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Harry Potter Mafia! - Page 5

Forum Index > TL Mafia
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CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 22 2010 21:55 GMT
#1441
On December 23 2010 06:48 jcarlsoniv wrote:
Show nested quote +
On December 23 2010 06:44 CubEdIn wrote:
On December 23 2010 06:42 jcarlsoniv wrote:
On December 23 2010 06:40 CubEdIn wrote:
On December 23 2010 06:37 jcarlsoniv wrote:
Oh, btw Cube, pevergreen didn't get the HP powers


Oh we really didn't care about that.
I never trusted kita in PMs. But the group decided to roleblock kita and hit Node+Meapak (thinking that who tf would cover meapak's ass).

I suggested MrZ and deconduo (cuz decon claimed to me that he had no powers via pm early in the game).

But yeah, the town seems rather stacked. We did an awesome job with hits and lynches at start, and you still had awesome abilities left.

All mafia had was a roleblock and the ability to tell which of us gets targeted at night (but without knowing by what or by whom).


And don't forget your Voldemort powers haha.

I honestly think things would have gone WAY differently if Dr.H didn't contact me in the beginning. We were able to peg him and track him with his false claim to me.


Well that was standard GF.

In a normal game, you wouldn't have had such a nice mod-confirmed town circle and would've had to use DTs. And we got most of the DTs, so it would've been much, much harder.

Seriously, I must say I was like "thank god we got that guy" when I saw "dt+medic+vet+unlynchable+EPICSEXYDUDE", only to go "wtf" when I saw other people had way strong abilities as well.

LSB and DrH were exemplary, but when you have a list of names, all you have to do is have people confirm their name by confirming their power, which was too easy if you ask me.


You had way more powers than you made it seem.

Role kill.
Target detection.
2 members who kill someone when they die.
Imperio curse.

Those are some pretty bad ass powers.


But totally useless in this stage.

2 members would not kill someone when they die. The special tie means that if one of the two members is dead, the a townie + the other member dies. So it's 2 for 1. Useless in our scenario.

Imperio curse was cool, but we had no idea who was who. And if you count your abilities and the house abilities, it was practically impossible for us to use it perfectly unless we knew exactly WHAT your abilities are how you would use them.

And you tell me how the target detection is useful when you all know who we are.

But alas, I really don't mind the town's powers as I mind how people ability-claimed into having their identities revealed. It ruined the game imo.

Also lol @ kita trying to get me to claim Creevy. As if!
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 22 2010 22:01 GMT
#1450
On December 23 2010 06:55 jcarlsoniv wrote:
Show nested quote +
On December 23 2010 06:52 Barundar wrote:
On December 23 2010 06:48 jcarlsoniv wrote:
On December 23 2010 06:44 CubEdIn wrote:
On December 23 2010 06:42 jcarlsoniv wrote:
On December 23 2010 06:40 CubEdIn wrote:
On December 23 2010 06:37 jcarlsoniv wrote:
Oh, btw Cube, pevergreen didn't get the HP powers


Oh we really didn't care about that.
I never trusted kita in PMs. But the group decided to roleblock kita and hit Node+Meapak (thinking that who tf would cover meapak's ass).

I suggested MrZ and deconduo (cuz decon claimed to me that he had no powers via pm early in the game).

But yeah, the town seems rather stacked. We did an awesome job with hits and lynches at start, and you still had awesome abilities left.

All mafia had was a roleblock and the ability to tell which of us gets targeted at night (but without knowing by what or by whom).


And don't forget your Voldemort powers haha.

I honestly think things would have gone WAY differently if Dr.H didn't contact me in the beginning. We were able to peg him and track him with his false claim to me.


Well that was standard GF.

In a normal game, you wouldn't have had such a nice mod-confirmed town circle and would've had to use DTs. And we got most of the DTs, so it would've been much, much harder.

Seriously, I must say I was like "thank god we got that guy" when I saw "dt+medic+vet+unlynchable+EPICSEXYDUDE", only to go "wtf" when I saw other people had way strong abilities as well.

LSB and DrH were exemplary, but when you have a list of names, all you have to do is have people confirm their name by confirming their power, which was too easy if you ask me.


You had way more powers than you made it seem.

Role kill.
Target detection.
2 members who kill someone when they die.
Imperio curse.

Those are some pretty bad ass powers.

the 2 members would also suicide in the process :/ 2 for 1 townie.

Imperio was good - semi DT + roleblock. The vigi was 1 hit, we took out RoL with it.

Kudos to GGQ - you where spot on with the bus 2 nights in a row, sadly you made the job easier for us by hitting the town circles.

After the lynch on LSB, I really think all mafia had slipped under the radar, and we had so much mistrust in town, that they did not dare to trust town circles. Problem was this was when nameclaiming got popular :/


Oh, I read the malfoys' roles wrong, yeah that's kinda iffy.

As for role claiming, I don't see how anyone expects a mafia game to work for town without role claiming of sorts. It was extremely difficult gaining the trust of the town. Kitaman and I were pulling our hairs out when everyone was siding with Dr.H for that lynch. Bandwagoning Pandain was probably your downfall. If you bussed someone, it would have probably been harder to get people to want to kill Dr.H.


Yeah but role claiming is not what caused our demise. It was matching the role with the name.
Take that and combine it with a couple of mod-confirmed circles, and it gives the mafia 0 chance to blend in by claiming.
I mean, I had basically no role to claim, since I was sure that most of them have already been claimed.

Think about how this game would've worked if there was NO name list whatsoever. Sure, you can say that you have 3 allies, but how will you ever be sure about the rest unless you DT them?
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 22 2010 22:04 GMT
#1454
On December 23 2010 07:00 kitaman27 wrote:
Show nested quote +
On December 23 2010 06:55 CubEdIn wrote:
On December 23 2010 06:48 jcarlsoniv wrote:
On December 23 2010 06:44 CubEdIn wrote:
On December 23 2010 06:42 jcarlsoniv wrote:
On December 23 2010 06:40 CubEdIn wrote:
On December 23 2010 06:37 jcarlsoniv wrote:
Oh, btw Cube, pevergreen didn't get the HP powers


Oh we really didn't care about that.
I never trusted kita in PMs. But the group decided to roleblock kita and hit Node+Meapak (thinking that who tf would cover meapak's ass).

I suggested MrZ and deconduo (cuz decon claimed to me that he had no powers via pm early in the game).

But yeah, the town seems rather stacked. We did an awesome job with hits and lynches at start, and you still had awesome abilities left.

All mafia had was a roleblock and the ability to tell which of us gets targeted at night (but without knowing by what or by whom).


And don't forget your Voldemort powers haha.

I honestly think things would have gone WAY differently if Dr.H didn't contact me in the beginning. We were able to peg him and track him with his false claim to me.


Well that was standard GF.

In a normal game, you wouldn't have had such a nice mod-confirmed town circle and would've had to use DTs. And we got most of the DTs, so it would've been much, much harder.

Seriously, I must say I was like "thank god we got that guy" when I saw "dt+medic+vet+unlynchable+EPICSEXYDUDE", only to go "wtf" when I saw other people had way strong abilities as well.

LSB and DrH were exemplary, but when you have a list of names, all you have to do is have people confirm their name by confirming their power, which was too easy if you ask me.


You had way more powers than you made it seem.

Role kill.
Target detection.
2 members who kill someone when they die.
Imperio curse.

Those are some pretty bad ass powers.


Also lol @ kita trying to get me to claim Creevy. As if!


hehe your response was even better:

"I guess that I can say that I don't like photography as much as I like paintings, you know, in the same way that Dumbledore loved art."

You actually made me have to google a few characters. How evil :p



Yeah, this is what I meant. I didn't realize that my power was so close to Creevy's, until I said it on the thread. But there was no way I would actually claim Creevy because:
a) you gave me the list of "unconfirmed players"
b) it was clear that even if someone hadn't claimed it, they would have around the same time via PM to kita.

All I could do was hope to hint at Dumbledore's Spy-Paintings. But no character seemed to have a relation to that, and I couldn't "disguise" my ability into anything else.
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 23 2010 09:27 GMT
#1502
There was no way mafia would win. It was 9v6, which would inevitably turn into 9v5. Even with two correct hits, it would then be 7v4, where our kp would drop to one, so it would go 6v4 -> 6v3, 5v3 -> 5v2... 4v2 -> 4v1 -> over. There was no need for town to keep blocking hits. And there was no way for them to miss-lynch. We realized that when kita said that hits have been accounted for. ALL town was working together (well we weren't sure about deconduo but other than him...).

Not to mention that if they were to lynch one of the malfoys, it would go from 6v4 to 5v2 (skipping two steps), which was likely anyway.

Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 23 2010 23:53 GMT
#1508
Yes, annul, but someone said that we still had a chance to win this, and we should not have FFed. I explained how we did not have a chance. We only stood a chance IF we got all hits in, and with the amount of protection available, there was almost no chance of doing that (the house ability, the prison guard ability, the medic, the invisible cloak, etc.).

I'm NOT saying the game was imba. We would have a fair fighting chance IF the town didn't know who we all were. But due to claims and matching said claims to names, the town was too well informed. I never said the hosting was flawed, just that there were too many role-claims that were easily matched to names in PM land.
Perhaps an extra 10 roles or so that may/may not be in the game would have turned the tables. That was a good suggestion.

Anyway, gg, looking forward to the next one. Especially to getting back at kita.
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
December 26 2010 17:15 GMT
#1516
Annul clearly meant "before tonight". Not now. We can all agree the game was over after fail-night.

But, again, the chances of us missing one hit were extremely high anyway. Like half the people were protected or something.

It doesn't really matter, the roles were cool, the claiming was less cool. May the next one be better.

Oh and Happy Holidays.
Im not a n00b, I just play like one.
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