Sentinel guy
Prplhz
Don't kill paperscraps...yet.
##unvote risk.nuke
##vote [UoN]Sentinel
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wherebugsgo
Japan10647 Posts
Sentinel guy Prplhz Don't kill paperscraps...yet. ##unvote risk.nuke ##vote [UoN]Sentinel | ||
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wherebugsgo
Japan10647 Posts
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wherebugsgo
Japan10647 Posts
1. The majority of the votes shift toward "more townie" townies, with "less townie" townies getting less votes. Mafia votes either go down by a couple or stay the same. 2. Mafia gains like 5 votes due to one of their members looking town. Neither is something that is particularly great, although obviously #1 has its advantages. Is it very useful? IMO not really, since in a no-flip setup we can't tell the difference between 1 and 2. | ||
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wherebugsgo
Japan10647 Posts
On January 28 2012 12:00 [UoN]Sentinel wrote: Show nested quote + On January 28 2012 11:51 wherebugsgo wrote: Alright, if we go with the "trade to whoever you want" strategy, IMO one of two things happen: 1. The majority of the votes shift toward "more townie" townies, with "less townie" townies getting less votes. Mafia votes either go down by a couple or stay the same. 2. Mafia gains like 5 votes due to one of their members looking town. Neither is something that is particularly great, although obviously #1 has its advantages. Is it very useful? IMO not really, since in a no-flip setup we can't tell the difference between 1 and 2. #2 also requires the mafia to give up some of their votes, because if they just circlejerk each other then we find our scum and lynch to victory. I really don't think that it'll be that easy. Also, the fact that you actually think that it'll be that easy means I still want to lynch you. | ||
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wherebugsgo
Japan10647 Posts
On February 05 2012 09:40 LSB wrote: Yep, vote circle would have been the best town plan, because of the fact that there were many vote manipulation elements. Of course you guys didn't know it. :D Nice hits vigs! -_- people called me dumb for supporting the fucking vote circle. While my keyboard died. So I couldn't defend myself when I was getting lynched. Also holy crap the setup was mafia-favored, but town was lucky that scum messed up a lot and key town players caught onto it. Mafia played in such a way that I had 3 of them caught day 1 (check GM's obs qt lol) and I'm not that great of a scumhunter people should have been able tosee that lsb was scum based on the way he flopped about the plan, and the fact that he supported something so mafia favored to begin with. | ||
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wherebugsgo
Japan10647 Posts
On February 05 2012 11:42 prplhz wrote: He said "knowing what roles scum has, the plan was good", you didn't know what roles scum had ![]() Like Jackal58 said, vote-stealer is imbalanced in late game. Was it 1 scum v 8 townies, and then it's LYLO? That's pretty crazy. Town had no idea that they needed to keep the VP spread out to avoid that scenario. it didn't matter what roles the scum had. In fact,not knowing them meant you should always go with the more conservative plan, not the one that stacks votes on single people. I would have guessed there was a votestealing mechanic for scum, or at least something setup related. EDIT: Also, even knowing that, if scum actually played half decent (no offense guys, you really dropped the ball on this one lol) I can guarantee you that scum would end upwith more votes proportionally than town by day 2. If I was scum, as I said repeatedly on day 1, I would have played in such a way that I would be guaranteed to receive votes from multiple people the next day. I might even have just mimicked a townie if I thought that would help (and I think it would have) | ||
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