• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:17
CET 16:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
When will we find out if there are more tournament I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1105 users

[Idea] GEM: New LotV economy model - Page 6

Forum Index > Legacy of the Void
Post a Reply
Prev 1 4 5 6 7 8 28 Next All
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2015-06-26 20:44:41
June 26 2015 20:44 GMT
#101
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

Show nested quote +
On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.
geiko.813 (EU)
Finnz
Profile Joined September 2011
United Kingdom260 Posts
June 26 2015 20:49 GMT
#102
Brilliant mathematics and analyzing on figuring out this model. I just hope Blizzard will listen and atleast give an attempt to put it into action.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-06-26 20:52:25
June 26 2015 20:49 GMT
#103
On June 27 2015 05:44 Geiko wrote:
Show nested quote +
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.

There is a real issue : it is inferior to both DH and HMH. Yeah, I know, it is better than LotV model while being closer to it, which supposedly means that Blizz would accept to use it. But that's only supposedly, in practice they have little reason to consider GEM more than DH or HMH. If you expect Blizzard to react rationally to a community-proposed idea, you're wrong.

I mean don't get me wrong, this model isn't terrible, but as I said it's HMH~=DH8>DH9/10>GEM>LotV right now.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 26 2015 21:06 GMT
#104
On June 27 2015 05:49 OtherWorld wrote:
Show nested quote +
On June 27 2015 05:44 Geiko wrote:
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.

There is a real issue : it is inferior to both DH and HMH. Yeah, I know, it is better than LotV model while being closer to it, which supposedly means that Blizz would accept to use it. But that's only supposedly, in practice they have little reason to consider GEM more than DH or HMH. If you expect Blizzard to react rationally to a community-proposed idea, you're wrong.

I mean don't get me wrong, this model isn't terrible, but as I said it's HMH~=DH8>DH9/10>GEM>LotV right now.


Oh I'm not getting you wrong, you just said what was written in the graph I presented.

My argument is that, since DH and MHM have exactly 0% of making it in the game, why are we even bothering discussing them ?

The only thing left is GEM and LotV Current. And GEM is better. You should all rally behind my idea frankly.
geiko.813 (EU)
bosshdt
Profile Joined April 2015
Afghanistan98 Posts
June 26 2015 22:03 GMT
#105
Geiko, you are truly a remarkable asset to this community. I bow to your obvious intellectual superiority.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 26 2015 23:05 GMT
#106
--- Nuked ---
Penev
Profile Joined October 2012
28512 Posts
Last Edited: 2015-06-26 23:30:46
June 26 2015 23:28 GMT
#107
On June 27 2015 08:05 Barrin wrote:
Show nested quote +
On June 27 2015 05:44 Geiko wrote:
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.

I'll apologize for hurting you after you seriously say that you're being serious (and are actually hurt o.O). Also take out the "troll", because I never said that, but you quoting it as if I did actually makes me think that you might be.

---

My two issues/points are right here:

Show nested quote +
1) Unlike OP claims, this would probably not pass Blizzard's QC department.

2) Like OP admits, it is inferior.


Basically, the only benefit of this model that you put forth -- being more likely to be accepted by blizzard -- doesn't actually exist. It is simply not simple enough; Blizzard understands and indeed likes to keep things simple (I'm sure it has a lot to do with spectators in this case). Perhaps more importantly is that this model does not "keep the resourcing rates similar to that of HotS" (their words). I cannot speak for them, but I'm positive that this model is not what they're looking for.

It is the simplest of the 3 community models for sure. I would like to see it being tested.
On June 27 2015 04:07 JacobShock wrote:
I gotta be honest, I kinda wanted to stop reading after the author proclaimed his own shit brilliant. but this pretty neat.

He is, obviously, joking (not about the model)
I Protoss winner, could it be?
tokinho
Profile Blog Joined December 2010
United States792 Posts
June 27 2015 01:35 GMT
#108
On June 27 2015 08:28 Penev wrote:
Show nested quote +
On June 27 2015 08:05 Barrin wrote:
On June 27 2015 05:44 Geiko wrote:
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.

I'll apologize for hurting you after you seriously say that you're being serious (and are actually hurt o.O). Also take out the "troll", because I never said that, but you quoting it as if I did actually makes me think that you might be.

---

My two issues/points are right here:

1) Unlike OP claims, this would probably not pass Blizzard's QC department.

2) Like OP admits, it is inferior.


Basically, the only benefit of this model that you put forth -- being more likely to be accepted by blizzard -- doesn't actually exist. It is simply not simple enough; Blizzard understands and indeed likes to keep things simple (I'm sure it has a lot to do with spectators in this case). Perhaps more importantly is that this model does not "keep the resourcing rates similar to that of HotS" (their words). I cannot speak for them, but I'm positive that this model is not what they're looking for.

It is the simplest of the 3 community models for sure. I would like to see it being tested.
Show nested quote +
On June 27 2015 04:07 JacobShock wrote:
I gotta be honest, I kinda wanted to stop reading after the author proclaimed his own shit brilliant. but this pretty neat.

He is, obviously, joking (not about the model)


Why would the king of the 1 base adept allin joke?
Smile
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2015 01:41 GMT
#109
--- Nuked ---
Penev
Profile Joined October 2012
28512 Posts
June 27 2015 01:54 GMT
#110
On June 27 2015 10:41 Barrin wrote:
Show nested quote +
On June 27 2015 08:28 Penev wrote:
It is the simplest of the 3 community models for sure.

Quite the opposite.

It is also the most different from HotS.

Really? come on.
I Protoss winner, could it be?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2015 02:15 GMT
#111
--- Nuked ---
Penev
Profile Joined October 2012
28512 Posts
June 27 2015 02:22 GMT
#112
On June 27 2015 11:15 Barrin wrote:
Show nested quote +
On June 27 2015 10:54 Penev wrote:
On June 27 2015 10:41 Barrin wrote:
On June 27 2015 08:28 Penev wrote:
It is the simplest of the 3 community models for sure.

Quite the opposite.

It is also the most different from HotS.

Really?

Yes.

Nice explanation. Don't know why I deserve this way of communication.

Comparing this model to having probes mine 2 or 3 times before returning to base or having patches give less for a short period of time does NOT warrant "quite the opposite".

And having the efficiency curve the same vs boosted at the start of the game does not seem "most different" too.

A feature this system also has is that the low minerals can be made easily recognizable for both player and audience.

I Protoss winner, could it be?
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2015-06-27 02:58:27
June 27 2015 02:56 GMT
#113
On June 27 2015 06:06 Geiko wrote:
My argument is that, since DH and MHM have exactly 0% of making it in the game, why are we even bothering discussing them ?

The only thing left is GEM and LotV Current. And GEM is better. You should all rally behind my idea frankly.


This is true but only if Blizzard actually considers your model.

And as much as I want them to and you want them to, I don't think they will.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2015-06-27 04:40:47
June 27 2015 04:13 GMT
#114
I recall reading this exact economy model in a post in the very early days of discussing double harvest.... well over a month ago. Maybe it was also your post, but if not, definitely not worth being labeled "GEM". Found my post responding to someone else about it back in December 2014.

On November 29 2014 05:39 FabledIntegral wrote:
Show nested quote +
On November 29 2014 05:33 Bastinian wrote:
I like this very much! As far as I can say, LotV will look like Brood War,with massive base spreading all over the map! But what I would say that maps for more players should be way bigger, or else its impossible to play.


I still like the idea of depleting mineral yields (the visuals are already there). Patches are still 1,500, but at 1,000 the yield may drop down to 4 or 3, and at 500 it drops down to 3 or 2. Gives the incentive to expand but also you can still maintain income if you're going for an all-in.


Curious to go looking for it. On the plus note, I like the idea. Just not naming it GEM since it's definitely not original .
starimk
Profile Joined December 2011
106 Posts
June 27 2015 05:35 GMT
#115
On June 27 2015 08:05 Barrin wrote:
Show nested quote +
On June 27 2015 05:44 Geiko wrote:
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.

I'll apologize for hurting you after you seriously say that you're being serious (and are actually hurt o.O). Also take out the "troll", because I never said that, but you quoting it as if I did actually makes me think that you might be.

---

My two issues/points are right here:

Show nested quote +
1) Unlike OP claims, this would probably not pass Blizzard's QC department.

2) Like OP admits, it is inferior.


Basically, the only benefit of this model that you put forth -- being more likely to be accepted by blizzard -- doesn't actually exist. It is simply not simple enough; Blizzard understands and indeed likes to keep things simple (I'm sure it has a lot to do with spectators in this case). Perhaps more importantly is that this model does not "keep the resourcing rates similar to that of HotS" (their words). I cannot speak for them, but I'm positive that this model is not what they're looking for.


I don't get why this model wouldn't be considered simple enough. Warcraft III used a similar system in terms of gold mining; would Warcraft III be considered too complex for these young minds?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 27 2015 05:38 GMT
#116
On June 27 2015 14:35 starimk wrote:
Show nested quote +
On June 27 2015 08:05 Barrin wrote:
On June 27 2015 05:44 Geiko wrote:
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.


You say these hurtful things but so far, no one has raised any real issues with GEM. The only sensible argument I've heard is that it's complicated to maynard workers every 2 minutes.

If this is such a "troll" thread it shouldn't be that hard to point out the flaws ??

An apology would go a long way to making feel a bit better about all this to be honest.

I'll apologize for hurting you after you seriously say that you're being serious (and are actually hurt o.O). Also take out the "troll", because I never said that, but you quoting it as if I did actually makes me think that you might be.

---

My two issues/points are right here:

1) Unlike OP claims, this would probably not pass Blizzard's QC department.

2) Like OP admits, it is inferior.


Basically, the only benefit of this model that you put forth -- being more likely to be accepted by blizzard -- doesn't actually exist. It is simply not simple enough; Blizzard understands and indeed likes to keep things simple (I'm sure it has a lot to do with spectators in this case). Perhaps more importantly is that this model does not "keep the resourcing rates similar to that of HotS" (their words). I cannot speak for them, but I'm positive that this model is not what they're looking for.


I don't get why this model wouldn't be considered simple enough. Warcraft III used a similar system in terms of gold mining; would Warcraft III be considered too complex for these young minds?


And BW used depleted vespene geysers.
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
June 27 2015 06:42 GMT
#117
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!


So bright I couldn't take a color picture.
[image loading]
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 27 2015 07:16 GMT
#118
Ok guys I'm picking up a couple of things here from the answers in this thread.

First is that a vocal minority of people seem inexplicably against my idea of naming it "GEM". I want to assure you that while I do believe it to be a good acronym, it is certainly not set in stone at this point in time. I'm very open to alternatives, something along the line of "GAS" for Geiko's Alternative System or even maybe "GAME" for Geiko's Alternative Mineral Economy. I hear people suggesting "GOLD" Geiko's Original LotV Development. Feel free to post your propositions here if the acronym GEM doesn't work for you.

Second of all, a handful of users want to argue that my system isn't simple enough. This comes as no surprise sadly,I don't want to name names, but most of these users are already biased, having intricate ties with TL users who have proposed alternative inferior models. The simplicity of the system cannot be questioned in my opinion. At least compared to workers carrying invisible minerals or patches suddenly changing color (or whatever other gimmick HMH uses) every time a worker touches it.
The underlying mechanism for GEM is already partially in the game. Gold bases return different amounts of minerals with a color to visualize and make it spectator friendly.
To implement my system, there's really no need for any shiny gimmicks. Make low patches grey instead of blue seems non intrusive and pretty clear.

Finally, individuals saying that Blizzard will not like it because it doesn't keep the ressource rate similar haven't been paying attention, or fundamentally don't understand what DK was trying to say. GEM is in fact the only community model that "keeps the ressource rate similar"

We all need to get behind this system right away. As pointed out, it IS the best of the community models in its simplicity and application. Follow the motto
Less whining, more BANDWAGONING
geiko.813 (EU)
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 27 2015 07:30 GMT
#119
Wow, thank you for the brilliant LotV economy idea. Such elegance and such simplicity. You are truly the hero this community needed.

Maybe I should have used community template to show how our admiration of your model though.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 27 2015 07:52 GMT
#120
On June 27 2015 05:29 Barrin wrote:
Maybe edit the minerals to make them extra shiny? So brilliant!

Show nested quote +
On June 27 2015 02:19 LaLuSh wrote:
It's not a stupid idea. However I doubt Blizzard would see this as a "simple" solution.

Personally I'm just against mediocre compromises for the sake of compromising.

Really though, I agree with these things.

Unlike OP claims, this would probably not pass Blizzard's QC department. Like OP admits, it is inferior.

I really thought this was just a joke at first. I'm actually still not sure.

I'll start taking this seriously when the OP does, no sooner, sorry.

And if the OP (or anyone else) wants to take it seriously, the first thing to do would be to give the credit to the first post of this approach. Until then...

Geiko, you are truly a remarkable asset to this community. I bow to your obvious intellectual superiority.
Prev 1 4 5 6 7 8 28 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#70
WardiTV1153
OGKoka 293
Rex114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 326
OGKoka 293
Rex 114
ProTech67
SC2Nice 19
RushiSC 18
StarCraft: Brood War
Calm 4340
GuemChi 1259
Larva 1204
EffOrt 812
Shuttle 812
Horang2 708
BeSt 707
Stork 604
Mini 521
ZerO 464
[ Show more ]
Snow 374
Rush 251
firebathero 200
hero 189
Light 142
Hyuk 126
JYJ 87
Pusan 80
Mind 72
Sharp 69
Hm[arnc] 69
Barracks 57
Killer 52
Aegong 41
ToSsGirL 30
Sexy 26
Terrorterran 19
Rock 17
GoRush 15
zelot 14
SilentControl 13
scan(afreeca) 13
ivOry 4
Dota 2
Gorgc3652
singsing2850
qojqva1794
Dendi494
syndereN269
420jenkins169
Counter-Strike
adren_tv3
Super Smash Bros
Mew2King77
Other Games
B2W.Neo1643
hiko668
crisheroes452
allub378
Fuzer 294
Pyrionflax260
Hui .257
Happy174
ArmadaUGS99
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick2412
StarCraft: Brood War
Kim Chul Min (afreeca) 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 59
• naamasc225
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1357
• Jankos777
Upcoming Events
Monday Night Weeklies
1h 43m
OSC
19h 43m
PiGosaur Monday
1d 9h
The PondCast
1d 18h
OSC
1d 19h
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.