Incognito's TL Mafia XVI
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flamewheel
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flamewheel
FREEAGLELAND26780 Posts
On January 20 2010 14:22 DoctorHelvetica wrote: For the first I'd guess it's abenson/ghote since the fridge/apple clues actually have a concrete connection to the user. for mafia #2, I'm at a loss. I agree with DH here... Somewhat considering the fact that abenson was being very defensive (also first Mafia game for him, so... trolling maybe?) But since it's day 1 I suppose the gun shouldn't be jumped, and I agree with the need to elect the mayor. It really does scare me though that the mayor could be a mafia member. Unkillable until body guards are done... yeah... | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 05:43 Zona wrote: I totally disagree about how powerful the sheriff is. The sheriff's power only works twice - if you randomly throw it out, your chance of disabling a useful power isn't that large, since power roles are a minority, and disabling a medic (who happens to guess/choose right) in my view is the biggest downside. I would also propose that incarcerating suspected mafia is as good/even better than incarcerating potential victims. But the mayor's triple vote power is dangerous, especially if we have a lot of people who don't vote, and as the game goes on and vote totals decline (and the mayor can't die to night kills, too). No lynching is usually a bad idea because whoever votes on the lynch grants information as the mafia usually need to work together at least a little to avoid being lynch victims. In the case of day 1, lynching gives information as to the mayor, and the mayor is a very powerful role in my view, I think the lynch should go through. But then again I'm more used to mafia games where mods don't give clues, so I'm uncertain whether the value of how people voted is greater, or clues. The newcomer thing can just simply be story, not clues. After all, story-wise the mafia have just arrived in town. Yeah it really does seem like the sheriff's power is somewhat... limited. I suppose it would get more powerful later on in the game when there are less people (making the guessing a bit easier), but it still seems like to me that the power is mostly situational, and won't be of much use until further on. However, mafia could manipulate the vote to get the mayor, since it's 1st/2nd place since we're not voting separately for the sheriff and mayor, so just merely looking at how the votes are spread is not enough--if we think the mafia is saving votes to pile onto the winner (sheriff) at the end but they really are trying to push a mafia member for mayor, we could end up severely owning ourselves. | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 06:38 Bill Murray wrote: what if the mafia get mayor, and then purposefully lynch their own player? that would sure make a godfather as mayor look good/trustworthy to the town wouldn't it? Except we wouldn't know that it's the godfather who would be doing so. Also, since the godfather has the power to be whatever role he wants to be if rolechecked by a detective, this is made useless if he were mayor since neither the mayor nor sheriff can be rolechecked. Therefore I'd think that the mafia would actually be against putting the godfather in the mayoral/sheriff position and would opt instead to just put a normal mafia member in. So let's say a mafia member does get mayor. True, if he lynches his own member early it would remove a ton of suspicion from him/herself, and the killpower would not be decreased since 7 and 6 mafia members both round to three, so early on it would seem like a viable mindgaming strategy to go through with. However, later on in the game the mafia needs to fully abuse its killing power as quickly as possible. Since the game ends with a mafia win as soon as mafia outnumber townies (and there are quite a few townies/town-aligned people), the more mafia members that there still are would translate to faster kills. As the clues start piling up, both sides will be rushing to outdo the other and the 1/7 loss on the first day will start to feel more pertinent. | ||
flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
.../ Lurking time. Hehe. | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 08:10 Jayme wrote: Very low activity and inactive are pretty much one in the same. You can't just allow low activity otherwise it will enable mafia to just keep their mouths shut. Forcing everyone to be active allows far more chances for slipups. Though then, what would be considered "active." Let's not forget real life--people may have commitments such as long day/night jobs or the likes. Though I do agree that there could be more slipups. Man I suddenly just thought about Nixon's "silent majority." I wonder if the "inactive" townies will actually vote? | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 08:07 789 wrote: Well I got some time to kill before my friends come over ... so more posting! The fact that I've got a theory and whether I get killed or not won't really tell much. The mafia has no idea who I suspect. I could be right and have all 4 of them correct, or all 4 of them wrong, or some sort of mix. I won't give my list until I see some sort of other evidence from at least 1 of the 4. So if I do get killed (which I hope I don't ... dieing day 1 of my first game would suck) it just means the mafia might be paranoid. It wouldn't give anyone any clue as to who it is regardless if my list is right or wrong. If I did give my list it wouldn't mean anything anyway. If I'm wrong the mafia could off me to throw suspicion on others. If I'm right and I live it will throw suspicion off them. But at the same time right or wrong it could mean nothing but reverse psychology. Let's hope you don't get roflpwned then. Because the mafia right now has nothing to lose from killing you since you have not revealed anything, though the "threat" of you doing so could mean death as well. Darn. | ||
flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
Also as I've said before, that makes the game not fun. Yeah I mean winning is really really awesome and all. I play to win like 99.9% of the time. But then if we kill both the elected people it's... just not fun. Also yay we are more active than BC's game. Go us. | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 09:25 QuickStriker wrote: Not for longg..... not for long.... we will make a comeback of viewcounts, messages, and also the process of game soon enough.... beware..... Our town is superior!!!1!!!1!!! Hmmm but I am enjoying simultaneously reading these old mafia posts. This is totally better than the card game version. | ||
flamewheel
FREEAGLELAND26780 Posts
However, since Hobbes hasn't posted much, and the main reason we suspect him is because of clues, even if he DOES turn out red it will not let us uncover any new leads. | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 14:12 DoctorHelvetica wrote: I think 789 is just playing terribly, not mafia. Hmmm well it's his first game. Then again, this is mine as well. *Shrug* | ||
flamewheel
FREEAGLELAND26780 Posts
On January 21 2010 14:46 [NyC]HoBbes wrote: Maybe he's not in here intervening right now because it's almost 1 AM in a lot of Canada and he's sleeping... Just a thought Si, it's not like we can all be awake 24 hours a day. Though I'm trying. t_co mate, you should calm down a bit. This drama adds nothing new to our side. | ||
flamewheel
FREEAGLELAND26780 Posts
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flamewheel
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But, why? | ||
flamewheel
FREEAGLELAND26780 Posts
Since everybody has making pretty lengthy posts, I think I'll keep mine short. I really see no harm in lynching t_co. At this point in the game, our chances are higher of striking red than green or blue. I mean, would we really want somebody who causes consternation and divides the town to be a detective or something? Not sure that would work out well. Furthermore, more clues will mean more definite lynchings, since even our most solid connections on clues could be red herrings as of yet. So basically I won't be here for most of tonight and tomorrow (debate tournament at Duke University, probably should finish preparing) but I will try to lurk if they have wifi and will catch up on everything tomorrow. And the game begins soon~ | ||
flamewheel
FREEAGLELAND26780 Posts
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flamewheel
FREEAGLELAND26780 Posts
On January 22 2010 10:38 CynanMachae wrote: Well, you could say that if we get a mafia on day 1 AND day two their kp would be reduced. But anyway, chances are very low of that lol. Not true. 2.5 rounds up to 3. | ||
flamewheel
FREEAGLELAND26780 Posts
Aight, g'night guys. Hmmm, I'll try to be more active tomorrow. | ||
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