On November 20 2012 23:09 DarthPunk wrote:
That whole mason thing was terrible. It caused a mislynch. It allowed scum to be on a safe wagon. Little information was shared.
Like imagine if there as a competent scum team after that start.
That whole mason thing was terrible. It caused a mislynch. It allowed scum to be on a safe wagon. Little information was shared.
Like imagine if there as a competent scum team after that start.
Well, that seems more the problem of Muso's claim, and town's unfamiliarity with his gambit in general than my counterclaim. Would you have killed muso at night if his claim had gone uncontested? Do you think we would have gotten a scumlynch D1, or a more informative wagon, if I had not counterclaimed? There was some suspicion on Drazak, but I feel scum could easily have pushed the D1 lynch to Release or Kush (although of course nobody knows what D1 would've looked like if I hadn't counterclaimed).
In other words: if nobody had contested the mason claim, would his gambit have had the desired effect? From your qt it is clear you didn't shoot Mattchew because you thought he was blue, but rather because you were afraid of a veteran player like him.
Which reminds me: risk, why did you shoot Zealos. It seems a strange choice for an SK to off. Were you worried about protection on the more vocal players? Or were you trying not to weaken town too much?