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haha Issue 3 actually made me laugh, good progress much better than 1 and 2
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lol took me a second to get it actually but that was pretty funny
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is awesome32274 Posts
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haha I like this one what does the 22 come from?
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Hehe, thanks guys. More to come and hopefully faster than this issue.
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sick dt >
took me a second to realize the joke after reading the title and seeing the dt.
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On November 24 2008 17:57 anch wrote:sick dt >  took me a second to realize the joke after reading the title and seeing the dt.
same but it was really good, keep it up!
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On November 24 2008 15:40 Spartan wrote:
I will keep all releases in this central thread from now on for easier access and less spamming of the forum.
didnt u make 13975 "central threads" about ur comics and website already?
some nice drawings
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haha great comic
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haha the third one is actually really good, lol'd atleast. Funny, keep it up man
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I like the 3rd one much more than the ones before.
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Hong Kong20321 Posts
hahah that was coool ;D:D a lot better
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On November 24 2008 20:09 Texas wrote:Show nested quote +On November 24 2008 15:40 Spartan wrote:
I will keep all releases in this central thread from now on for easier access and less spamming of the forum.
didnt u make 13975 "central threads" about ur comics and website already? some nice drawings yeah his last comic topic said it was going to be a central thread too, in fact it looks like he just copied the text from it and reposted it with the additional comics.
but this comic was funny so i'm sure we can overlook it. nice comic chris shuquillo
edit: oh and nice idea by ITW
edit: haha i didn't notice the DT peeking over the bush the first time
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The new one is sort of like.. "Spot the invisible DT!"
Another really short strip idea would be an empty white frame with the text saying.. "Can you spot the Dark Templar?"
Then the next white frame would say.. "Neither can we."
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Lol, nice comic. I also think #3 is the best.
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Yeah 3rd one is actually pretty funny, good job.
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It was definitely an improvement. Good job XD
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The dt doesnt stand out enough. It took me awhile to notice it, and then once my slow brain kicked in I lol'd.
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On November 25 2008 06:18 Mastermind wrote: The dt doesnt stand out enough. It took me awhile to notice it, and then once my slow brain kicked in I lol'd. DTs are supposed to be stealthy, yes?
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when i first saw the title of #3 i imagined a dt in a work setting saying some sexually harassing remarks to a female co-worker :-P nice improvements since 1 and 2
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On November 25 2008 06:51 zOula... wrote: when i first saw the title of #3 i imagined a dt in a work setting saying some sexually harassing remarks to a female co-worker :-P nice improvements since 1 and 2 I like that idea. 
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haha funnty... though you should fix this a little by making the silhouette of the dt a tad blurry somewhere
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lol #3 is good haha
didn't get it at first but then when i saw the dt it was even more lol
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On November 25 2008 07:34 never_toss wrote: haha funnty... though you should fix this a little by making the silhouette of the dt a tad blurry somewhere Yea that was the original idea, but somehow it got left out on accident.
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On November 25 2008 06:18 Mastermind wrote: The dt doesnt stand out enough. It took me awhile to notice it, and then once my slow brain kicked in I lol'd. haha, I didn't even notice the DT at all, but I still got it (well...mostly due to the title )
but yeah, definitely a big improvement. The punchline was a lot clearer and you didn't try to add anything you didn't need.
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United States3824 Posts
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how about you actually post them here and stop shamelessly advertising your own site ;\
there are enough links to vilegaming or whatever your site is in your posts to fill a cargo plane.
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Ha, the DT one is good. Simple is good!
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I really liked the first one, the last one is good too.
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Thanks guys. The fourth one should be out in a week.
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The art is very good, but they stories and dialogue are a bit clumsy. For instance, in the second comic, you left allied vision on which makes no sense, the protoss would see the mines. Also in the 3rd one its kind of hard to tell what's going on until you read the tiny little "grab" by her butt. And the first one goes on too long and the premise just isn't funny.
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Austin10831 Posts
Idea by ITW but he gets no credit on your site...
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Wow! these are real good I like em
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On December 07 2008 21:15 relaxxl wrote: The art is very good, but they stories and dialogue are a bit clumsy. For instance, in the second comic, you left allied vision on which makes no sense, the protoss would see the mines. Also in the 3rd one its kind of hard to tell what's going on until you read the tiny little "grab" by her butt. And the first one goes on too long and the premise just isn't funny. Yea, we made a few mistakes. With practice/time I assure you that the comics will get better. It is too late to change the allied vision part since everyone has already seen it.
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Apparently I am not allowed to see it.
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Not going to register on your site to see your comics.
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Oh, oops. It was made private for some reason.. you should be able to see it now.
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It was actually someone from TL, I think, that came up with the general background to the newest issue, but I forget who..
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Forgot to put the latest issue in a [img] tag.
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Very nice :D
I had missed these - the 2nd and 3rd were cute too. First one I still don't really get...
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lol loved that one
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is awesome32274 Posts
I was also the one that PM'd you the idea for this one :p
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The comics are great visually, but the punchlines seem forced and badly executed. For example, in issue #4, the idea is decent, but unfortunately stim packs do exactly the opposite of what's depicted in the comic: they increase aggression and adrenaline for the marines, rather than make them see enemies as cute playful creatures. You can't just go against what the lore is commonly known to be in order to fit a funny idea. All in all, I feel like the amount of effort being put into the storyline and captions is like 1% of the effort being put into the drawings, and this ruins them for me.
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On October 26 2009 09:50 IntoTheWow wrote: I was also the one that PM'd you the idea for this one :p Oh, that's right! Haha, thanks.
On October 26 2009 10:20 AcrossFiveJulys wrote: The comics are great visually, but the punchlines seem forced and badly executed. For example, in issue #4, the idea is decent, but unfortunately stim packs do exactly the opposite of what's depicted in the comic: they increase aggression and adrenaline for the marines, rather than make them see enemies as cute playful creatures. You can't just go against what the lore is commonly known to be in order to fit a funny idea. All in all, I feel like the amount of effort being put into the storyline and captions is like 1% of the effort being put into the drawings, and this ruins them for me. Chill, man.
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I swear I didn't know! Haha. I guess it's my online birthday present to a fellow TL netizen from afar.
There's probably going to be another long delay before the next issue though. We're currently working on a big project that involves his art, which is this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=100722
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Yay more links from VGT, what's the surprise..
The drawing is nice because it's not Spartan's, and the punch lines suck because it's his.
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Yay more bandwagon posts, what a surprise..
That ship sailed a long time ago, sorry. And I hate to break it to you, but I didn't write those punchlines.
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