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Hey guys,
I wanted to discuss the ever increasing prevalence of Elo Boosting, and the problems it is causing for League of Legends match making system. Ill explain what it is shortly, in-case some don't know already.
What I really want to discuss is whether there is even a way to combat this, as it is a HUGE problem for League of Legends match making system.
Ok, to start off, Elo Boosting, or LoL Boosting, is basically the act of hiring a third party to play your account with the sole purpose of getting higher in a tier or division. Often much higher than the player themselves can actually achieve. A Google search will show many of these such sites, shockingly numerous in fact. I will link one as an example: elogods.com, but you can see for yourself how deeply spread the problem is. Aside from the fact that this is ethically lame, it actually creates a problem for the match making system, as explained in a bit. Now I don't disagree with the coaching services these sites offer, I actually think that's really great. Good for the game, good for eSports. But boosting? :/
I'm a passionate League player myself, and to see this it unsettles me. First, for there to be such a market, it means there is huge demand, which in turn doesn't speak highly of our community. But the real problem here is MMR inflation and, really, corruption.
By that I mean you have a case where you could be playing in a High Silver or Mid Gold setting and you have one or more players who are really bronze players trying to play, and just degrading your experience and possibly their own.
This is not to bash bronze players, of course, everyone has the right to play. What I'm saying is Elo Boosting is putting people where they naturally wouldn't be, and thus short circuiting the match making system and wrecking anything to do with MMR.
As this game grows bigger and bigger, so does every market around it. How would RIOT Games combat this? This is clearly not an easy task. Lets get a discussion going on and see if the community has an answer.
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I'm not trying to endorse ELO boosting and say it's good etc, but I honestly don't feel like it impacts most players at all, even if you truly believe it runs rampant (it's popular but so is this game) the odds will break even that you will play with/against them, to be honest I look at players who are overly concerned about elo boosting as just another way to "explain" why they are in elo hell, sorry.
If you really want to champion the it ruins the system having anything to do with MMR, hiding ELO and going to the league system is the far bigger culprit here.
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Well to address your first paragraph, I'm a high silver player, which isn't good, but I wouldn't say its elo hell.
But to state a point, I think if you have people who paid to be somewhere they shouldn't be, it distorts the game experience. I think you underestimate just how common place this epidemic has become.
RIOT doesn't seem to be able to tackle the problem. How can they really? They made a statement about how they were going to ban players caught in this practice... but how would they enforce this?
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you failed to address my point, which is why should I as a player give a shit if there are elo boosted players in my game? because I don't.
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There have already been harsh punishments handed down for elo boosting for high elo players caught boosting. There's not much else you can ask for.
Also, I do dispute the statement that it is an epidemic. I don't see any evidence for it.
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I don't see how Elo Boosting is any worse than a diamond 1 duo queueing with a silver 3. I don't care about the former, but the latter should be a bannable offense imoimo(go play normals you fucks)
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I'm with Slusher. Over the course of 50 games you'll have the same amount of smurfs / terrible elo boosted noobs on your team and the enemy team.
I dunno, as far as i'm concerned I'd love to play with 100% smurfing players. As a player I want to play against the best players possible.
/shrug.
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Live2Win
United States6657 Posts
The problem with ELO boosting right now is not that actual act of boosting... at least in my opinion.
The bigger problem is the paid service these guys will be able to get eventually. We've already had a huge scandal in Korea (see Monster Gaming scandal) where basically this guy put together a semi-pro team, then whoever got on the team were forced to become employees for their elo-boosting website. The players had to ELO boost as part of their deal to being part of the gaming house, and the owners of that company would reap in sums of money for their work.
I think this general kind of behavior opens up a whole can of worms on what people can do to "extort" money out of LoL.
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Live2Win
United States6657 Posts
what I fear the most is that we may eventually run into gambling scandals such as the one we saw in Korean BW (oh sAviOr...)
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Just remove the ability to duo queue with someone who is more than a league above you, eg gold players can't duo with plat/diam/challenger.
At least then boosters will be forced to account share which gives Riot some evidence that more than one person is using the account.
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On October 30 2013 12:07 miicah wrote: Just remove the ability to duo queue with someone who is more than a league above you, eg gold players can't duo with plat/diam/challenger.
At least then boosters will be forced to account share which gives Riot some evidence that more than one person is using the account.
They aren't talking about Duo-Queue boosting. They're talking about having a really good player paid to play on a lesser-skilled player's account until they reach a certain point on the ladder.
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Cayman Islands24199 Posts
it's more of an image problem than anything threatening to the game. i guess when it gets bad higher ranking people will complain but some moderate boosting keeps people interested in the game.
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In the end slusher is right. People hate elo boosters because they are jealous that they are getting something with money that they can't get themselves. In terms of gameplay experience, nothing has changed for anyone at all. Its the same fallacy where if you gave everyone in the world 5 dollars you would be happy but giving you 3 dollars and no one else anything makes you so much happier.
In the end, the elo boosted lose because they wasted money looking cool but how does that affect you? Nothing. Nothing at all.
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On October 30 2013 15:42 ReketSomething wrote: In the end slusher is right. People hate elo boosters because they are jealous that they are getting something with money that they can't get themselves. In terms of gameplay experience, nothing has changed for anyone at all. Its the same fallacy where if you gave everyone in the world 5 dollars you would be happy but giving you 3 dollars and no one else anything makes you so much happier.
In the end, the elo boosted lose because they wasted money looking cool but how does that affect you? Nothing. Nothing at all. Well, that's not really true because once the client takes their account back they feed like monsters until their elo returns to it's correct value. I would say that's a pretty weak argument though. After all when somebody smurfs something pretty similar happens (everyone on the opposing team feeds the smurf) and that's not something riot is terribly fond of but all around nobody really cares.
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Despite getting the really blatant elo boosters in some of games, I don't really understand why people pay for this kind of service in the first place. You are basically paying hundreds of dollars for a superficial rank that only lasts for one season, then later turns into a border. Anyone who you play with, it is so obvious to them that you aren't at the rank your profile says you are. A "Diamond" player that truly belongs in silver, you aren't fooling anyone. It is much more satisfying to see improvement through your own effort rather than take the easy shortcut with your wallet.
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Who cares. It's their money, it's RIOT's job to prevent the boosting, but nobody gives a shit, because at the end of the season all you get is a silly border. Nobody should be giving a shit except when people are forced to do it. Certainly ain't pissing me off that some undeserved people gets the same border as me.
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I think that the people who use it are the people who are in bronze/silver who go "I should be in Gold/Plat/Diamond but I'm stuck in ELO hell. If someone better than me played my account and carried me up there, I would be fine, and matchmaking would match me up with people of my skill level! I just can't get out of ELO hell to show how good I am!"
And so people just pay so that they can get to the rank that they 'should be at.'
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I believe elo boosting is one of the dumbest foundations of any system, in SC1/2 or LoL or any other form. The problem for me though is I have actually played strategy games at a high level and other games at a high level, the best way for me to always improve was to play against people who were better than me and stomped the crap out of me.
Though I don't believe in ELO boosting, I wish I could play higher level people so I could improve at a much faster rate, unfortunately, I've ran into daimond elo boosted people in gold elo, who played at BRONZE at best. I just wish there was an option for people who wish to challenge themselves, but nay there is not. Not in any game, or anywhere.
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I just want to share a slightly different story from a personal experience, I am Silver 1-2 and I have a friend who was Bronze 5, he was unable to surface more than Bronze 4 without shortly falling to 5 again. I watched his games and he was doing miserably: 1-7, 4-11 etc. One day I took his account coz I wanted to practice some champs in rank, without jeopardizing my elo and in 3 weeks his account was in silver 5. Then he took over and he easily reached silver 3 and he even went for promotions for silver 2 once. His scores now are 5-2, 7-3, 8-5 etc. of course he has some bad games but overall he is performing much much better. When I asked him how is this possible, he said: Man, here is so much easier, my teams listen when they have to take drakes, they gather for turrets, they dont chase kills in enemy jungle when we are behind 10 kills and 4 turrets, they kind of respect pick order and dont troll pick a lot- things like this, here is so much more organised and so much funnier to play, now I enjoy playing without focusing on reporting/arguing from minute one of the game.
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oh ho ho is this going to turn into an elo hell discussion?
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On October 30 2013 16:42 M2 wrote: I just want to share a slightly different story from a personal experience, I am Silver 1-2 and I have a friend who was Bronze 5, he was unable to surface more than Bronze 4 without shortly falling to 5 again. I watched his games and he was doing miserably: 1-7, 4-11 etc. One day I took his account coz I wanted to practice some champs in rank, without jeopardizing my elo and in 3 weeks his account was in silver 5. Then he took over and he easily reached silver 3 and he even went for promotions for silver 2 once. His scores now are 5-2, 7-3, 8-5 etc. of course he has some bad games but overall he is performing much much better. When I asked him how is this possible, he said: Man, here is so much easier, my teams listen when they have to take drakes, they gather for turrets, they dont chase kills in enemy jungle when we are behind 10 kills and 4 turrets, they kind of respect pick order and dont troll pick a lot- things like this, here is so much more organised and so much funnier to play, now I enjoy playing without focusing on reporting/arguing from minute one of the game.
Your friend sucks at this game, most likely he improved a tiny bit (i sense some toxicity in him), but no way in hell (even elo hell) does this mean that an improvement from low-bronze to low-silver made him a better player. If you seriously think that he suddenly improves better, because you carried him a tiny bit up (yes a tiny bit, only 1 tier division difference) then i feel sorry for you bro.
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On October 30 2013 17:53 Sponkz wrote:Show nested quote +On October 30 2013 16:42 M2 wrote: I just want to share a slightly different story from a personal experience, I am Silver 1-2 and I have a friend who was Bronze 5, he was unable to surface more than Bronze 4 without shortly falling to 5 again. I watched his games and he was doing miserably: 1-7, 4-11 etc. One day I took his account coz I wanted to practice some champs in rank, without jeopardizing my elo and in 3 weeks his account was in silver 5. Then he took over and he easily reached silver 3 and he even went for promotions for silver 2 once. His scores now are 5-2, 7-3, 8-5 etc. of course he has some bad games but overall he is performing much much better. When I asked him how is this possible, he said: Man, here is so much easier, my teams listen when they have to take drakes, they gather for turrets, they dont chase kills in enemy jungle when we are behind 10 kills and 4 turrets, they kind of respect pick order and dont troll pick a lot- things like this, here is so much more organised and so much funnier to play, now I enjoy playing without focusing on reporting/arguing from minute one of the game.
Your friend sucks at this game, most likely he improved a tiny bit (i sense some toxicity in him), but no way in hell (even elo hell) does this mean that an improvement from low-bronze to low-silver made him a better player. If you seriously think that he suddenly improves better, because you carried him a tiny bit up (yes a tiny bit, only 1 tier division difference) then i feel sorry for you bro. Actually my point was that after the boost he is enjoying the game more and his teammates enjoy having him on their team more as well, since he went from strictly negative kill/death ratios in bronze to mostly positive in silver. The idea is that in some cases elo boosting could be a positive action I guess. Surely I am not trying to claim that he improved or something like that.
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On October 30 2013 15:42 ReketSomething wrote: In the end slusher is right. People hate elo boosters because they are jealous that they are getting something with money that they can't get themselves. In terms of gameplay experience, nothing has changed for anyone at all. Its the same fallacy where if you gave everyone in the world 5 dollars you would be happy but giving you 3 dollars and no one else anything makes you so much happier.
In the end, the elo boosted lose because they wasted money looking cool but how does that affect you? Nothing. Nothing at all. Pretty much. I don't get the crusade against elo boosting at all.
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Yeah I dont think it is much of a problem.
I also dont get why it exists though. Pay money to lose more games? What? At the same time other people actually create alternative accounts to get lower Elo and easier games, which I can at least comprehend.
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FWIW, I despise elo boosting. And this isn't because I think it attributes to me being stuck in "elo hell" (hint - I'm not). I just think it's incredibly foolish and stupid. It's not because of the booster himself (smurfing is the same thing essentially). It's all of the fallout that comes when the buyer gets back into ranked on that account. It really does make things awful and kills the "integrity" of a ranked system.
Now, I can't do anything about it, and I am happy that Riot cracked down on pros doing it. So I'm not going to complain much about it, just throwing my $.02 in.
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France1923 Posts
I don't give a shit, cause if I get some on my teams, I get some in the enemy team in other games, so who cares
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I can understand paying for skins/champs/runepages/pixels because it's supporting a company that made something I enjoy and rune pages are quite useful. But paying random guy#12321 for some temporary pixels is pretty dumb imo and they'll tank their rating pretty fast after they get their account back so it's obvious to see who bought their pixels.
It also takes they joy out of achieving something (improvement in playing soloQ in this case) so it's a really hollow reward.
Overall the impact is quite minor though, same concept as elo hell, if someone's playing at their skill level it's more likely for a boosted/bad person to be on the other team over a large sample of games.
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On October 31 2013 00:47 The_Unseen wrote: I don't give a shit, cause if I get some on my teams, I get some in the enemy team in other games, so who cares
or, ya know, no one elo boosts and then no one has them on their team (ideal scenario, obviously)
being complacent to the problem doesn't make it ok
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On October 31 2013 01:01 jcarlsoniv wrote:Show nested quote +On October 31 2013 00:47 The_Unseen wrote: I don't give a shit, cause if I get some on my teams, I get some in the enemy team in other games, so who cares or, ya know, no one elo boosts and then no one has them on their team (ideal scenario, obviously) being complacent to the problem doesn't make it ok That'd be pretty close to impossible.Pretty much every guy who is at least d5(a lot of lower too) have boosted a few times.It's a lot more common that you would think.
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On October 31 2013 01:03 nafta wrote:Show nested quote +On October 31 2013 01:01 jcarlsoniv wrote:On October 31 2013 00:47 The_Unseen wrote: I don't give a shit, cause if I get some on my teams, I get some in the enemy team in other games, so who cares or, ya know, no one elo boosts and then no one has them on their team (ideal scenario, obviously) being complacent to the problem doesn't make it ok That'd be pretty close to impossible. Pretty much every guy who is at least d5(a lot of lower too) have boosted a few times.It's a lot more common that you would think.
I would LOVE some evidence on this, because that's an absolutely wild and idiotic claim.
also, the "everyone's doing it, so whatever" idea is stupid and still doesn't make it ok
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On October 31 2013 01:09 jcarlsoniv wrote:Show nested quote +On October 31 2013 01:03 nafta wrote:On October 31 2013 01:01 jcarlsoniv wrote:On October 31 2013 00:47 The_Unseen wrote: I don't give a shit, cause if I get some on my teams, I get some in the enemy team in other games, so who cares or, ya know, no one elo boosts and then no one has them on their team (ideal scenario, obviously) being complacent to the problem doesn't make it ok That'd be pretty close to impossible. Pretty much every guy who is at least d5(a lot of lower too) have boosted a few times.It's a lot more common that you would think. I would LOVE some evidence on this, because that's an absolutely wild and idiotic claim. also, the "everyone's doing it, so whatever" idea is stupid and still doesn't make it ok Well those aren't facts or anything just people I know.Out of the 120 or so people in diamond I know like 110 elo boost regularly.
All I am saying is it is quite popular nothing else.It boggles my mind that people actually care enough to pay considering how expensive most people charge lol.
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I am away that it's popular, that's the problem. Also, you really need hard evidence there. What you're saying may be true, but 120 people is hardly an acceptable sample size for a game of this popularity, and I refuse to believe that 92% of Diamond+ elo boosts.
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definitely not for pay, but possibly 'smurf' lower ranked friends' accounts. grinding up a second level 30 is a total pain and playing lower elo ranked is a relaxing environment that's less mindless than a normal
also how does one go about being on good enough terms with 100+ diamond level players to know if they're boosting
to come back to the original question of how to deal with paid boosts, the best way would probably be to address the motivations for players to buy them (namely end of season rewards and undroppable d5), as punishing offenders is very resource intensive, if not impossible, to do on a large scale. the season 4 change of making it possible to drop leagues should help, but end of season rewards are probably here to stay, with people buying boosts to obtain them being an acceptable tradeoff due to how relatively rare that is
elo boosting is a bit like gold selling - some baddies will buy their way into video game 'success', some people will be victims forced into slaving away in computer farms for shady businesses, but in the end it isn't of concern to most
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On October 30 2013 22:28 Redox wrote: Yeah I dont think it is much of a problem.
I also dont get why it exists though. Pay money to lose more games? What? At the same time other people actually create alternative accounts to get lower Elo and easier games, which I can at least comprehend.
Which I did on my main account. Hue.
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United States47024 Posts
On October 31 2013 01:51 Clinic wrote: definitely not for pay, but possibly 'smurf' lower ranked friends' accounts. grinding up a second level 30 is a total pain and playing lower elo ranked is a relaxing environment that's less mindless than a normal
I think this is important to highlight. When the term elo boosting is used, most people think of the paid service, and I don't think that is as common as nafta says. But in terms of having played on a smurf or a lower elo account that might not belong to them, I don't think it's far-fetched to say a lot of high elo players have done one of those things. Obviously from our perspective, paid elo boosting seems worse, but from the "account integrity" side, paid elo boosting and playing on a friend's lower elo account is basically the same thing.
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There appear to be varying definitions and scopes regarding the term 'Elo boosting'.
This discussion has four obvious points of contention (there may be more):
1) The act of paying another user to sign on to, and raise the Elo of, your account.
2) The act of allowing, without payment, another user to sign on to, and *raise the Elo of, your account*.
3) The act of duo queueing with another user, on their ("their") smurf, **to raise the Elo of your account**.
4) The act of duo queueing with another user, on their main account, ***to raise the Elo of your account***.
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Case (1) is cut and dry only in a vacuum - you are paying someone to accomplish what you could otherwise not achieve. This is wrong ("wrong" meaning, against the rules; punishable) if, and only if, case (2) is also wrong.
Case (2) requires a bright-line rule, which by definition would encapsulate case (1), or else the definition of Elo boosting would then turn on a transfer of goods, which is arbitrary and hurts users who lack access to high Elo users.
There are three options.
In option A, all users are punished for signing on to, and playing, another users account.
In option B, all users of higher rank are punished for signing on to, and playing, another users account.
In option C, users are only punished if they intend to Elo boost the account they are signed on to (good luck, Riot).
Each of cases (2), (3), and (4) are asterisked to show their limits. A fair and unbiased rule must either feature a blanket ban on account sharing, and/or a blanket ban on duo queueing with a user outside of your Elo range, or a defined process wherein Riot must prove intent to Elo boost (good luck, Riot).
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What's wrong with duo-queueing with someone outside your elo range, you know riot tries to balance out the elo of both team right? Ex. When I duoed with my friend in gold (I was in bronze; he was gold iv), everybody on the other team was in silver 1 and the rest of my team were in silver III/ iv -ish. Complaining about elo boosting is pointless, it's like the 'war' on drugs.
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I don't think Elo boosting is that big of an issue. To echo a few others I think most people who complain about it do so because it's a convenient excuse as to why they have a bad teammate.
I don't think Riot would give a shit about it if their community didn't complain about it every week.
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The only problem that I have with ELO boosting other than the obvious moral aspect of it, is getting noobs on my team. I don't mind losing to a challenger player while playing in Silver, but I hate losing because I have a silver player when I'm playing in Diamond.
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Not a big deal imo, it reminds me of the complains of warcraft3 casuals because people were smurfing and stomping them from time to time.
Also you forgot to mention that Riot has shown that they were already aware of it and afaik handling a lot of bans already (stripping rewards, banning accounts...). Imo punishments are already hard enough, a 1 or 2 years competitive ban for someone trying to go pro is quite harsh.
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I don't like this accusation that people only care about elo boosting as an excuse for why they lost a game. It suggests there are not people who care about fairness even when it doesn't affect them; and moreover, suggests this is fine, and that we all should be okay with elo boosting because it's not affecting our rating. (Which is only strictly true if you assume the boostee takes the account back and drops down to their correct level; otherwise, since elo is zero-sum and the boostee has higher than their deserved elo, everyone else must have lower; but I'd venture that the effect size is pretty small here.) I don't like elo boosting because it makes the rating system less accurate, reduces the meaning of end-of-season rewards, and results in games that are unfair due to someone being an elo booster/boostee, which is less fun for both teams. (The problem here isn't so much that the teams aren't evenly matched as that they are rewarded/punished as if they were, which makes these games unfair in ranked.)
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again if you are going to champion the "it degrades the accuracy of the system, switching to the league system from ELO is the bigger culprit.
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Cayman Islands24199 Posts
the new league system actually promotes elo boosting because when you get boosted to diamond and then feed all day you still keep diamond. your elo drops but you still get the whatever cool cosmetics
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Yeah, I hate the league system too, but that's not what the thread's about.
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On October 31 2013 05:40 oneofthem wrote: the new league system actually promotes elo boosting because when you get boosted to diamond and then feed all day you still keep diamond. your elo drops but you still get the whatever cool cosmetics
I believe (source?) that you can drop leagues next season.
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On October 30 2013 15:42 ReketSomething wrote: In the end slusher is right. People hate elo boosters because they are jealous that they are getting something with money that they can't get themselves. In terms of gameplay experience, nothing has changed for anyone at all. Its the same fallacy where if you gave everyone in the world 5 dollars you would be happy but giving you 3 dollars and no one else anything makes you so much happier.
In the end, the elo boosted lose because they wasted money looking cool but how does that affect you? Nothing. Nothing at all.
Ironically, I don't hate or even dislike boosters. They are skilled individuals, getting paid for what they do.
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On October 31 2013 00:47 The_Unseen wrote: I don't give a shit, cause if I get some on my teams, I get some in the enemy team in other games, so who cares
if you're not a booster yourself, you are 25% more likely to get a booster on the opposite team than on yours.
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Gonna steer clear of what seems to have naturally derailed into this elo hell discussion.
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On October 31 2013 05:40 oneofthem wrote: the new league system actually promotes elo boosting because when you get boosted to diamond and then feed all day you still keep diamond. your elo drops but you still get the whatever cool cosmetics You can definitely drop out of diamond(even last season).
It takes a lot of losing to do so, but once your MMR hits ~p3 or p4 you'll drop out.
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I think it is a lot more prevalent than it used to be, and dynamic que probably makes it even easier to do it. I care about it because people get on their boosted accounts afterwards and try to play when they're like bronze 4 and they're in low diamond or something thanks to boosting. It is not particularly fun to waste time on a game when it is decided mostly by one person being horrifically bad. That already happens enough without boosting.
It completely jacks up lower tier games when boosters are boosting. If you care about competition at all, an environment where people swing the game super far one way isn't particularly engaging. I played in a baseball rec league, and one team intentionally kept themselves in the B league when they should have been a league or two higher, and they just smashed everyone like 30-5 every game. That's not particularly fun for anyone on the other side of it, even if it is technically legal. Our team collectively paid like 500+ bucks to play in this rec league and games against that team just completely sucked, because they were busy socking home runs whereas we were lucky to string together a few hits. They had one other team that could hang within 10 runs of them in the entire league? Felt like a waste of time, I generally dreaded playing against them.
Though I do think Riot's changes this season probably have a bigger affect than boosting does, but boosting doesn't exactly enhance anyone's experience.
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On April 16 2016 05:24 Amui wrote:Show nested quote +On October 31 2013 05:40 oneofthem wrote: the new league system actually promotes elo boosting because when you get boosted to diamond and then feed all day you still keep diamond. your elo drops but you still get the whatever cool cosmetics You can definitely drop out of diamond(even last season). It takes a lot of losing to do so, but once your MMR hits ~p3 or p4 you'll drop out.
Doesn't actually take that much to drop. Just gotta drop to mid P2 MMR.
On April 17 2016 03:53 zer0das wrote: I think it is a lot more prevalent than it used to be, and dynamic que probably makes it even easier to do it. I care about it because people get on their boosted accounts afterwards and try to play when they're like bronze 4 and they're in low diamond or something thanks to boosting. It is not particularly fun to waste time on a game when it is decided mostly by one person being horrifically bad. That already happens enough without boosting.
The thing is, the case you're talking about is SO INSANELY RARE. And if you do get it, just report them and let the account get banned, they waste money and you only lose ~20 minutes of your life, less if you just call open mid. In so many games, I've played very few where I'm 100% sure a guy is boosted. At this point, I'm fairly certain most just do it for the end of season rewards. Those that actually try to play on the accounts after getting boosted will realize within just a few games that they don't belong there and will probably stop touching the account so that it doesn't lose any more ELO.
If you play only a FEW ranked games in a season and get REALLY unlucky (meaning in your 30 games you got a boosted kid instead of once in 1000 games), then of course it'll stand out in your mind as a problem. But if you play more games, 100+, 200+, 500+, you realize that these cases are VERY rare and hardly worth worrying about once you drop a report.
The fact is, the chances of you getting a boosted player is the same as getting a feeder or a troll, it's less for your team than it is to have it on the enemy team. And while that also means the chance of getting an active booster is higher for the enemy team than yours, it's still fine. Long term, if you're playing well, you should win more than you lose anyway (of course, people always overlook whether they're actually playing well or improving).
Boosters aren't a problem. It's like dealing with smurfs. Though those who pay for the boost don't deserve their end of season rewards (if any), they're still paying money for someone else to have fun on their accounts... So realistically they don't really gain much for it. If they're shallow enough to pay for boosting, let them throw their money away.
I mean, all that should be done about this is that there be a "Obvious Booster" category for reports. Clearly, if they had this 50 game winning streak to climb 3 leagues, then have a 20 game losing streak (or even just 10 games with insane feeding numbers), the account should be banned. Hell, Riot has wrongly punished players that I know for a fact didn't boost their accounts, and stripped them of all their rewards that they've worked so hard for. And there are a bunch of players I know with boosted accounts (none of which got punished) and almost none of them play ranked afterwards.
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If it makes you feel any better... I got Diamond 5 last season and this season after placements I'm at Silver 2. And I didn't pay anyone
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-- Nuked --
User was banned for this post.
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I think people call people boosted when they have bad games. I bet 80% people claim are boosted are not
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On May 01 2016 06:35 JimmiC wrote: I think people call people boosted when they have bad games. I bet 80% people claim are boosted are not
with dynamic que you have alot of people who triple+ que and get to a highier elo. Boosted is just the hip insult now instead of saying intentional feeding or trolling
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I'm a very low level player, but I just focus on my own play. I have yet to discover a correlation between league and retardedness of teammates. Actually, it seems to get worse the higher level the games, tbh.
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If they duo a lot together, than as a group they will be where they belong. who cares if one of the 2 or 3 is potentially a little better or worse.
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