Bureaucracy Mafia! - Page 15
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marvellosity
United Kingdom36161 Posts
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marvellosity
United Kingdom36161 Posts
On July 26 2012 22:01 syllogism wrote: He was going to get some attention anyway due to his defense of foolishness. Obviously the intend of the claim was to earn town cred and clearly it's working because even with all these issues with the claim, not just the role itself, you don't think he is mafia. It's certainly possible that he isn't, but it's far more likely that he is. Again, bad claims frequently happen and you can always make that same argument. Yeah, ok, this makes sense to me. Yesterday I was chatting to GMarshal about how I let a scum off the hook (normal mini II) because he was suicidally aggressive towards me which I read as town, and it was senseless to do so as scum... it was gently pointed out to me that it was exactly the point to make me think he was town. Now I can understand what motivation slOosh might have had as scum to fakeclaim there. I'll go over slOosh's filter again today. I tried before but I found it extremely dense. My general impression was that (apart from Foolish stuff) he was somewhat disconnected/disengaged from actual goings-on in the thread. Need to flesh it out. | ||
marvellosity
United Kingdom36161 Posts
hrrrrrrrrr | ||
marvellosity
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marvellosity
United Kingdom36161 Posts
On July 27 2012 04:22 syllogism wrote: I think we should probably believe meapak and lynch sloosh, although I'm quite convinced Gonzaw is mafia as well. we already know sloosh is scum, mole or otherwise how is this new information? | ||
marvellosity
United Kingdom36161 Posts
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marvellosity
United Kingdom36161 Posts
fine, let's do it ##Unvote ##vote: slOosh | ||
marvellosity
United Kingdom36161 Posts
thankfully i think lynching slOosh is a safe play either way what are you thinking about the situation? | ||
marvellosity
United Kingdom36161 Posts
fortunately lynch-time is quite close. | ||
marvellosity
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marvellosity
United Kingdom36161 Posts
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marvellosity
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marvellosity
United Kingdom36161 Posts
has anyone kept up with who actually followed through with the nuke request? scumlist right there | ||
marvellosity
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marvellosity
United Kingdom36161 Posts
VE ignore supersoft. I already got warned because he was unnecessary. No point you joining me ![]() | ||
marvellosity
United Kingdom36161 Posts
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marvellosity
United Kingdom36161 Posts
On July 27 2012 07:44 Probulous wrote: My very first game. I think it was Student Mafia or something. It is in my profile. Still reading That was quite the read. Many fucks were slung. Now to compare with not themed! | ||
marvellosity
United Kingdom36161 Posts
Just read some of not themed. gonzaw's level of aggression and swearing seems more akin to his mafia defence than his town defence. | ||
marvellosity
United Kingdom36161 Posts
On July 16 2012 15:09 Q-bert-Z wrote: Walton, are you the Batman? Rest of you: Mafia have an advantage in numbers. We need to find a way to use this against them. They also have a disadvantage in communication, and we need to make sure we exploit that as much as possible. A few ideas coming to mind: Large numbers will make it slightly easier to lynch a mafia, as long as we can keep communication to a minimum with them. They can only send one message a day, so we should try to create an environment that is shifting too much for that message to be useful. Remember, they can't organize and respond to lynches effectively like a normal mafia. On July 16 2012 15:16 Chezinu wrote: ##Vote EchelonTee I wonder if this works... Chaos in order of course... No, I'm a fellow employee whom's job is to instruct you on your articulation skills. The content of the matter is quite meaningless to me. I just need to make sure to follow orders first and complete my job second. On July 16 2012 15:33 Chezinu wrote: uhz they are.. yeah... what if they blame us for the PCP??? Throw it over board now!!! Not pure Chaos... seemingly chaotic.. chaos for the mafia but order for the town. finding the right balance is quite an art form. You see... there really is no chaos.... it's just a very very complex event that can't be comprehended easily. The trick is to learn complex order so that the illusion of chaos is eliminated. let me give you an illustration to portray my point.. Let's discuss gray issues.. some people believe they exist and that not everything is black and white. Well, I say it's their perception that need some tinkering. ![]() Ctrl+Scroll to find the answer you are looking for.. On July 16 2012 22:17 austinmcc wrote: Ummmm, did nobody read iGrok's game? The %s may be higher here, but a random lynch still isn't anything but a discussion-generator. That game was 2 scum 1 SK 8 town, 3/11 or 27% chance to hit non-town on a random lynch. This is 9/27, 33% chance. Not higher enough to really matter. I like the discussion of causing chaos to mess with mafia, to some extent. Just like with the Sleeper Cell games, this isn't normal mafia. Town have the numbers advantage, and, for now, are more or less on even footing information-wise. Scum don't have an advantage UNTIL they get organized. Some forms of being chaotic would be equally harmful to both factions, other forms would be more harmful to town (higher numbers). However, I don't support trying to cause chaos, because we don't know (and can't know) when mafia will get organized. We can speculate all we want about how many cycles it could take, and how each of us would communicate with mafia underlings were we CEO (see sleeper cell...II? for message speculation), but, especially given the vague comments about censoring messages made by hosts, we just don't know whether mafia can get fully organized, or how long that would take. At some point, IF they can organize, any chaos we cause only hurts town and no longer hurts mafia. Not good. | ||
marvellosity
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