond?

Also, is there anything else you can offer to the conversation? There are a couple of more topics floating around than just the issue of day length.

a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:10 GMT
#60
On January 04 2013 11:09 MrZentor wrote:
Especially considering I took a bullet for you last game. -.-


Never forget <3
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:17 GMT
#61
On January 04 2013 10:45 jaybrundage wrote:
Show nested quote +
On January 04 2013 10:17 RiseAgain wrote:
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.

Well we can rule out Palmar as the smurf.

In regards to your idea about the set up. It seems that if we have a parity cop. And then lynch the person the parity cop targeted night one.

We would have confirmed towns and confirmed scum easily. As we have no millers or GF's.

The only trick would be for the parity cop to push his lynch well with out getting outed. Unless you have some idea for claiming.


Is Rise a smurf? He seems to me more like a guy who stumbled upon our parts from mafiascum.net or something. Perhaps I'm wrong.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:32 GMT
#64
@ Mr.CC
On January 04 2013 11:21 Mr. Cheesecake wrote:
Show nested quote +
On January 04 2013 11:17 Hapahauli wrote:
On January 04 2013 10:45 jaybrundage wrote:
On January 04 2013 10:17 RiseAgain wrote:
On January 04 2013 10:16 Mr. Cheesecake wrote:
I'm curious as to how the omniscient Rise knows the setup already...?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=391112#2

Its in the OP. Reading is an useful skill.

Well we can rule out Palmar as the smurf.

In regards to your idea about the set up. It seems that if we have a parity cop. And then lynch the person the parity cop targeted night one.

We would have confirmed towns and confirmed scum easily. As we have no millers or GF's.

The only trick would be for the parity cop to push his lynch well with out getting outed. Unless you have some idea for claiming.


Is Rise a smurf? He seems to me more like a guy who stumbled upon our parts from mafiascum.net or something. Perhaps I'm wrong.


Either way it doesn't matter, just another face I don't know. Easier to judge based on face value, without all the meta behind it.


Well I'd interpret him withholding his game history a lot differently if he was a smurf. And looking at his profile... yeah he's a smurf. 'doh. British flag and whatnot.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:37 GMT
#65
@ MrZ

So if I could clarify your stance a bit: do you object to days going longer than 72 hours period?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 02:58 GMT
#74
On January 04 2013 11:56 ShiaoPi wrote:
sup!


Hai Shaio! You're always generally lurky until the endgame as either alignment. Can you like... not do that this game?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 04:10 GMT
#85
I agree with Shaio. I was trying to stray away from OMGUS stuff this game (since I tend to overreact to such things to say the least), but that little quip of Rise's is unnecessarily aggressive/confrontational given where we are in the day.

"Banalities" aside, we do need to start Day 1 somewhere, and coming in to criticize the first post of the game looks more like someone picking a fight for the sake of picking a fight rather than someone who has the best interests of the town at heart.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 07:28 GMT
#93
Uhh... I wrote it pre-game, before I received my PM. I even said so in my post >>
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 07:31 GMT
#94
So your line of reasoning is a bit... wonky.

Firstly, you seem to say that my initial post is scummy because... someone else did it in Parallel Mini
Then, it's not scummy coming from me because of my performance in ... IRC mafia?

wat.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 07:35 GMT
#95
@ DP

You around? Talk to me about this Yamato stuff. It seems super forced, has really strange logic, and I think it's scummy.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 07:46 GMT
#97
On January 04 2013 16:41 yamato77 wrote:
I'm not sure how the logic is strange.

You told me it was difficult to think in IRC because there was no time.

You advocate making longer, more thought out decisions in this game because of the instant lynch mechanic.

I don't know why you guys think this is a big deal.


Because you're making decisions on a completely irrelevant things. Firstly, you seem to think that my first post is scummy because a mafia posted a policy post in Parallel Mafia? The hell? That makes zero sense.

Secondly, my performance in IRC mafia has nothing to do with forum mafia. In fact my forum mafia play is highlighted by activity and split-decision making.

Lastly, you came in to comment on something, and drew absolutely no conclusions from it. "Eh I think this post is scummy, but maybe not since Hapa is bad at IRC mafia." It reads like you felt obligated to comment on something rather than a genuine thought.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 04 2013 07:54 GMT
#99
On January 04 2013 16:50 yamato77 wrote:
Well I've never played with you before in forum mafia so I used my only prior knowledge, IRC mafia, and applied it.

My bad. I didn't know you were so touchy about the subject.


My feelings are hurt damn you!

But in all seriousness, I really couldn't care less about IRC mafia. I do care when someone does something scummy, and you've done exactly that.

Also, a response beyond "eh this is no big deal" and "feelings=hurt" would be appreciated. For starters, why did you think my initial post was scummy in its own merits? Secondly, do you agree/disagree with my post/policy/whatever?
a talking rock that sprouts among the waves woosh
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