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Team Liquid Heroes - Page 10

Forum Index > Heroes of the Storm
191 CommentsPost a Reply
Prev 1 8 9 10 All
leandroqm
Profile Joined June 2008
Netherlands874 Posts
October 16 2014 18:49 GMT
#181
aw naw, Sheth is on the team, which makes me watch Heroes too!
Sheth is awesome, but I am already watching two other games (SC2/Dota2) non-stop...
I might watch less dota because of heroes, though.

Good luck TL`Heroes!
What are you tinkering about?
m0ck
Profile Blog Joined November 2010
4194 Posts
October 16 2014 23:58 GMT
#182
Kappa

User was warned for this post
iiGreetings
Profile Joined March 2011
Canada563 Posts
October 17 2014 04:54 GMT
#183
Nice announcement, looking forward to blizzcon. TL fighting
Adapt and React I MKP, PartinG, EffOrt ♥
Rustug
Profile Joined October 2010
1488 Posts
October 18 2014 11:06 GMT
#184
Welcome and the best of luck!
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-10-18 14:25:25
October 18 2014 14:24 GMT
#185
On October 15 2014 04:02 Tenks wrote:
It has some cool concepts. To callback to Starcraft there isn't really a concept in Heroes of "When ahead get more ahead" like in DOTA/LoL. Since you can't farm. So you can get a few early hero kills, get some gold, get an item to help you farm and snowball from there while avoiding teamfights to let you get gold. The only way to get more ahead is really to just go and kill the other team again. Really the only advantage, outside of the obvious in terms of levels and talents, of being ahead is you generally have map control which lets you control the objectives and merc camps. But even those force the winning team out to engage the opponents. And if a team is down and suddenly takes a 5-for-2 trade it can quickly become an even game.


I like this concept alot. While I really enjoy the laning phase of LOL, when watching games, I feel there is a problem with the dynamic later in the game. It feels a bit off when you have a team-battle with super high intensentity, and then you go back and farm for 5 minutes, and then another super high-intensity battle, and farm. It kinda creates a deju-vu feeling too some extent and often times just prolongs the game.

I think my ideally game MOBA would be something like this: 15-20 minute laning fase followed by 5-15 minutes constant teambattles.
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
October 18 2014 18:08 GMT
#186
All the best Sheth!
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 19 2014 22:02 GMT
#187
Idk if this game will take off personally. But nice to see sheth back.
DarkNetHunter
Profile Joined October 2012
1224 Posts
October 20 2014 15:09 GMT
#188
I dislike DotA and LoL, but I hope this moba brings something new and more appealing to the table for myself at least, anyway good luck to the new liquidians, looking forward to seeing your play!

Learn from the mistakes of others. You can't live long enough to make them all yourself.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 21 2014 22:21 GMT
#189
Fuck yeah Sheth, favorite esportsy person ever.
klipik12
Profile Joined March 2012
United States241 Posts
October 30 2014 04:03 GMT
#190
Why don't they get a section in the team page? :U
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
DarthBotto
Profile Joined January 2011
United States72 Posts
October 31 2014 01:30 GMT
#191
Grettin wrote:
dota killer right here boys


Umm... no.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
November 02 2014 20:00 GMT
#192
WElcome back Sheth Look fwd to the games
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
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