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World at War 2 Mafia - Page 4

Forum Index > TL Mafia
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chaos13
Profile Joined April 2011
Canada885 Posts
July 08 2011 16:11 GMT
#1585
On July 09 2011 00:48 GMarshal wrote:
Show nested quote +
On July 09 2011 00:41 syllogism wrote:
The situation is different here though since, presumably, town has been self destructing on day 1. In that game there was a serious need for misdirection

And how do you know the town *isn't* being misdirected?

The key event that threw us into chaos yesterday and started a chain of nukes was sandroba nuking me. Another key, although less important event was the YM nuke. Yet neither of these two key instigators have flipped, despite taking the town from "we lynch anyone who nukes" to "AGGGH CHAOS AND DISORDER!!!"

What a coincidence, don't you agree?

I think the mafia is trying to cause chaos right before our eyes, and we are just ignoring them, because "mafia isn't that blatant"


Problem is there are so many who are causing such disorder that we can't really hang them all at once. Throw Palmar claiming conspirator into the mix and it's not unreasonable we have such dissension. Today should be much better though with operation Watchtower.

Heads up to everyone - I'm going camping and will not be able to get online again until sunday evening. Unfortunately with the delay of the day post this means I will likely not have time to vote, seeing as there is no chance of day being extended by nukes (Watchtower ftw). However, rest assured that I would be voting for sandroba or Coagulation.

chaos13
Profile Joined April 2011
Canada885 Posts
July 14 2011 03:31 GMT
#3084
Whoa, this is over. Oh and I called TAA and decon as scum and nobody listened :p

Here's my real role btw. I was disappointed I didn't get to use it.

Your Georg FUUUUUUUUkov of the cccp

You may counter the Axis campaign once. You also may shoot down two nuclear missiles of your choice.

You win with allies

You have 2 nukes
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