Also, if this is implemented, it seems like there would be several different things that a host would have to check for each player: Ban thread, Tier thread, and all the other active games to check for double gaming. Is there a way we could consolidate this to make it easier for hosts?
Activity, or the Lack Thereof - Page 2
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Kavdragon
United States1251 Posts
Also, if this is implemented, it seems like there would be several different things that a host would have to check for each player: Ban thread, Tier thread, and all the other active games to check for double gaming. Is there a way we could consolidate this to make it easier for hosts? | ||
~OpZ~
United States3652 Posts
Anyway, just saying simply, until I get some free time to spend playing, I'm probably going to sit out a few games. Been trying to force my availability and it doesn't work too well. | ||
Kavdragon
United States1251 Posts
On January 20 2011 09:16 ~OpZ~ wrote: My major problem with inactivity comes from a busy schedule. I used to post too much, but lately I've been dodging modkills. I think that you can take this back a bit further, and say that the problem with inactivity comes from people signing up when they shouldn't. If you are busy, don't sign up. People either mis-judge the time commitment I disagree with people who say that inactives are unlikely to change. You being a good example of this. People get busy, can't post in a game they shouldn't have signed up for, and go inactive. But later I think that people can, and do come back and post more in a later game. My take on it, anyways. | ||
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