Micro-MAFIA (The Second)
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flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
Man it's going to feel weird not editing posts... | ||
flamewheel
FREEAGLELAND26780 Posts
! | ||
flamewheel
FREEAGLELAND26780 Posts
Fixed¿ | ||
flamewheel
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flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
On March 30 2010 12:08 Foolishness wrote: If you're going to advocate random killing, you might as well advocate no lynch as well. Although I do believe no lynch hurts the town in this setup (if my counting is correct). At any rate, we have 48 hours to talk, it's not like we are pressed for time. As flamewheel has stated, there's plenty of opportunities to do behavioral analysis and there's no need to resort to random lynching. Even if we do pick someone to random lynch, I doubt they'll let it go unpunished and we'll probably end up lynching someone else in the ensuing debate. Voting for no lynch, I believe, hurts the town more than it does to randomly lynch, since the town has no way of method of killing at night due to the nature of the setup. Think about it this way, at least with a random lynch, the town has the ability to force somebody to defend themselves. If we were to randomly select to lynch the medic or detective, it would force them to pay attention and defend themselves. And if it's even just a townie, they'd be forced into activity since the general "random lynch" is to choose an inactive. Common knowledge speaking, it's very anti-town to have lurkers in forum mafia, since they essentially act as a buffer for mafia. And agreed with Foolishness--if there is a random lynch, there will be more posts involved, which leads to more chances for the town to analyze, and more chances for the mafia to slip up. Finally, if you don't lynch, you get no new information--bad for town. In conclusion, while we should eschew from making a random lynch day 1 (and any other day thereafter) I believe it to be more detrimental to the town if no lynch is to be made. Since there is no abstaining in this game, the closest thing to doing so would be to vote for no lynch. Therefore, be wary of people that propose to do this, as for the reasons listed above, this is even more harmful than just voting randomly to lynch somebody. On March 30 2010 12:15 CynanMachae wrote: Random kills aren't going to make it that's for certain, but don't expect to have a whole lot of info for the first lynch either. Behavioral analysis and voting analysis really starts serisouly day 2 and forth. This type of setup never gives much info. We have no clues to work off of, and there are relatively few people. Therefore, we must pay close attention to posts, and work to catch inconsistencies. If a player you are investigating has played multiple games on the TL mafia forums, go read the games he/she has played in. Check for differences in posting style--"player X posts like this as town, but is very quiet as mafia..." and the likes. Furthermore, theoretically speaking, not much 'new' information should be divulged from night that was unknown during the day. Mostly speaking, I can see it being some "well this person was X role, why did you vote to lynch him" type of stuff that we should be able to already discern/analyze from the reason said person voted for the lynched during the day. While it is true that the longer a game runs, the more chances there are for any given person to slip up, remember that everybody makes mistakes--not only mafia. While this obviously does not exonerate mafia members from their slip-ups, it means we should still be very careful about how and who we decide to accuse for making mistakes. On that point, I want to reiterate my stance on viewing votes without any discernible basis as suspicious, potentially "scum-tell." | ||
flamewheel
FREEAGLELAND26780 Posts
Especially since you said that you'd given it up in WaW. | ||
flamewheel
FREEAGLELAND26780 Posts
Petty sniping aside, if we are to follow the old axiom of "obvious statements are obvious" then nothing would be said or done, and there'd just be silent. "Obvious" people need to be called out, "obvious" things need to be clarified [albeit only once]. We've had somebody call for random lynches (should be obvious that we should not?). I gave the "obvious" clarification. The idea of "no lynch" is brought up, which in this case is "obviously" wrong, ergo another "obvious" clarification is needed. Just because you've been around this game for a long time doesn't mean that everybody has, L. And just to say it now: I've never played a game of mafia with you, but from watching you play the last few games I know you like getting in spats with people, either unintentionally or as a very nice form of trolling. To keep to the spirit of the game, I'm going to refrain from engaging with you on that level and keep things objective. As in, I for one will not be arguing for the lynch of Bill Murray just because I | ||
flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
On March 30 2010 14:17 madnessman wrote: Woah. Game started already! flamewheel, when did you get so wordy? :p I think this strategy is good in theory, but I'm slightly wary over whether it works in practice. We SHOULD be able to spot differences in terms of quality and genuine pro-town content, versus thinly veiled mafia content, in people's posting. But there have been cases where the town misanalysed such behavior (eg. BC in Incog's last game). But then again, the case against BC was built very early on in the game, when basically all BC had posted was his election platform. I guess though as the game goes on differences should be more easy to spot? But for now the best way to catch inconsistencies and get mafia to slip up is for everyone to post post post! (but not spam plz, *cough BM* jk kthx.) Ever since the last game I played was also my first (on forum). I've been frequenting a lot of different mafia sites since then. @L: As consistent with RoL's games, he's now been here (spammed twice) and not produced anything of content. While this is still early in the game, I want him to step into the light and start talking eventually once everybody else does. Just want him to be present and accounted for. Not to say I want to kill him, but I do want him to talk, since he does produce content (once in a while) on top of "oh haiz(s)." | ||
flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
On March 31 2010 05:46 Bill Murray wrote: flamewheel, what should be some general rules of etiquette the town should follow in your opinion? take into consideration things like roleclaiming, when they should happen (if at all), or gives some general advice, in your opinion, of what someone should do to successfully scumhunt. I don't really believe in role claims early in the game, since there's nothing grounding a role claim. If you're a blue role, take an active part in the discussion since too often in TL mafia games are blue roles (especially detectives) silent. If you can bring forth good points of discussion and speak in a persuasively argumentative tone, there's no need to have to role claim to give yourself credence. Later game, the situation may arise where it's worth role claiming, but we'll leave that for when such a situation does arise. Scumhunting? Don't get in the way of blue roles, since we [should] have them. However, don't rely expressly on them, since then it becomes a guessing game. Don't spam or do anything that would waste town powers, that is to say don't draw investigations because cops think you're mafia, don't beg for protection from the medic, and avoid stupid actions that would get you lynched. Speak when you have suspicions, but don't go overboard with them, and most importantly, look for errors. If you're sure you have something, go at it. If you can nab a mafia member, even if you end up dying later, it's worth trading a towns person for a mafia member. Oh, and play objectively. Keep your grievances and grudges away from this game, please | ||
flamewheel
FREEAGLELAND26780 Posts
+1. Why don't you talk about targets then? | ||
flamewheel
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flamewheel
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On March 31 2010 08:40 Foolishness wrote: haha it kinda sounds like you're indirectly saying "DONT DO ANYTHING STUPID BM" Well, in a way I kind of am. As in, let's not let alcohol affect mafia games ^_^ | ||
flamewheel
FREEAGLELAND26780 Posts
@madnessman: Unfortunately, you said it best yourself. I like to be loquacious. No, nothing I've espoused in my "walls of text" is particularly novel or groundbreaking--I just want to list out the "obvious" (as L would say) things to preface how I am going to play this game. And I'm glad you've decided to take a closer gander at my posts^^ Makes me happy that people are reading? I've left KF91 alone for now after the initial "we should vote for a random lynch" because there are enough people hassling him that at this point I don't want to add the proverbial salt to the metaphorical wound >.> | ||
flamewheel
FREEAGLELAND26780 Posts
Any findings, CynanMachae? I believe that KF91 played in Mafia 2 (and was mafia), if my search is correct. However, he seems to be acting a bit "new" to the scene. If you don't report on this, I'll go through tomorrow and look for stuff, but as of now it's still very early on to be forming anything based off of that, especially since I've never even seen KF before this game. As for now, sleep for me. Getting up in 4 hours to watch Flash wipe the floor with Kwanro. | ||
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