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Pick Their Power Mafia - Page 6

Forum Index > TL Mafia
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Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 09 2011 18:16 GMT
#2878
Going to vote for Torte since his flip will reveal information. Will be back later tonight to take part in any discussions going on then and seeing what happens to Mig.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 10 2011 01:34 GMT
#2904
On June 10 2011 09:57 Jackal58 wrote:
Show nested quote +
On June 10 2011 09:40 bumatlarge wrote:
^dont forget a part where town revives you!

But only if the unkillable SK dodges the sacrificial knife of an insane priest and shoots our lord and savior the village idiot with a 3rd bullet he doesn't have during a full moon on the second Tuesday of the third week in the month of Herptober during Derpfest.
Amidoinitrite Gman?


Though you missed the self-destructive zombie and barking doggie, it is still a good representation of how crazy and stupid the game is at this point.

@decon
I don't mind an earlier night post.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 10 2011 11:34 GMT
#2918
redFF's Vote analysis

GM was role-blocked by Torte - this makes him unlikely to be scum.
Hiro - being shot at tonight - flip will reveal alignment.
Karshe - unlikely to be scum since he killed bum (might be a bus though)
Cthsasza - he made desk's role which makes it less likely to be scum.

Hiro's flip reveals Barundar's alignment.

In case, hiro flips scum, everyone left on Palmar List is town.

I think a DT-check on Jackal is the best course of action. (if you can only align-check tonight)

If you have a vote check, check the bumatlarge votelist for Day3. Combining that with Palmar's list should reveal total number of scum (since Barun's alignment will be known tonight after hiro's flip) and also reveal other likely scum since bum's list is much smaller.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 10 2011 12:08 GMT
#2921
Btw, if hiro flips scum, then one of Drop/Mig/steff are scum (Rean and redFF are green easily) based on combining the voting list info.

So, in that case, an alignment check on steff isn't a bad idea either. DropBear is a bad idea since he has claimed that night actions on him kill on reaction. I have a town read on Mig at the moment while steff has been lurking for the most.

I would suggest an alignment check on either Jackal or steff tonight.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 10 2011 23:52 GMT
#2968
Good luck town!! Sorry for the bad tunnel on Palmar but hopefully I redeemed myself a bit by saving Rean.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 19 2011 00:01 GMT
#3638
GG guys..

Thanks for setting up the game decon and BB.

I have to say I am not a fan of % based action roles as it introduces a larger amount of luck factor. When I protected Rean on N3 and N4, I was so scared that I might kill him by chance due to the % factor and screw the game for town.

Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 19 2011 13:50 GMT
#3657
On June 19 2011 20:00 deconduo wrote:
Any suggestions for PTP2?


I think that list checking roles are just too powerful based on PTP and PYPI. This could have been handled in a couple of ways:
1. Make lists check return # of town instead of # of mafia. This would give the DT mafia + 3rd party in list which makes it harder to determine the scum exactly.
2. Reduce/Restrict number of list-checks.

I also think that if we had 3 assassins instead of 1 SK as Jackal was fake-claiming, the game would have been much closer for the mafia. 2 third party seemed quite low to me.

Finally, posting restrictions are fine and dandy but it becomes kind of annoying if too many people have those or these restrictions are too strong. It was impossible to determine Amber's alignment sans DT check and Torte might have been caught faster if not for him being restricted by 7 posts.

Well, that is all as far as my suggestions are concerned and since I am not the most experienced, someone of these might not be good too.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 19 2011 21:53 GMT
#3663
On June 20 2011 05:02 BloodyC0bbler wrote:
Show nested quote +
On June 19 2011 20:00 deconduo wrote:
Any suggestions for PTP2?


No list checks, incorporate pick their penalty, and shoot whoever gave me my role. Most wtf batman role I have ever seen. ALthough I didn't live to use my role into a night phase, the single best aspect of it was the rival condition bum had to meet if I died making me essentially unkillable via mafia.


-_-


Batman

You are Batman. You are the hero (insert city name here) deserves, but not the one it needs right now. So the town hunts you because you can take it. You are a silent guardian, a watchful protector, a dark knight. Role-claming as Batman at any point of the game will get you lynched. However, since you are well disguised as Bruce Wayne, role checks on you come back as Playboy Millionaire.

Every night you go ahead and protect the first person being targeted by a KP. However, you are truly incorruptible and do not let scum die out of some misplaced sense of self-righteousness and thus protect that person regardless of their alignment.

The Joker does not want to kill as you are too much fun. Thus, you are immune to kills from the regular mafia KP.


Notes:

1. Batman’s protection ability does not work on himself if he is the first person targeted by the kill ability.
2. The ‘bulletproof’ ability only works on regular mafia KP. It does not work on role-KP of other mafia members (since all mob members do not agree with Joker). Also, town KP (vigi-hits) can kill Batman.


This was the original role I made (I did not know there was Joker in the game.. it was just added for fluff in text). Decon removed the mafia KP immune part and added the Joker link (retirement etc) later on w/o informing me. I made a role which could be used both as town and scum as the KP protect could have been used wisely by scum as well to save from vigi-hits.

On that note, it would be nice to know who made the roles for whom.
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
June 21 2011 16:04 GMT
#3684
I would be really grateful if some of the vets who were in the game could give me some feedback or advice based on this game as I think I did bad on the analysis front this game. This is kind of a summary of my thought process during the game

My strategy, as a medic, in this game was to keep a slightly low profile on the early game so as to not draw attention as a mafia target. Thus, a kept a slightly lower activity compared to my previous games during first two days.

D1-D3: I was suspicious of Palmar due to his vigi hits and also due to bro-fist posting (I was able to figure out that his restriction was a false claim by going through his posting on D1 and N1 where no such restriction was visible by going through all his posts). My other suspicions were Sinani (after he was near confirmed town on N1, he just disappeared from the game which I did not think was townie behavior), redFF (was finger-pointing all the way on everyone), and Barundar (was suspicious because he said that he thought my play on D1 & N1 was good while I knew that I was not doing much analysis so as to not draw scum focus. This was a more weaker suspicion that I discarded/forgot about once Palmar shot chaos)

D4: The roleclaim was a gamble as I was under town suspicion for focusing on the Palmar lynch the night before and I thought it would be a good idea to confirm two townies (myself and Rean) by claiming medic and informing that I protected Rean. I thought it would also help since I was in two vote lists myself. However, it also meant that I was definitely going to die that night. I am not sure whether a medic claim that day was a good idea or not though.

On the role power front, I decided on the following protects:
1. Mr. Wiggles on N1. This was more of a crap-shoot since I was not too sure who was town on N1. My original plan was to protect BC (since I made his role and knew he was sort of a medic who will save someone) but after BC died I just went for a vet who was giving me town vibes.
2. Meapak on N2. I believe he painted himself as a scum target by his Torte role reveal and regardless of Torte's alignment, he was going to be a target. Unfortunately, the 25% fail protect kicked in.
3. Rean on N3. redFF gave away him away as a DT in this post on D3. Since I was suspicious of red and and I was confident that Rean was a vote-checker, I went for protecting him.




Apart from the above, I think the poor town showing also somewhat stemmed from the fact that mostly newer players were left on the town-side past the initial couple of days.
BC died on D1.
Node died N1.
Meapak died N2.
Kita died N2.
GM was a mole.
Kenpachi left N2/early D3.
tnkted left N2.
Amber had a posting restriction.
Jackal ended up being a SK.

Starting Day3, there were hardly any vet players left on town side and it was mostly relatively newer players being led around in a circle by the scum. I think the scum did a great job at taking out the vets and then leading around the rest of town in circles which is now obvious seeing how long Bum remained alive.
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