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Mini Mafia 2 - Page 5

Forum Index > TL Mafia
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L
Profile Blog Joined January 2008
Canada4732 Posts
January 13 2010 02:16 GMT
#646
On January 13 2010 07:46 Malongo wrote:
I still dont understand how i convinced people i was mafia lol.... *sigh* (martyr feeling).

You didn't at all. I was pretty sure you weren't blue, and I couldn't save judge by getting anyone else killed.
The number you have dialed is out of porkchops.
L
Profile Blog Joined January 2008
Canada4732 Posts
Last Edited: 2010-01-13 19:15:59
January 13 2010 19:15 GMT
#648
On January 13 2010 23:15 RebirthOfLeGenD wrote:
Show nested quote +
On January 13 2010 04:23 L wrote:
On January 13 2010 03:17 RebirthOfLeGenD wrote:
L lynches are also a means to verify information. The reason I wanted to lynch Judge was obviously because I knew he was lying and because it creates more confusion then leadership. I said Day 1 how if we don't kill him then he will be a nuisance later on. I like to think there are certain ways to do things that generally help the town and others that don't. I think lying is strait bad for the town, regardless of whether or not its for the greater good or not. When you lie you create distrust and chaos and cause the town to lose focus. This benefits mafia, no plan should involve lying.

Day 1 RC's are just really really fucking annoying. Especially with a GF. The plan Judge had was pretty simple, but he kept it a secret, used a role claim that was undoubtedly a lie and asked for a DT to check him. The DT had no reason to check him since GF was in the game, so it just kind of stalled the town for no reason at all.

The other thing is any plan should remain simple. Simple plans that are easily understood benefit the town. Overly complex plans that hinge on too many things happening leave more room for error and make it so the mafia is able to mess with a plan more than should be possible.

That's kind of about it. I think I need to do more behavioral analysis in games though when it comes to role claims and stuff and stop getting caught up so much on the move itself as how the person is acting.


You don't gain any additional information by killing someone who's asking to be killed.

You can be excused because you were the medic and obviously went a bit batshit insane early game, but Ace is a strong enough player to see why we wouldn't kill someone like that on day 1.

That expectation of Ace is why a bunch of us were talking behind the scenes about killing him from midway through day 1.

We never knew his plan, thus we could never know he wanted death. Plus his death would be by like Day 3 or something anyway. In Judge's case, I wanted the confusion and doubt out of the way. As I say, I view lying as a mafia ploy 99% of the time, Judge was the 1% exception.


I told you he could be confirmed 100% and also told you there was no way to confirm him using his medic protection or DTs. That would leave him vig hitting someone or being killed as the only methods of confirmation.

Why do you think I kept telling you to think about it?

Also, your 99%/1% scenario is interesting. So far, every day 1 claim has been 100% town BECAUSE of the risk to mafia garnered by our heavy metagaming of claims. While I understand the prophylactic effect on subsequent games, I rather wanted to win this one because I kinda gave up early on the last one and tried to blow myself up.
The number you have dialed is out of porkchops.
L
Profile Blog Joined January 2008
Canada4732 Posts
January 14 2010 01:20 GMT
#650
That game was hilarious in retrospect.
The number you have dialed is out of porkchops.
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