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Forum Index > TL Mafia
Post a Reply
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 10 2010 03:27 GMT
#17
I'm thinking that if Communist mafia starts soon and gets done before this one starts I will participate. I'll keep you posted.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 10 2010 04:30 GMT
#19
On December 10 2010 12:27 RebirthOfLeGenD wrote:
Why can't people play around Xmas? I assumed most people would be done with school and free. Would after christmas be better?

I think it's more that there will be a few key days where people will be mia in general. I can definitely vouch that there would be a day or two where I'd just be unable to check the thread at all, due to visiting family and friends. But yes, perhaps waiting until a day or two after christmas would be better. However you might run into the same problem with "eh, sorry can't play going to be too busy around New Year's". =/
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 23 2010 02:58 GMT
#59
I shall be playing
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 23 2010 03:04 GMT
#61
On December 23 2010 11:49 flamewheel wrote:
flamewheel and Incognito are in as coaches. Please note that we won't play but we will offer advice to the players we are paired with.

Incognito I signed you up you can't unsign now mwahahaha.

Wait, is this supposed to be what actually happens or are we supposed to be playing?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 23 2010 03:32 GMT
#64
Okay yeah, I'd like to take up that role as well. I don't mind posting here and there, but I won't do anything major; I'll leave that for my teammate!
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
January 03 2011 05:36 GMT
#101
I'll third that idea. I still plan on posting in the thread like I'm playing, but I'll leave the hard job to my teammates =P
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
January 03 2011 20:24 GMT
#129
From TL Mafia XXXV:

On December 27 2010 11:11 LSB wrote:
+ Show Spoiler +
I wanted to wait for the day post before posting this but w/e


All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Framer Issue: Framers are much better put to use framing the important townies. So any attempt by the mafia for framing the inactives would be a waste.


From this game:

On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Copy paste ftw?
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
January 04 2011 21:13 GMT
#170
3 pages in almost 2 days is lol
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
January 11 2011 05:37 GMT
#473
I was certainly impressed by my buddies. After the first day I think I PMed spammed them to post more and not be inactive lol and I'm glad they did just that. We didn't get to talk as much as I had hoped, but I was impressed when we did. They had good ideas and questions to ask. Props to them for getting a few townies to think they were also townie.

Good job to Nemesis/chaoser, I didn't suspect you of being blue. Incognito thought deconduo was blue so that's why we killed him the previous night. Personally I thought meapakh/Ace was medic, especially after deconduo flipped green. doh
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
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