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[T] MTG Mini Mafia II - Page 9

Forum Index > TL Mafia
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Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 21:30 GMT
#1064
If we draw the right card, we can do 8 extra damage. It'd be a pretty damned lucky shot, though.

/Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 21:32 GMT
#1066
On February 01 2013 06:31 (DontFear)ThePoster wrote:
Also come on Clock, your case is not "dominating the game", that's because you have a whole bunch of zombies already attacking while I have a fucking Grim shitty card

You talking down on 1 KP?

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 21:35 GMT
#1067
On February 01 2013 06:29 SuckMyTopdeck wrote:
This game's looking quite decent. In order of towniness:

gonz/Prome - blates town
me/s&b - town too. slightly less town than gonz because i haven't seen our role PM even though s&b promises we're town
Binonfire - Minds Aglow totes pro-town, Oats being silly with it also probably town
Hopeless/zebeszt - probably townish too, posts don't show any fear (lol)
Stutters - let's call this dude town for now, seems kinda interested
Acro/dand - have hardons for calling me mafia, but maybe they just like that sort of thing. Decent case on Crossfire, although if I was lynching for meta, I'd be lynching s&b. Crossfire seems a good deal more interested than he was in... Mario Mafia as scum.
Crossfire - see above, could still be mafia
Nova - scummy, see awesome burgler case
Aperture - kill it with fire! see also awesome gonzaw case. The more I think about it the less I like how iGrok declared Bin scummy because Oats was disagreeing with MG on Minds Aglow. Seems really superficial.

Ta-da!

I keep trying, but his other head thinks they're town.

dw, I'll convince you you're scum eventually.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 21:49 GMT
#1069
So, we an interesting option right now:

We could discard 2 additional cards and create another zombie now, to attack with next turn, giving us 2 more KP to use on turn 2.

HOWEVER

This means we give up basically any hope of any future power at all, as well as the potential for 8 additional damage we might be able to do that acro hinted at

Discuss
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 21:49 GMT
#1070
EBWOP: that was dandel ^
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 21:56 GMT
#1072
On February 01 2013 06:52 SuckMyTopdeck wrote:
Show nested quote +
On February 01 2013 06:49 Clockwork Hydra wrote:
So, we an interesting option right now:

We could discard 2 additional cards and create another zombie now, to attack with next turn, giving us 2 more KP to use on turn 2.

HOWEVER

This means we give up basically any hope of any future power at all, as well as the potential for 8 additional damage we might be able to do that acro hinted at

Discuss


is 2KP worth gimping yourself over?

You (plural) tell us.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 22:11 GMT
#1077
On February 01 2013 07:09 (DontFear)ThePoster wrote:
I just want someone out of Xfire and Aperture to flip tomorrow.
I'd prefer Aperture.

We should strive to get the necessary town damage to do that.
Hopefully Appy/Xfire attack each other so we need even less damage than that.

Also, can't you discard those cards tomorrow as well? Is there any hurry?

/G

I assume we don't get free haste tomorrow(?), so we'd need to cast it now.

We can make zombies tomorrow too, we got them recycles going after all
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 22:11 GMT
#1078
EBWOP: Ugh dandel again ^
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 22:38 GMT
#1086
Our case was even later.

It was also better.

Coincidence? I think not.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:10 GMT
#1095
nontoken permanent.

real

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:18 GMT
#1099
I guess we have rootwalla out, but that's not useless.

Rootwallas rock.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:24 GMT
#1103
If we are right about the scumteam, Collective Voyage would be fucking OP for town: Aperture few basic lands, Xfire 0. What do you absolutely not want to happen? Town flooded with basic lands.

Also, why the hell was Aperture all paranoid about storm decks, when he's the only one I can conceivably see running one. Mind's Desire OP as hell.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:27 GMT
#1107
Crossfire fucked with our Graveyard.

We're gonna blast the fucker into the next century.

Rest assured, he's guaranteed scum.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:27 GMT
#1108
/both
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:31 GMT
#1112
Rock, can you use the walker you just played (the one that can't attack) to get rid of xfire's soul warden?

No need to give him more HP than necessary.

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:35 GMT
#1117
On February 01 2013 08:32 SuckMyTopdeck wrote:
This is hilarious. Everyone tries to kill Crossfire, right?

For some reason I'm enjoying this game way more than I should be.

Agreed.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:39 GMT
#1123
On February 01 2013 08:36 (DontFear)ThePoster wrote:
So, maybe I'm insane but that was a double scum claim from cross, no?

he 1) did two damage to everyone which as I already explained is a scum claim and he 2) didn't read the thread where I said that since he still did it, also a scum claim. (obviously mutually exclusive but either he knew it was anti-town and played it anyways or he didn't read the thread and knew it because he was scum)

can anyone, cross included, point out any flaws in this argument? I think we'll be killing him today.

p

It's actually a quadruple scumclaim. In addition to that shit, he also fucked with our gy instead of exiling a land from his own gy and yelled "I'M SCUM YOLO" in the thread.

/Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:42 GMT
#1127
On February 01 2013 08:40 (DontFear)ThePoster wrote:
Also, I concede: Apparently your case was indeed better than mine (since you made scum out himself)

GG Clock

/G

told ya

~dandel
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:42 GMT
#1128
On February 01 2013 08:40 (DontFear)ThePoster wrote:
Also, I concede: Apparently your case was indeed better than mine (since you made scum out himself)

GG Clock

/G

Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
January 31 2013 23:45 GMT
#1131
Anyways, we can (and will) do 11 damage (provided he doesn't block)

Gonzaw can do 9.

rock(?) said he can do 2.

So we're 8 damage short atm. Did i miss any potential damages? I sure hope i did
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