• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:49
CET 02:49
KST 10:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners3Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!21$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1678 users

Death Factory Mafia 2 - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:07 GMT
#424
EBWOP: I mean push action, since sbrubbles is one spot above risk.nuke. Forgot the exact spots again.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:08 GMT
#426
Syllo, push sbrubbles with me?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:13 GMT
#431
Well, that was a waste, but at least it confirms me as town. I will push Sbrubbles soon if no-one else will, and after that, I will pull Mattchew towards risk.nuke, and hope someone else does it as well.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:16 GMT
#436
I'm going to wait 5 minutes until I push Sbrubbles. If that is not enough for someone in the fear that mods are too slow, please say that. Also, anyone that PoPs risk.nuke now is scum.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:19 GMT
#441
I would like to remind that if Palmar decides to flip the queue, I am 1 spot away from getting incinerated. Imo we should push Sbrubbles even though it gets him further from being killed, it requires one less PoP. Otherwise it's wiser to pull syllo twice.

Imo push sbrubbles once, then use the pulls to confirm one more player (Mattchew or bluelightz)
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:22 GMT
#444
Thanks for reminding. Also, I don't like syllo's use of a push action. I suggest someone pushes me up once, then we pull syllo down twice, unless the beacon only works at that instant moment like risk claimed.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:28 GMT
#452
Okay, I believe that me and Tobon (at least us), misunderstood the way risk's role works, since we've both been checking out DF1.

Polie Car Toy in DF1:
+ Show Spoiler +
Welcome to Death Factory Mafia! You are the criminal catching Police Car Toy! You are a Good Toy.

My my well aren't you one of the most popular Toys around? You're used to being the tools of little boys imaginations everywhere in chasing down the bad guys! That said you come with a homing beacon that can detect evil near you. You can trade your PoPing ability during the day to turn on your homing beacon. It will detect Bad Toys up to 2 queues above and below you by signaling a red light if any are in the vicinity. It will give you a false positive if at least 2 toys aren't available to be scanned. If you PoP anyone you can't use it during that same day. Once you have been PoPed your homing beacon will turn off.


The bolded part is why I believe that as long as no-one PoPs risk.nuke, the beacon stays active. Which basically means it should turn off after the Evil Toy(s) are pushed out of his range. I believe this is what Tobon meant, as this is what I thought as well, until risk claimed otherwise.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:33 GMT
#454
... What the hell syllo, you are looking so scummy to me right now, you just wasted 2 PoP for essentially nothing.

You pushed BM which doesn't get us anywhere, and now you pulled sbrubbles, which does not get us anywhere either, unless you are 100% certain that I am town and that risk's ability works only on that certain moment, and you're trying to pull Sbrubbles all the way down?

Please clarify to me what you tried to achieve by that pull?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:52 GMT
#466
VE, I think I know your role, but are you sure that will be safe enough? You could still be pushed back very easily. I am ready to co-operate for the rescue mission if enough people agree though, but I hope you've made sure that there are no unclarities in your plan.

Also, browsing through filters and the thread, this stuck in my eye:

On April 03 2012 03:37 layabout wrote:
I have no PoP's


He has however used none. Would you care to clarify layabout?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:56 GMT
#473
On April 03 2012 04:54 layabout wrote:
I cannot PoP

save Palmar
+ Show Spoiler +
i will be back later but for now Game of thrones is on


Please clarify, are you claiming you cannot PoP at all, or is it due to you using an alternate action, or someone else using an action on you?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:57 GMT
#475
EBWOP: If we are going to save Palmar, we should definitely do it with the help of VE. It's our only realistic shot at doing it.
I think I need to calm down a bit before I decide what to do though and not act on a whim, so many things happening in such a short while.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 20:11 GMT
#480
Layabout please answer my follow-up, and risk.nuke, please clarify exactly how the beacon works.
(I'd like to make sure I don't misunderstand.)

If I counted right, we have 10 pushes and 11 pulls available. If we have certain roles that were available in DF1, then there is a possible -1 pushes in this count, and +1&1 Push&Pull possibility as well.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 20:17 GMT
#486
On April 03 2012 05:13 Mattchew wrote:
sure ill sign up... ##push visceraeyes


Anyone else get scumvibes off Mattchew? All he's been doing is push Palmar for the item, and now he's just ready to push VE into the lethal spots as well, when we have no idea if we even have the people to get him out of there!

Looks to me that you like feeding people to the flames. Not because of your push only, but the way you do it. You come here and never provide any content, and just throw your votes around.

If we decide to save Palmar, we need to co-ordinate to do it, or we'll end up with another likely townie getting consumed by the flames. :/
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 20:20 GMT
#490
On April 03 2012 05:16 Snarfs wrote:
@Tobon and Cephiro: While I appreciate that there is a good likelihood many roles overlap between DF1 and DF2 please state all of your assumptions exactly as they are and really think if there is any way to confirm your assumptions before you use your PoPs (Tobon especially). Tobon you wasted both your PoPs when all we really had to do was wait for risk to explain his role. Cephiro, if people are going to use their roles to help out, let them explain it. There's no way you could actually know VE's role just from him saying that he has a way of saving Palmar.


I perfectly understand what you mean, and I by no mean take any similarities as certain. I am however very sure that I know VE's role, but that's nothing that needs to be dwelled on further. There is a reason why I've saved my PoPs this far, and I am not going to act on impulse just due to an assumption of a previous game.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:43 GMT
#531
On April 03 2012 06:39 Sbrubbles wrote:
Ta-da-da-da! Sbrubbles is here to save the day! Or something!

##push visceraeyes

Now seriously, I just got off from work, this weekend was crazy, I couldn't post at all and blah-blah-blah-no-one-cares. I'm still sorry, though .

Just finished reading the thread. I'll post my opinions soon enough, but for now, I see no point in leaving Palmar hanging. My read of him is mostly null (though the only game I played with him he played like he didn't care and was scum all along), but the being caught stranded the way he is convinced me he's town unless VE is actually scum and they're doing a crazy play to get everyone's trust (yeah, I doubt it). VE's plan sounds sound.


@Sbrubbles : What is your reaction to risk.nuke's ability? Essentially means there is at least 1 scum in you, me & syllo.

@ VE : Hm :/ I don't want to push and get you killed unless we have more people on that are going to follow. Even though we supposedly have more than enough PoPs available, it unfortunately doesn't mean everyone is going to use them. I will be online for some time still however, but I do not want to use my push on VE just yet, since in the worst-case scenario it could get him killed too.

@layabout : Acrofales has already used his Push on VE.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:45 GMT
#534
EBWOP:

VE, can you confirm what is the situation once Palmar is on your back, would we need reverse actions on you to get you out of there, or will normal pulls work since Palmar is just riding you?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:49 GMT
#542
On April 03 2012 06:46 VisceraEyes wrote:
I don't know all that Ceph...I'm pretty sure that only affects PoPs of Palmar himself, but people will be PoPing me...but that's speculation and we'll just have to see. ^^


You do realize that a guessing game is not very optimal for us, if we flip a coin to see what happens, in the worst case scenario once you got Palmar on your back, then we could mistakenly push you to the item (which doesn't seem that bad), but that would give scum the possibility of getting you both killed instantly. Especially since they may very well have hidden or extra PoP.

Is there a chance you could confirm from the mod what happens in such a situation? (Palmar on your back and you get PoP'd)
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:55 GMT
#549
I will use my push & pull actions both on the heroic VE-Pony rescue mission if one more push is used on VE.

What I am interested in however, is Tobon, your claim about being able to save VE if absolutely necessary?
Do not reveal the details, but if you could be kind enough and clarify to me that is VE the only one you are able to save (there is no way for you to save Palmar, for example?)
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:57 GMT
#551
Yes of course, I know that. But good to see you're making sure.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 22:02 GMT
#553
On April 03 2012 07:00 Tobon wrote:
I can't think of a way to answer that without revealing more. I'll role claim if it makes the difference between saving them or not (like, if you insisted on not using your push without details, and others didn't step forward either), but I'd prefer not to say more right now.


Keep the information to yourself for now. We need every bunch of tricks we can still have, considering that there are so many roles claimed and known already. I have my reasons to believe you are town, but do me a favour and do not use your PoPs as recklessly tomorrow, if you survive till that.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta90
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
RuFF_SC2 91
NeuroSwarm 90
StarCraft: Brood War
Calm 4937
Artosis 749
Shuttle 517
NaDa 56
League of Legends
Cuddl3bear5
Other Games
tarik_tv10737
summit1g7734
Day[9].tv519
JimRising 263
C9.Mang0237
FrodaN167
ViBE162
Organizations
Other Games
gamesdonequick546
Counter-Strike
PGL120
Other Games
BasetradeTV82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21564
Other Games
• Day9tv519
• Scarra471
Upcoming Events
OSC
10h 11m
LAN Event
13h 11m
Korean StarCraft League
1d 1h
CranKy Ducklings
1d 8h
LAN Event
1d 13h
IPSL
1d 16h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 18h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 21h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.