[Patch 6.13] Tastes Like Purple General Discussion - Page 4
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M2
Bulgaria4186 Posts
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JimmiC
Canada22817 Posts
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St3MoR
Spain3256 Posts
On July 01 2016 00:26 kongoline wrote: when rerolling 3 skin shards to get random skin is it only for champions i already own or for every champ in game ? iirc it's for champs you can use, so owned + free that week | ||
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Slayer91
Ireland23460 Posts
On July 01 2016 01:10 iCanada wrote: VA is there a story behind that? Lol. VA ascended the salt throne and got killed from TL but what is dead may never die but rises again harder and stronger | ||
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cLutZ
United States19574 Posts
On June 30 2016 16:27 Amui wrote: Testing math brb. Math is different depending on when it determines the pool, either on game start or on kill with discards of invalid options if the problem arises. Given that we want the probability of 3 air dragon's in a row. For just the 3 dragon case, it's 1/36 (3.7%) vs. 1/64(1.56%), which should be pretty self-explanatory. In the 4 dragon case, it's 4/105 (3.81%) valid spawn configurations vs. 6/252 (2.38%) 5 dragon case is 12/210 (4.14%) and 27/964 (2.80)% Given enough of a sample size, it could be figured out. EDIT: forgot the 4/3 for initial chance to spawn on fixed pool, should be final math now. On June 30 2016 17:12 Scip wrote: how do you know it works this way, source? it could be this it's 1/3 the next one is air, 1/3 the next one is fire, 1/6 the next one is water and 1/6 the next one is earth. No one knows which model is correct. This is why I assumed the 2nd model Amui mathed out. | ||
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Slayer91
Ireland23460 Posts
I'm seeing a lot of math thrown around but no idea what the premise is | ||
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JimmiC
Canada22817 Posts
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Slayer91
Ireland23460 Posts
burn them all why we care about anything outside the solar system mate we can't even go there see that shit ever LOL | ||
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cLutZ
United States19574 Posts
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Slayer91
Ireland23460 Posts
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Goumindong
United States3529 Posts
On July 01 2016 03:45 cLutZ wrote: Someone asked what the chances of getting 3 cloud drakes in a game is, because apparently that is the threshold for that buff being useful. Amuis math is wrong. I did the hard count. You can check if you want it's on the prior page | ||
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Gahlo
United States35174 Posts
On July 01 2016 00:26 kongoline wrote: when rerolling 3 skin shards to get random skin is it only for champions i already own or for every champ in game ? A champion you don't already have. If you have all the champions it gives you one randomly as punishment for being stupid and not waiting for the next one to come out. | ||
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Amui
Canada10567 Posts
On July 01 2016 04:31 Goumindong wrote: Amuis math is wrong. I did the hard count. You can check if you want it's on the prior page What numbers are you getting? I did my numbers by counting valid configurations(nothing with 4 or more of any type). As far as I can tell I didn't do anything wrong, unless you're wanting just 3 air dragons, not 3 in a row, which is different. eg. with 4 drakes taken, fixed pool would have 81(3^4) 4/3 (sometimes you won't get air dragon in the pool), and -3 invalid configurations for 105 total possibilities.Out of these, you have 4 configs where you'd have 3 air dragons in a row. AAA D2, AAA D3, D2 AAA, and D3 AAA, giving you 3.81%. Just getting 3 air dragons in 4 kills would double that, to 7.62%, which is actually pretty sizable. Means that in over 30% of your games, you'd be getting 3 of a drake in the first 4 spawns with the first model. | ||
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cLutZ
United States19574 Posts
On July 01 2016 04:31 Goumindong wrote: Amuis math is wrong. I did the hard count. You can check if you want it's on the prior page Here is the table for just the first 3 drakes. You will see there are 64 possible combinations, only one of which is CCC + Show Spoiler + | ||
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Slusher
United States19143 Posts
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Goumindong
United States3529 Posts
On July 01 2016 05:00 Amui wrote: What numbers are you getting? I did my numbers by counting valid configurations(nothing with 4 or more of any type). As far as I can tell I didn't do anything wrong, unless you're wanting just 3 air dragons, not 3 in a row, which is different. eg. with 4 drakes taken, fixed pool would have 81(3^4) 4/3 (sometimes you won't get air dragon in the pool), and -3 invalid configurations for 105 total possibilities.Out of these, you have 4 configs where you'd have 3 air dragons in a row. AAA D2, AAA D3, D2 AAA, and D3 AAA, giving you 3.81%. Just getting 3 air dragons in 4 kills would double that, to 7.62%, which is actually pretty sizable. Means that in over 30% of your games, you'd be getting 3 of a drake in the first 4 spawns with the first model. I thought you were looking at any order. My hard count came to 90/690 for 3 in 5. It's on the last page | ||
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Goumindong
United States3529 Posts
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Gahlo
United States35174 Posts
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DarkCore
Germany4194 Posts
whats all this based on? What's the algorithm for drake spawn probability? I'm seeing a lot of math thrown around but no idea what the premise is No one knows the algorithm, everyone is doing calculations assuming it's a random combination and that drakes spawning do not affect the next spawn likelihoods. It's a bti confusing though because there are 4 dragons, but only 3 are allowed to spawn. Maybe once I'm back at a table I'll actually go through the question properly, I know the way I did it was gimmicky and ignored some stuff. | ||
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JonnyLaw
United States3482 Posts
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