• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:41
CEST 03:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
Stellar Fest TWO the Moon PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion XUN appreciation thread BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6786 users

Death Factory Mafia 2 - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:07 GMT
#424
EBWOP: I mean push action, since sbrubbles is one spot above risk.nuke. Forgot the exact spots again.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:08 GMT
#426
Syllo, push sbrubbles with me?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:13 GMT
#431
Well, that was a waste, but at least it confirms me as town. I will push Sbrubbles soon if no-one else will, and after that, I will pull Mattchew towards risk.nuke, and hope someone else does it as well.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:16 GMT
#436
I'm going to wait 5 minutes until I push Sbrubbles. If that is not enough for someone in the fear that mods are too slow, please say that. Also, anyone that PoPs risk.nuke now is scum.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:19 GMT
#441
I would like to remind that if Palmar decides to flip the queue, I am 1 spot away from getting incinerated. Imo we should push Sbrubbles even though it gets him further from being killed, it requires one less PoP. Otherwise it's wiser to pull syllo twice.

Imo push sbrubbles once, then use the pulls to confirm one more player (Mattchew or bluelightz)
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:22 GMT
#444
Thanks for reminding. Also, I don't like syllo's use of a push action. I suggest someone pushes me up once, then we pull syllo down twice, unless the beacon only works at that instant moment like risk claimed.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:28 GMT
#452
Okay, I believe that me and Tobon (at least us), misunderstood the way risk's role works, since we've both been checking out DF1.

Polie Car Toy in DF1:
+ Show Spoiler +
Welcome to Death Factory Mafia! You are the criminal catching Police Car Toy! You are a Good Toy.

My my well aren't you one of the most popular Toys around? You're used to being the tools of little boys imaginations everywhere in chasing down the bad guys! That said you come with a homing beacon that can detect evil near you. You can trade your PoPing ability during the day to turn on your homing beacon. It will detect Bad Toys up to 2 queues above and below you by signaling a red light if any are in the vicinity. It will give you a false positive if at least 2 toys aren't available to be scanned. If you PoP anyone you can't use it during that same day. Once you have been PoPed your homing beacon will turn off.


The bolded part is why I believe that as long as no-one PoPs risk.nuke, the beacon stays active. Which basically means it should turn off after the Evil Toy(s) are pushed out of his range. I believe this is what Tobon meant, as this is what I thought as well, until risk claimed otherwise.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:33 GMT
#454
... What the hell syllo, you are looking so scummy to me right now, you just wasted 2 PoP for essentially nothing.

You pushed BM which doesn't get us anywhere, and now you pulled sbrubbles, which does not get us anywhere either, unless you are 100% certain that I am town and that risk's ability works only on that certain moment, and you're trying to pull Sbrubbles all the way down?

Please clarify to me what you tried to achieve by that pull?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:52 GMT
#466
VE, I think I know your role, but are you sure that will be safe enough? You could still be pushed back very easily. I am ready to co-operate for the rescue mission if enough people agree though, but I hope you've made sure that there are no unclarities in your plan.

Also, browsing through filters and the thread, this stuck in my eye:

On April 03 2012 03:37 layabout wrote:
I have no PoP's


He has however used none. Would you care to clarify layabout?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:56 GMT
#473
On April 03 2012 04:54 layabout wrote:
I cannot PoP

save Palmar
+ Show Spoiler +
i will be back later but for now Game of thrones is on


Please clarify, are you claiming you cannot PoP at all, or is it due to you using an alternate action, or someone else using an action on you?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 19:57 GMT
#475
EBWOP: If we are going to save Palmar, we should definitely do it with the help of VE. It's our only realistic shot at doing it.
I think I need to calm down a bit before I decide what to do though and not act on a whim, so many things happening in such a short while.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 20:11 GMT
#480
Layabout please answer my follow-up, and risk.nuke, please clarify exactly how the beacon works.
(I'd like to make sure I don't misunderstand.)

If I counted right, we have 10 pushes and 11 pulls available. If we have certain roles that were available in DF1, then there is a possible -1 pushes in this count, and +1&1 Push&Pull possibility as well.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 20:17 GMT
#486
On April 03 2012 05:13 Mattchew wrote:
sure ill sign up... ##push visceraeyes


Anyone else get scumvibes off Mattchew? All he's been doing is push Palmar for the item, and now he's just ready to push VE into the lethal spots as well, when we have no idea if we even have the people to get him out of there!

Looks to me that you like feeding people to the flames. Not because of your push only, but the way you do it. You come here and never provide any content, and just throw your votes around.

If we decide to save Palmar, we need to co-ordinate to do it, or we'll end up with another likely townie getting consumed by the flames. :/
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 20:20 GMT
#490
On April 03 2012 05:16 Snarfs wrote:
@Tobon and Cephiro: While I appreciate that there is a good likelihood many roles overlap between DF1 and DF2 please state all of your assumptions exactly as they are and really think if there is any way to confirm your assumptions before you use your PoPs (Tobon especially). Tobon you wasted both your PoPs when all we really had to do was wait for risk to explain his role. Cephiro, if people are going to use their roles to help out, let them explain it. There's no way you could actually know VE's role just from him saying that he has a way of saving Palmar.


I perfectly understand what you mean, and I by no mean take any similarities as certain. I am however very sure that I know VE's role, but that's nothing that needs to be dwelled on further. There is a reason why I've saved my PoPs this far, and I am not going to act on impulse just due to an assumption of a previous game.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:43 GMT
#531
On April 03 2012 06:39 Sbrubbles wrote:
Ta-da-da-da! Sbrubbles is here to save the day! Or something!

##push visceraeyes

Now seriously, I just got off from work, this weekend was crazy, I couldn't post at all and blah-blah-blah-no-one-cares. I'm still sorry, though .

Just finished reading the thread. I'll post my opinions soon enough, but for now, I see no point in leaving Palmar hanging. My read of him is mostly null (though the only game I played with him he played like he didn't care and was scum all along), but the being caught stranded the way he is convinced me he's town unless VE is actually scum and they're doing a crazy play to get everyone's trust (yeah, I doubt it). VE's plan sounds sound.


@Sbrubbles : What is your reaction to risk.nuke's ability? Essentially means there is at least 1 scum in you, me & syllo.

@ VE : Hm :/ I don't want to push and get you killed unless we have more people on that are going to follow. Even though we supposedly have more than enough PoPs available, it unfortunately doesn't mean everyone is going to use them. I will be online for some time still however, but I do not want to use my push on VE just yet, since in the worst-case scenario it could get him killed too.

@layabout : Acrofales has already used his Push on VE.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:45 GMT
#534
EBWOP:

VE, can you confirm what is the situation once Palmar is on your back, would we need reverse actions on you to get you out of there, or will normal pulls work since Palmar is just riding you?
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:49 GMT
#542
On April 03 2012 06:46 VisceraEyes wrote:
I don't know all that Ceph...I'm pretty sure that only affects PoPs of Palmar himself, but people will be PoPing me...but that's speculation and we'll just have to see. ^^


You do realize that a guessing game is not very optimal for us, if we flip a coin to see what happens, in the worst case scenario once you got Palmar on your back, then we could mistakenly push you to the item (which doesn't seem that bad), but that would give scum the possibility of getting you both killed instantly. Especially since they may very well have hidden or extra PoP.

Is there a chance you could confirm from the mod what happens in such a situation? (Palmar on your back and you get PoP'd)
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:55 GMT
#549
I will use my push & pull actions both on the heroic VE-Pony rescue mission if one more push is used on VE.

What I am interested in however, is Tobon, your claim about being able to save VE if absolutely necessary?
Do not reveal the details, but if you could be kind enough and clarify to me that is VE the only one you are able to save (there is no way for you to save Palmar, for example?)
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 21:57 GMT
#551
Yes of course, I know that. But good to see you're making sure.
Cephiro
Profile Joined May 2011
Finland1934 Posts
April 02 2012 22:02 GMT
#553
On April 03 2012 07:00 Tobon wrote:
I can't think of a way to answer that without revealing more. I'll role claim if it makes the difference between saving them or not (like, if you insisted on not using your push without details, and others didn't step forward either), but I'd prefer not to say more right now.


Keep the information to yourself for now. We need every bunch of tricks we can still have, considering that there are so many roles claimed and known already. I have my reasons to believe you are town, but do me a favour and do not use your PoPs as recklessly tomorrow, if you survive till that.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 587
ProTech147
RuFF_SC2 101
EnDerr 20
Vindicta 10
StarCraft: Brood War
Rain 2838
GuemChi 1913
Artosis 615
910 77
ajuk12(nOOB) 23
Dota 2
monkeys_forever567
NeuroSwarm150
Counter-Strike
summit1g6028
taco 377
minikerr25
Super Smash Bros
Mew2King120
Other Games
Day[9].tv339
PiGStarcraft260
Livibee88
Maynarde38
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21686
Other Games
• Scarra1053
• Day9tv339
Upcoming Events
GSL
9h 19m
OSC
11h 19m
PiGosaur Cup
22h 19m
Kung Fu Cup
1d 9h
Replay Cast
1d 22h
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.