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2015 LCS Rules

Forum Index > LoL General
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1 2 Next All
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 21 2015 00:34 GMT
#1
Source: http://na.lolesports.com/articles/changes-2015-lcs-official-rules

Summary:
- Gaming peripherals will be stored in a Riot-approved secure vault
- You have a 2 hour window past scheduled game time to field a substitute
- Teams cannot be sponsored by Riot Games's competitors
- Locodoco cannot wear a "Fck It, Baylife" shirt while coaching
- Patches will go live for tournament play faster
- You need to notify a player's management before contacting them about team movement

Peripherals Policy (Sections 5.2 and 5.3)


During Worlds 2014, we began the process of scanning player equipment to ensure the competitive integrity of the devices being used on the stage. Although these scans were a good first step, we are transitioning to adding an additional layer of security to the LAN environment that safeguards against the possibility of modifications being made to devices which could jeopardize the fairness of an LCS match.


Starting this year, all peripherals used in the LCS will be stored at the studio:


  • Each LCS team will be required to submit two sets of peripherals (two mice and two keyboards) for each player on their Active Roster to the League. One set will be used as the primary set, the other set will be a backup.

  • These peripherals will need to be factory-sealed, unopened, brand new devices. Upon receipt, the peripherals will be kept in a secured box onsite and not returned to the players without LCS supervision.

  • On LCS days, the following will happen:

    • Players’ peripherals will be in stage loading area for player pickup.

    • Players will use these peripherals during the match and, upon completion of the match, the peripherals will be returned to the secured location. Players are not to remove their peripherals from the stage loading area.

This will remove any doubt regarding breaks in the chain of ownership, because at no point will these peripherals be outside of LCS supervision. LCS officials will be tasked throughout the year with transporting the peripherals to each venue when we need to travel for events.


We understand that factory-new equipment, even if identical to the model used daily in practice at home, often feels different to players from using broken-in equipment. We’re making accommodations to make players as comfortable as possible with the peripherals including allowing players to test the equipment at the studio before the season begins and transferring keycaps from familiar keyboards to new ones on request.


Substitution Policies (Sections 3.2 and 3.5)


First, all substitutes must be currently ranked at Diamond V or above on the solo queue ranked ladder to be eligible for inclusion on an LCS roster. We want to encourage teams to field serious substitute players and limit the potential abuse of teams registering substitutes just to take advantage of the benefits and privileges of being an LCS team member.


Second, in the event of an emergency, a team will be given up to two hours from the scheduled game start to find an immediate substitute. Our previous policy was teams that could not field a full roster in time for their LCS match had to auto-forfeit. This is a new accommodation that stems from our goal to give teams the opportunity to field a team in the event of a legitimate, short term emergency.


We looked at other possibilities including rescheduling and postponing matches. In any given week, a team undertakes a significant amount of preparation for their upcoming matchups and forcing a reschedule would greatly affect all teams involved. In the interest of fairness, we want to avoid postponing games whenever possible to avoid unfairly burdening opposing teams.


We also explored delaying our broadcast indefinitely to wait for a team to get a replacement, Ultimately, delaying the broadcast beyond two hours puts an unrealistic strain on LCS viewers and the opposing team in studio.


Although we empathize that emergencies such as a player falling ill are very difficult situations, ultimately forfeits are very avoidable if teams have substitutes who are available to relieve players. We have urged team owners to take availability on short notice into account as a criteria when recruiting substitute players for this season.


Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Player and Coach Apparel (Section 5.4)


We’ll be requiring players to wear matching uniforms next season. In addition to leveling up the presentation of the League, uniforms promote team identity and make it easier for long-time fans and newcomers to distinguish between players on different teams (and root for them). We also want to emphasize the professionalism of coaches and distinguish them from players, so Head Coaches will be required to wear at least business casual attire during LCS days.


Competitive Patch (Section 8.4)


In the past, the delay between the live patch and LCS play was two weeks, while new champions and reworks were disabled for one month. After consulting with teams and in an effort to make competitive play align more consistently with what’s available to all players, we are shortening our new champion/rework activation cadence to two weeks. LCS officials still reserve the right to disable a champion or item if there are game-changing bugs.


No Poaching or Tampering (Section 10.2.13)


As seen in some recent rulings, tampering and poaching have been hot-button issues in the LCS. Team Members or Affiliates are currently not allowed to discuss the employment status of Team Members who are signed with other teams in the LCS. Based on feedback from owners and to better address concerns about this issue in the future, we are updating this rule with a process that must be followed to inquire about the status of a team member.


It's currently permissible for management of one team to pursue a player contracted with another team provided that they secure permission from management of that player's team. During the inquiry between management of the two teams wishing to discuss the status of a contracted team member, visibility for LCS officials is now required. This can be accomplished simply by CCing an LCS official in the contact email between management.


Our goal is not to get LCS officials involved in negotiations - that’s between the teams and players. We’re simply there to make sure that if there's a dispute, there is a clear record with a neutral third party (LCS officials) of whether permission was requested and granted.

Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Neverhood
Profile Joined August 2009
United States5388 Posts
January 21 2015 00:50 GMT
#2
The gaming peripherals thing seems kinda over the top but as long as it doesn't extend downtime during LCS I guess it's fine. Everything else makes decent sense at least.
Jaedong :D
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-01-21 00:53:19
January 21 2015 00:52 GMT
#3
Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Haha that's interesting, i missed that completely (if it was known already), anyone has more information about this?

Other than that Riot will become KESPA2 soon, i like it
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Neverhood
Profile Joined August 2009
United States5388 Posts
January 21 2015 00:54 GMT
#4
On January 21 2015 09:52 The_Red_Viper wrote:
Show nested quote +
Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Haha that's interesting, i missed that completely (if it was known already), anyone has more information about this?

Riot will become KESPA2 soon, i like it

Nothing wrong with this imo. You don't see sports leagues sponsor shit in competitor sport leagues.
Jaedong :D
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 21 2015 00:58 GMT
#5
On January 21 2015 09:54 Neverhood wrote:
Show nested quote +
On January 21 2015 09:52 The_Red_Viper wrote:
Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Haha that's interesting, i missed that completely (if it was known already), anyone has more information about this?

Riot will become KESPA2 soon, i like it

Nothing wrong with this imo. You don't see sports leagues sponsor shit in competitor sport leagues.

Nah i totally understand that, it's ok^^
I am just interested if we know who that game publisher was.

The kespa statement was more about the whole ruleset (which is fine too, rules are necessary)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
JustMatt
Profile Joined January 2013
Canada15 Posts
January 21 2015 01:09 GMT
#6
I'm guessing that the "peripherals in vaults" thing is to avoid the problems that Counter Strike: Global Offensive had, where hacks and scripts could masquerade as drivers for the mice and keyboards that players were bringing to LANs. They could (reportedly) store these programs on their peripherals themselves and then load them onto the computer without anyone knowing.
http://twitter.com/mattdemers
Amarok
Profile Joined August 2010
Australia2003 Posts
January 21 2015 01:15 GMT
#7
Are players allowed to use programmable keyboards (Orbweaver/Tartarus)?
Fighting for peace is like screwing for virginity
JustMatt
Profile Joined January 2013
Canada15 Posts
January 21 2015 01:19 GMT
#8
On January 21 2015 10:15 Amarok wrote:
Are players allowed to use programmable keyboards (Orbweaver/Tartarus)?

I don't believe they're allowed to use macros, no.
http://twitter.com/mattdemers
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 21 2015 01:23 GMT
#9
2 weeks for new chapions and items seems short.

Im also not a fan of dresscode for coaches in sports, but im not an LCS coeach, so whatever.
Neverhood
Profile Joined August 2009
United States5388 Posts
January 21 2015 01:24 GMT
#10
On January 21 2015 10:09 JustMatt wrote:
I'm guessing that the "peripherals in vaults" thing is to avoid the problems that Counter Strike: Global Offensive had, where hacks and scripts could masquerade as drivers for the mice and keyboards that players were bringing to LANs. They could (reportedly) store these programs on their peripherals themselves and then load them onto the computer without anyone knowing.

Yea that's what I just found out too. Pretty crazy shit lol.
Jaedong :D
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2015-01-21 01:43:25
January 21 2015 01:34 GMT
#11
On January 21 2015 10:09 JustMatt wrote:
I'm guessing that the "peripherals in vaults" thing is to avoid the problems that Counter Strike: Global Offensive had, where hacks and scripts could masquerade as drivers for the mice and keyboards that players were bringing to LANs. They could (reportedly) store these programs on their peripherals themselves and then load them onto the computer without anyone knowing.


I think this as well. I believe this new rule is a very good precaution. Cheating scandals are just as bad as match fixing scandals.

On January 21 2015 09:52 The_Red_Viper wrote:
Show nested quote +
Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Haha that's interesting, i missed that completely (if it was known already), anyone has more information about this?

Other than that Riot will become KESPA2 soon, i like it


Based on an educated guess, this could be Blizzard/Hearthstone. It hasn't really been addressed directly as far as I know. It's just that the change in rule set previously was basically when all the popular LoL streamers started exclusively streaming Hearthstone on the side while playing LoL. I assume this is what caused the initial rule set change from last year:

http://www.ongamers.com/articles/riot-season-4-lcs-contracts-stipulate-players-cannot-stream-dota-2-blizzard-games/1100-261/
nojitosunrise
Profile Joined August 2011
United States6188 Posts
Last Edited: 2015-01-21 01:46:54
January 21 2015 01:45 GMT
#12
On January 21 2015 09:52 The_Red_Viper wrote:
Show nested quote +
Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Haha that's interesting, i missed that completely (if it was known already), anyone has more information about this?

Other than that Riot will become KESPA2 soon, i like it


It's either Hi-rez with Smite or Blizzard with Hots. I can't think of any other direct competitor in the MOBA space other than a couple iOS games.

edit: if it was hearthstone it makes me wonder why the rules are specific to direct competitor when Riot doesn't have a card game...
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
January 21 2015 02:05 GMT
#13
If that is true, how come I have seen LCS players playing Hearthstone in between games this week?
Never Knows Best.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 21 2015 02:22 GMT
#14
On January 21 2015 11:05 Slaughter wrote:
If that is true, how come I have seen LCS players playing Hearthstone in between games this week?

You can do it, but you can't be paid to do it or else the Nick Allen Charity Train will come fined you.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2015-01-21 02:28:45
January 21 2015 02:27 GMT
#15
On January 21 2015 10:45 nojitosunrise wrote:
Show nested quote +
On January 21 2015 09:52 The_Red_Viper wrote:
Sponsorship (Section 3.7.6)


Last season, a game publisher requested to sponsor an LCS team and have that team officially promote a competing game. We communicated to owners that given our goals and investment in growing the LCS, it would be counter-productive if LCS teams and players were sponsored by Riot Games' competitors.


This year, we are transitioning into an official policy for the sake of transparency, since we'd like to be open about our stance on this topic.


The LCS is a core experience for League of Legends players and Riot Games. It serves as a platform for and celebration of some of the very best that League of Legends has to offer. While there are many great games out there -- and we play many of them ourselves -- we don't believe it's in the interest of the LCS to have the League used as an advertising platform by competing games, publishers, etc. To clarify, we are totally cool with LCS pros casually playing and streaming video games of their choice in their free time.


Haha that's interesting, i missed that completely (if it was known already), anyone has more information about this?

Other than that Riot will become KESPA2 soon, i like it


It's either Hi-rez with Smite or Blizzard with Hots. I can't think of any other direct competitor in the MOBA space other than a couple iOS games.

edit: if it was hearthstone it makes me wonder why the rules are specific to direct competitor when Riot doesn't have a card game...


I know around the time Hearthstone was in beta, Tryndamere's twitter got hacked(or something), and the hacker released screenshots from one of their experimental things. Seemed like a card game at the time:

http://kotaku.com/hacker-claims-league-of-legends-maker-buried-a-finished-1444626202

Can't really find images of the artwork anymore. Looks like all the imgur stuff has been taken down already.

I'm not saying I'm 100% sure it was Hearthstone. I just think back on how exclusively certain top LoL streamers played Hearthstone during it's beta, and think how easy it was for Hearthstone to become popular due to it. The time line for Heroes beta/release, and the time line for Smite beta/ release do not really match up with the initial rule set change. I do not recall Smite or Heroes being played that often on top LoL streams either. Again, it's just guessing, but Hearthstone/Blizzard seem the best fit
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-01-21 02:30:18
January 21 2015 02:27 GMT
#16
it was dawn gate.

there was a team that had stream banners for it and even held a stream event where they played it as a 5 stack.
Carrilord has arrived.
ketchup
Profile Joined August 2010
14521 Posts
January 21 2015 02:31 GMT
#17
On January 21 2015 11:27 Slusher wrote:
it was dawn gate.


I don't recall top LoL streamers venturing into dawngate, but EA does have the money for it. So, I guess that could be possible too.
nojitosunrise
Profile Joined August 2011
United States6188 Posts
Last Edited: 2015-01-21 02:34:41
January 21 2015 02:33 GMT
#18
On January 21 2015 11:27 Slusher wrote:
it was dawn gate.

there was a team that had stream banners for it and even held a stream event where they played it as a 5 stack.


Same was true for curse/complexity and infinite crisis.

wei2coolman
Profile Joined November 2010
United States60033 Posts
January 21 2015 02:46 GMT
#19
peripheral one is interesting, new gear always feels different than worn in gear.
liftlift > tsm
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
January 21 2015 02:47 GMT
#20
On January 21 2015 11:22 Zess wrote:
Show nested quote +
On January 21 2015 11:05 Slaughter wrote:
If that is true, how come I have seen LCS players playing Hearthstone in between games this week?

You can do it, but you can't be paid to do it or else the Nick Allen Charity Train will come fined you.


I guess they haven't hit NFL levels of freaking out and handing out fines for wearing the wrong brand of shirt during an interview.
Never Knows Best.
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