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Team Melee Mini Mafia - Page 3

Forum Index > TL Mafia
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Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 24 2010 20:53 GMT
#608
So after rereading DCLXVI's last post I think I get where he's coming from...

So my conclusion on that whole fiasco is that he seems to think I have a great big conspiracy plan (even though no one else in the thread thought so) and that he wanted to make sure my great big conspiracy plan that doesn't exist doesn't happen.

I'm still not convinced that he wasn't trying to pull a flip in that we lynch us and then he looks greener but he had lots of holes in his argument that he patched up later so I would say that's like, a reasonable paranoid newb move.

So if Ace presents a good case on L I'm okay with lynching him instead, or if someone else brings up a good case but otherwise I think my vote will stay on T9 just in case they are trying to pull the flip. Like honestly I just don't see how one is /likely/ to magically think up this conspiracy theory unless they were mafia.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 24 2010 20:54 GMT
#609
In any case, that vote switch got it's money's worth out of the discussions. =)
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 24 2010 22:40 GMT
#615
Uh, that's an awfully elaborate scheme to make up for "just fishing." Not to mention mafia can do a bit screw up and then say, oh, just fishing.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 25 2010 00:21 GMT
#617
Wow this thread died... can we get some people to do analysis? Me and Radfield both did a couple already... but I'll do more later on.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 25 2010 02:10 GMT
#634
Aww com'on! I've been cursed with the Radfield! xD
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 25 2010 17:41 GMT
#652
That's right people, I'm back from the dead! (without my cursed other half xP) Modding the game for flamewheel (who was modding the game for me xP). =]
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 26 2010 00:56 GMT
#673
...Bill... wrong thread?
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 26 2010 04:45 GMT
#704
I think flamewheel would not appreciate the um, slobbery vagina tears comment. Actually I don't really know what his line is, but try to keep it civil just to be safe. xD
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 27 2010 07:41 GMT
#818
My bad, I was at a party. =X
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 27 2010 22:02 GMT
#828
Guys PM me your night action. Also, I guess since flamewheel adjusted voting powers (not something I had originally thought of) then mafia doesn't win until their total voting power is higher than town's total voting power.

So if there are two teams left and one is mafia but has less voting power than the town team, then mafia loses. This was not considered in the original setup when I had just intended for teams to be modkilled together and votes to always be 1/n... so hopefully this won't break the game too much...
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
Last Edited: 2010-06-27 23:13:03
June 27 2010 23:12 GMT
#830
Equal to is fine (and actually Qatol is probably right, equal to is correct, not greater than), basically when mafia ties town. My point was that it should be by votes and not by number of teams.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 28 2010 00:22 GMT
#835
Should start at normal time, aka about 90min from now.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 28 2010 02:07 GMT
#859
Mafia wins, gg. I will make a longer post with much more interesting information in a couple minutes.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 28 2010 02:08 GMT
#862
LaXerCannon you make me sad, this information is too late. Night was over 7 minutes before you made your post.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
Last Edited: 2010-06-28 02:23:22
June 28 2010 02:21 GMT
#887
So basically here's the breakdown:

Here is a summary of voting power.
LaXerCannon and bumatlarge: 6
Ace and Darth: 6
YellowInk: 3
L: 3
Nikon: 3
BrownBear: 2

That totals to 23.

If mafia has 12, it's gg for town (12/23), so this is not something we take into account.
If mafia has 9, then if mafia kills the other 6, then it will be 9/17, which is gg for town.
If mafia has 5 or 6, then town is pretty safe, and we move along.

Okay, so that means medic should clearly protect one of the teams with 6 people, because mafia will likely try to kill off the other team of 6 people to end the game (or they have only 5 or 6 points, unlikely given the fact that that means a few mafia were modkilled). The medic at first protected Ace's team, and then switched, completely sub-optimally to L. I would probably partially blame L for telling town that mafia would try to kill him off, he should know better given the above information.

Now, detective. Detective knew that there was a roleblocker because they got roleblocked the first night, which means that they should know that there is a medic. Detective checked Ace's team, which is completely correct given that they are the other team of 6. Now, this is where the detective should have roleclaimed because the medic needs to save the DT to win, and if the medic saved Ace's team (as the only other proper option) then they would lose.

So... both medic and DT played very sub optimally. Medic at first did the right thing by protecting one of Ace and Laxer, but when they decided that Ace looked scummy switched instead to L, probably because of the argument between Ace and L, rather than switching properly to the other team of 6, bumCannon. Basically, medic should protect the less scummy of bumCannon and Ace, because if they were both mafia then it is gg for town anyway.

So yeah... very sad and disappointing last hour for me modding this game. =\

Mafia was correct in killing bumCannon in that I doubt town was smart enough to coordinate properly to do what I said. Besides then YellowInk would still not be discovered, so there was still hope. So gg mafia.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
Last Edited: 2010-06-28 02:25:14
June 28 2010 02:24 GMT
#888
I don't think the modkills were detrimental to town. I believe that if BrownBear and bumCannon acted correctly, then you guys would be in a great position.

At the end of the day:
Mafia vote power: 3
Mafia KP: 1
Town: DT and Medic
Town vote power: 14

In fact, the modkills put you guys into a unique position to be able to make an optimal play. Doing very simple analysis here would've helped a lot guys. =\ And even if you weren't DT/medic, town should have noted this and mentioned it in the thread.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
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